And finally, finally I got through the Kingdom Death tutorial. How so?
Well, since we continued Burkstad campaign, I decided to start another solo campaign. Except that I got a second full part death during tutorial. Two in a row. Both had one thing in common: Enraged.
The survivors could have won, though. They got the White Lion down to just having Enraged in play, but by then there was only one survivor left, who had her one chance to win the day - and failed.
Later I did another prologue, which this time went almost like a breeze. Everything else was perfect, if it wasn't for the survivor who received permanent stat boost to rip off the lion's testicles, and as a consequence become the target of Chomp. Chomp chomp.
Other than that, I had a positive start. A total of 11 starting survivors had their first newborn and death principle on year 1. A total of 12 survivors, and +3 insanity for departing survivors might save the first hunt against Gorm. Principles are Cannibalize and Protect the Young. If this doesn't carry me beyond lantern year ~8, I'm giving up testing it for a while.
Back to the settlement. For once I had next to no hides, and developed two bone blades, bone axe, bone darts and two monster greases.
Settlement builds Bone Smith and Organ Grinder, and also one Stone Nose.
Notable survivors:
Fanethon, the slayer of Prologue Lion
Qyillus, who spoke the first words.
Zamarias, one of the starting four.
Kalnetan and Nasanovim, the parents of firstborn strategish, Nasatan.
Nasatan, the firstborn.
First Gorm Hunt consists of Nasatan, Kalnetan, Fanethon and Nasanovim. Special thing here is I'm testing my homebrew hunt events, which expands each original event and adds fifty more.
First head-splitting pain gives disorders and a brain trauma for the whole party. The newborn Nasatan gains Secretive disorder.
Horizon of Bones ends up paralyzing the whole party, while a tiny bee shouts to Nasanovim: YOU. ARE. DOOMED, and thus marks her and her future children for culinarist harvest.
The family fights the best here. Fanethon, one of the original four, is first flattened, slammed into a wall, tossed around and eventually head-butted with Lure Paroxysm. He was blind with intracranial hemorrhage and destroyed genitals before finally bleeding out.
But even with no armor items to speak of, the first parents and their firstborn child bring victory, with the killing blow made by Nasatan. She surely made her parents proud.
Lantern Year 2: Acid Storm
Five basic resources and six gorm resources and scrap from Acid Storm are certainly an impressive second year resource pool. Endless Screams are silenced by Nasatan's voice of reason. This kid is a paragon of hope for the settlement. She even innovates Paint with the Endeavor she received from becoming a Tinker.
=== INTERMISSION ===
Alright, something just happened. Something that makes redundant to write up-to-date reference of game being played. Kalnetan, Nasanovim, Zamarias and Qyillus are victorious against the Gorm they were hunting. But when they were returning to the settlement, they noticed that...
... there was no settlement. Just ragged group of survivors, strangers all, with no known language. Qyillus, who had originally spoken the first words spoke them again. Zamarias is also now an original four survivor in second generation.
Settlement event was Clinging Mist, and I rolled 9.
This is an amazing boon, though. And something I know happens from time to time, but I have never got to make a new settlement with experienced survivors.
Originally I had thought that having no White Lion would make up for me not using the tedious Gorm Climate. But now because of this, I think I'll slap it in.
Settlement innovates Symposium, and builds Skinnery, Organ Grinder and Bone Smith. I believe this requires a separate blog entry, so that the memories of the past won't be too confusing.
So, statistics for Kalmana Retreat:
Population 12
Settlement Locations:
Skinnery
Organ Grinder
Bone Smith
Innovations:
Language, Symposium
Gear:
4x cloth
2x founding stone
2x stone nose
2x monster grease
2x bone blade
1x bone axe
1x luck charm
1x gaxe
Full rawhide armor
Storage:
Stout Hide
Acid Gland
Survivors of note:
Zamarias, one the original four from both Deluge and Retreat.
- Dealt the killing blow to Gorm in last settlement.
- +1 permanent accuracy from Age.
Qyillus, one of the original four from both Deluge and Retreat
- Has taught the secrets of language twice to different settlements.
- Has hunted Gorm.
- Enfeebled disorder
- +1 permanent accuracy from Age.
- 2 courage, 2 understanding.
Kalnetan, mourning parent of a child lost in time and space.
- Has hunted Gorm twice.
- Crazed fighting art.
- Revenge disorder.
Nasanovim, mourning parent of a child lost in time and space.
- Encountered an elderly bee that doomed her and her future children.
- Has hunted Gorm twice.
- Quixotic and Destined disorder.
- +1 permanent strength and evasion.
- 1 courage.
- Doomed: You may always choose Path of Doomed during Overwhelming Darkness. If you do, gain +1 on your roll. When you are one of the parents during Intimacy, the children will inherit this ability.
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