During my Kuhmo visit I had two 50ss games of Malifaux. As always, as the board looks horrifying I'll spare the pictures.
Strategy: Flank Cursed Objects
Scheme pool: Breakthrough, Set the Trap, Load 'Em Up, Public Demonstration, Secret Meetup
My list:
Molly Squidpiddge & Necrotic Construct
Philip & Nanny
Noxious Nephilim
Bone Pile with Grave Spirit Touch
2x Night Terror
2x Crooligan
Stones: 7
Schemes: Load 'Em Up (scheme marker), Public Demonstration (Night Terrors & Crooligan)
Opponent had:
Hoffman & Mechanical Attendant
Melissa K.O.R.E
Guardian
Riot Breaker
3x Hunter
Stones: 2
Schemes: Breakthrough, Set the Trap
Turn 1:
First turn is a bit awkward. My plan was to throw up with Noxious Nephilim, walk a bit, concentrate and with next activation use Blasphemous Ritual with Bone Pile.
I had no time.
Hoffman activated Hunter that dealt damage with harpoon and dragged Nephilim to clip hazardous terrain a bit, which brought Nephilim to df 3.
Necrotic Machine was blocked from getting to the Nephilim to heal, so Bone Pile had to activate and heal the enforcer instead.
Opponent continued to attack Nephilim, so Necrotic Machine had to activate next and heal. My enforcer would have most certainly died had it not used defensive trigger to move out of Guardian's charge lane. Just to make it doubly secured a Night Terror flew to engage Guardian with the help of Molly's bonus action.
In the end Noxious Nephilim was left alive with one health remaining, which was a terrible prospect for its survival deep into round two. But at least mauling Noxious Nephilim had taken most of opponents activations, so nobody came to harass Crooligans that were sitting in the corners of the board.
Turn 2:
Good news for Noxious Nephilim. I Red Jokered initiative. It regenerated a little, and unfortunately failed to get any heal triggers for melee attack. But at least it nearly wrecked a Hunter and didn't die to first activation by Guild.
I still try to save it by bringing Philip & Nanny with Boring Conversation in to the thick of the fight. Doesn't help, my only way beyond Molly to do damage to enemy models was gone when Hoffman personally dealt with the threat.
Well, obviously Philip & Nanny are now the next target but at least they are able to use soulstones to block damage. And soulstones they use. By the end of the turn I only had two soulstones left, but despite me engaging enemy models with my own little minions, Noxious Nephilim was the only casualty that turn.
Buuut it still was a bad turn because Mechanical Attendant refused to die to Molly's disturbing stories. This meant absolutely zero points for me, while Guild got strategy and Set the Trap from Philip & Nanny and Necrotic Machine that was healing them, and from Bone Pile that had appeared from a corpse to clog Hoffman's gears.
2-0 for Guild.
Turn 3:
Third turn sees the removal of Philip & Nanny and Necrotic Machine which is bad but not worst since they distract opponent enough that they don't turn their attention to my actual scoring pieces.
Crooligans had been doing their job and spawning scheme markers, and a few lucky tomes for extra scheme markers gave me Load 'Em Up this turn. Bone Pile was able to kill Mechanical Attendant, so it that was a strategy point for me too. And as the late henchman and armor +2 totem had given so much trouble for Hoffman, a Crooligan and a Night Terror were able to do Public Demonstration.
One of the Hunters had started to get too close to my deployment zone, so Molly started asking some questions, making it impossible for Hunter to score a potential Breakthrough because of Slow. In a situation like this I considered it better to spam One More Question over enemy troops to limit their damage potential.
Thus, opponent received only strategy point, so we were even 3-3.
Turn 4:
I lose all but one Crooligan, one damn lucky Night Terror and Molly. And yet a Crooligan manages to kill one of the Hunters that had strategy marker with a severe damage on negative modifiers. Unfortunately I'm no longer able to delay the one Hunter in my deployment zone, so it scores Breakthrough. At least end condition would be really difficult for Guild.
Scores go 5-4 for Guild.
Turn 5:
Last turn Hoffman kills Molly, securing himself end point from Set the Trap, and removing nearly dead low cost minions for strategy wasn't that difficult for strategy either. We did not play the whole turn, since opponent got seven points secured while I had a theoretical maximum of six. Hoffman won 7-4.
