Sunday, November 8, 2020

Asphyxious on Halloween

 

Had a 50 points game of Warmachine about a week ago on All Hallows Eve, which is the reason for a particular piece of scenery.

My list:

Cryx

Lich Lord Asphyxious [+28]
 - Defiler [8]
 - Harrower [16]
 - Ripjaw [7]
 - Seether [13]
Bane Lord Tartarus [6]

Misery Cage [2]
Swamp Gobber River Raider [1]
Bane Warriors (min) [10]
Bile Thralls (min) [9]
Black Ogrun Ironmongers [6]

Opponent:

Protectorate

High Exemplar Kreoss [+29]
 - Crusader [10]
 - Sanctifier [14]
 - Vigilant [9]
Exemplar Bastion Seneschal [5]
Vassal Mechanik [1]
Vassal of Menoth [3]
Choir of Menoth (min) [4]
Exemplar Bastions (max) [15]
Exemplar Errants (max) [16]

Scenario was the one from main rulebook with three flags on the centerline, and five points to win.

First rounds are pretty straightforward. Cryx advances behind Caustic Mist clouds. Exemplar Errants spread out and take random shots, mostly at Bane Warriors who defy death a second time. 

Vigilant with Defenders Ward is contesting middle flag, Crusader flag on the right and some errants the flag on the left. 

Harrower, Tartarus and Bane Warriors maul the Vigilant, but the light jack just refuses to go down. Well, of course there was this ARM 23 thing going on, too.

Bile Thralls, Harrower and Defiler remove all but two Errants. I could have scored a point with Swamp Gobber River Raider, but I had already activated it before the opportunity arose.

Protectorate secures flag on the right. Kreoss uses his feat, and Sanctifier charges Harrower to get through caustic mists in order to attack Seether. Opponent doesn't bother attacking Bane Warriors all that much, as Kreoss had come to a rather vulnerable distance in regards to Asphyxious' feat. 

Bastions charge in, and while Harrower and Seether both are severely beaten up, neither lost Cortex. This was a big turnpoint in the game, because now I was able to remove Sanctifier and what was left of Vigilant. 

However, Kreoss and Bastions were next going to remove both of my warjacks, too, and Crusader was unscathed - at least until Tartarus charged in to die himself in turn. 

Cryx managed to even out the advantage opponent had in scenario, but that likely was too late - I was had a couple of Ironmongers left, plus the feat. Kreoss had cast Defenders Ward on himself, and had been keeping up the Lamentation throughout the whole game - six focus Hellbound sure feels costy.

But.

Kreoss was within charge distance of Asphyxious, and there were six Bane Warriors waiting to take a dive into Caen once more. 

So, Asphyxious used feat and charged the Protectorate warcaster. Asphyxious did well enough, but Kreoss was not dead. Only two Banes got to his back arc, so those went first. First one hits, and Kreoss fell to only a few damage boxes remaining. Another one lost. 

So, next four attempts to score 10 on 2d6 and win the game, or miss them all and go home. So, better hit since we were playing in my apartment.

No Banes hit, so I'm currently looking for a new home I guess... or?

Opponent had to leave to not get a parking ticket so the grande finale was never actually rolled. I added the game to my spreadsheets as a loss anyway, since opponent would be doing damage with -2 to dice, and would be able to do two fully boosted attacks, and one attack with a hit boost.





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