Friday, July 31, 2020

Wolfweaver

While in Kuhmo, we continued the long running A Touch of Evil campaign by two games.

First villain was the Dreamweaver, and heroes were Abigail Sturn and Doctor Edwards.

Tidings were grim when Doctor Edwards was groveling in dirt for three whole rounds. Sleepless tokens combined with his poor Combat and Shadow Beasts right next to him at Town Hall was a dreadful combination. At least Abigail was going strong and reaping astonishing amounts of Investigation points.

Then Doctor Edwards managed to dodge one round of combat with the Shadow Beasts and triggered Dream Attack, making him lose his Sleepless -tokens. Suddenly the shadows no longer seemed all that strong, and he was capable of getting rid of multiple Shadow Beasts per round.

This combined with an exceptionally able Sacred Chalice was game winning material. I don't remember a single game where the heroes actually held the Sacred Chalice until the very end. And we even started spilling the chalice wantonly against every and all mystery cards.

Showdown was still relatively tough, because heroes were rolling dice atrociously. Doctor Edwards with his dueling pistol and silver bullets did a total of four points of damage throughout the fight. Abigail did the remaining thirteen. Victory for heroes.

Game 2

Second game was against the dreaded Werewolf, who has already put four heroes to grave.

Heinrich Cartwright and Eliza the Witch Hunter attempted to succeed where none has succeeded before. This seemed unlikely, as one of the very first Mystery cards was one remaing-in-play that made shadow track always take an extra step towards the direction it was traveling.

Heinrich was able to get to Inn on the first turn and had started farming up some investigation points, and after a few turns was eventually able to get the Sacred Chalice. This time we were not so lucky with the essential item. Only one mystery card was canceled - the veil of darkness.

Order's Influence cards were mounting up in this game, and it wasn't that long into the game when we also received the Hour Is Late. This game was doomed.

With some luck in highly rewarding tests Eliza was able to purchase both Silver Bullets and the Musket. However, we only had a few events able to prevent wounds, and Werewolf had at its height a whopping 13 fight dice.

We started showdown at the Town Hall, and Eliza was able to convince Doctor Manning to join her in this battle. He was a coward, so each fight round has a 50% chance of him running off. He didn't run off, and prevented the first six wounds Werewolf did to Eliza. Eliza dealt about ten wounds with her trusty musket, so perhaps heroes had a slim chance of winning the showdown.

Heinrich also survived another six wounds done by the villain by preventing three of them with Teamwork.

Doctor Manning still didn't run off, heroes survived second round of combat. Heinrich had dueling pistol, and managed to shoot every evil elder dead. Except, of course, the Lady Hanbrook who was apparently the werewolf.

Third fight round ended the Werewolf's life, and there was much rejoicing and clapping of hands.


Campaign statistics

Villains defeated: Spectral Horseman, Vampire, Siren, Bog Fiend, Volgovian Nutcracker, Delion Dryad, Scarecrow, Krampus, Sunken Seven, Gargoyle, Banshee, Reaper, Dreamweaver, Werewolf
Villains still to be defeated: 4, +1 investigation vs Werewolf and Shadow Witch

Heroes dead: Katarina the Outlaw, Frederic Leon Brother Marcus, Anne-Marie, Lucy Hanbrook, Harlow Morgan, Scarlet Shadow, Maria de la Rosa, Thomas the Courier, Adrianna, Valeria, Jack Fellows, Argot Blackwell, Inspector Cooke, Isabella von Took & Liliana, Lost Soul
Heroes remaining: 8

Stashed investigation: 7

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