Game 2:
Strategy: Corner Carve a Path
Scheme pool: Secret Meetup, Spread Them Out, Leave Your Mark, Vendetta, Sabotage
My list:
Seamus & Copycat Killer
Madame Sybelle
Bete Noire
Dead Doxy
2x Rotten Belle
Bone Pile (vendetta on an Illuminated)
Gravedigger
Stones: 5
Schemes: Vendetta, Leave Your Mark
Opponent had:
Jakob Lynch, Dark Bet & Hungering Darkness
Kitty Dumont
Gwyneth Maddox
Mr. Tannen
2x Illuminated
Beckoner
Tanuki
Stones: 2
Schemes: Secret Meetup (Gwyneth on Gravedigger), Leave Your Mark
Turn 1:
There was a lake in the middle of the map, which made Leave Your Mark a tricky scheme. Because of it I started to amass my crew in the middle to perhaps get some additional movement boost. It was way too late in the turn when I realized my mistake - Gwyneth might be able to invite half of my crew to her table if worse comes to worst.
Other than that I got the ball (= strategy marker) rolling nicely with Doxy and Seamus. Gravedigger had some difficulty with the other marker because of its base and narrow terrain paths.
It looked like a huge brawl would be the name of the game this time. Seamus, by the way, shot an Illuminated and scored minimum damage.
Turn 2:
Or maybe not? Resurrectionists win the initiative, and Rotten Belle runs to engage Gwyneth to avoid a disaster. Three AP Hungering Darkness uses all of its actions to kill the minion, so I had to bring in bigger targets. Madame Sybelle put up Undivided Attention and charged to Gwyneth just a little past the center point.
Vendetta Illuminated charged Madame and happened to Red Joker damage, so my tank was in big trouble. However, I was continuously lucky with soulstones blocking damage, and even Bone Pile healed more than one point.
So even after Lynch charged in, Madame Sybelle had lost only three points of health despite receiving twelve to fourteen points of damage. Gwyneth escaped melee which didn't make much sense to me... yet.
Seamus kicked a strategy marker deep into enemy table side and failed to hit anything with his gun.
Kitty Dumont was taking her time to bring a strategy marker to where it counts. It was last activation with Illuminated around the middle that gave opponent one strategy point.
By now there were Hungering Darkness, Tanuki, two Illuminated, Lynch, Beckoner, Sybelle, Bone Pile, Bete Noire and Rotten Belle within 5" of the center point, with Seamus, Copycat Killer and Gwyneth at the outskirts.
Both players scored strategy.
Turn 3:
Hungering Darkness, both Illuminated and Lynch manage to use all of my stones and finally bring Madame Sybelle down. Lynch still had a couple actions left, so he charged Bone Pile and brought it down to one stressful hit point.
Bone Pile activates hastly and scores its vendetta though it only had one shot at it. It ate Madame Sybelle's corpse to heal a bit. Then Bete Noire finalizes target.
Seamus kicks the strategy marker even deeper towards opponent's deployment area and fails to hit anything with his gun. He is then teleported to center area because I thought I might need his kill potential there.
Neither player gets strategy, but I had vendetta so it was 2-1 for Resurrectionists.
Turn 4:
I cheat a 13 to initiative to bury Bone Pile. That's when opponent cheats Red Joker. As a result Bone Pile dies and so does my Vendetta's end condition. Gravedigger interacts with friendly strategy marker.
Gwyneth invites Gravedigger to play at her table, and then Hungering Darkness has a clear charge against Seamus. And what a scare it was! Resurrectionist master goes down to one health remaining.
He starts flinging Terrorizers around, healing himself to four (he took one point of damage from a cheat) and failed to hit anything with his gun.
Bete Noire nearly kills another Illuminated, but decides it is more important to kick opponent's marker deeper back into their lines. Kitty had finally secured one of the strategy markers to my side, so she was able to reach the marker that Bete tried to deny, but couldn't get it past center line.
Doxy puts scheme marker in the middle and Tanuki takes it away.
Opponent reveals Secret Meetup with Gwyneth and Gravedigger, while I get second strategy point for a game of 3-2 for Resurrectionists.
Turn 5:
Long story short: Copycat Killer gets black joker on damage against Beckoner. She would have died to minimum. Also, Seamus takes four attacks against remaining, unactivated Illuminated without hitting even a single time. Not the best day for Seamus, this game.
I place another scheme marker in the middle, but Beckoner is able to place her own, thus negating Leave Your Mark for both players. Mr. Tannen kills Gravedigger with despicable promises, and Gwyneth and Hungering Darkness plant schemes for the end condition of Secret Meetup.
Kitty pushes their strategy marker to my side, and Resurrectionists get nothing. Swing of two points gives 4-3 victory for Ten Thunders.