Sunday, August 9, 2020

Burkstad year 19

It's the showdown phase of Lantern Year 19 in the unfortunate settlement of Burkstad. It is the year for King's Man level 2 encounter. I was highly sceptical of how our underleveled survivors would do, as Butcher level 2 had removed all of the promising survivors just a few year prior. We got the nemesis down to no AI cards remaining, so this can't go worse than that, right?

Random terrains were Salt Pillars and Tall Grass. Woah. That's some serious hope right there.

Lascia the blue savior, Ghentavi, Cohenia and Nestor defend the settlement with all they got. Second turn Lascia unleashes Lucernae's Lantern and scores a broken knee and -1 accuracy token for the monster. Cohenia slaps in another wound.

King's Man is knocked down almost right next, when the kneeling AI card comes around. Nestor grinds the Battle Tempos away, and Cohenia continues to wreck the knight's collar. With a pace like this we might  actually see the unlikely event of a victory.

But the pace was not kept steady. Frustrating three rounds pass with no wounds done to the King's Man, and survivors were ragdolled left and right, burning through their survival. Had there been no Tall Grass the game would've been over, but when a monster starts hitting on 10+ you are in a safe place until two or more lantern are being rolled, like that awful knight kept doing.

Survivors did score impressive amount of hits, but really... we drew the trap card at least four, maybe even five times in this fight. Our best survivors, Ghentavi and Cohenia had shields so the damage was negligible, but losing those precious chances to wound hurt.

Nestor goes down first, so there went cat's eye circlet and bandages. We ponder on if everyone should try to run away now as there was no-one to reliably get through Battle Tempo's. Survivors decide to play for one more round and see how situation looks then. And look at that. Ghentavi scores a hit with Rib Blade and tries to fish for King's Step. She gets the idea of this dance immediately. 

Wounds start pouring in again, for the nemesis as well as the survivors. Cohenia adds broken arm to her list of permanent injuries. 

There are not that many AI cards left anymore. And when Lascia draws a nother -1 accuracy on a critical wound effect, she decides it's worth it to guarantee a critical effect, pushing her into oblivion.

Heroically Ghentavi and Cohenia face the monster. Ghentavi gets broken back and disemboweled severe injuries when there is only one AI card left in the deck.

Cohenia does one final pounce, and scores one wound.

Never would I have guessed we'd get this far. However... double basic actions killed Cohenia, so we had only a fist & tooth user against the one last wound. She scores a hit, but no wound.

And despite needing 9+ to hit, King's Man is the winner. Come on! Two hard nemesis fights in a row down to no AI cards remaining!

Death & vanish count is now 36.

Event is Slender Blight, and the massive amount of endeavors nets three more survivors as well as some Synchronized Strikes and Rhythm Chasers.


 Burkstad


Population: 10

Principles:
Protect the Young
Graves
Barbaric + Ultimate Weapon


Innovations:
Language
Hovel
Ammonia
Bed
Nigredo
Symposium
Lantern Oven
Paint
Family
Bloodletting
Inner Lantern
Cooking
Sculpture
Shrine
Drums
Momento Mori
Scrap Smelting
Nightmare Training

+Guidepost


Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Gormchymist
Gormery
Weapon Crafter
Leather Worker
Skyreef Sanctuary

Gear:
1x Cloth
3x Stone Noses
Full Rawhide Set
1x rawhide vest, 1x Rawhide Gloves, 1x Rawhide Headband
Gorment Boots
2x Skull Helm
Bone Dagger
Bone Darts
Rib Blade
Greater Gaxe
2x Leather Shield
Cat Eye Circlet
3x Monster Grease
Lucky Charm
Monster Tooth Necklace
Bandages
Catgut Bow + Claw Head Arrow
Full White Lion Suit
Scrap Sword
Flower Knight Badge
Cycloid helm + vest
Death Mask
Whisker Harp



Resources:
2x Monster Bone
Skull
1x Monster Organ
2x Broken Lantern


Cat Eye
Sinew
2x Lion Claw
2x Great Cat Bones
4x Iron

No comments:

Post a Comment