Wednesday, June 22, 2016

Frostgrave campaign game thirteen

Scenario was the Bone (stone) Wheel, where treasures were riding human ponies like a carousel, and there were two ticket inspector banshees around, too.

Scenario had an interesting deployment scheme, where players deployed in corners instead of along board edges. Additional scenarios like that would be most welcome, as it makes the board feel bigger.

We used random encounters in this scenario for some extra challenge. I was against Sigilist warband.

For some reason I didn't check my detailed notes here, and my wizard sheet was a bit of a mess. I remembered someone was supposed to miss a game, but I had marked two such soldiers. I wagered it was my ranger instead of my bard - and of course it was the other way around. Oh well, I suppose losing ranger hurts more.

It took quite a while before I started taking pictures. For example, there are no more banshees around at all. First one fell to a shot by my Marksman, who had Quiver of the Soul Seeker equipped. Second banshee went to torment Sigilist warband as it chose the worst possible direction to go. Something like six models had to take the Will check.

Sadly the wail did only a few stray points of damage here and there instead of anything that really mattered. Then it died to a barbarian with magic weapon, who was aided by Blood Crow. I guess well trained birds can distract incorporeal ghosts. Why not.

Now we're slowly getting to where first picture is. Rangibear has both Possess and Fleet Feet on, a combo that is replicated in the Barbarian also. A Treasure Hunter has Fleet Feet.

Two explosive cocktails have killed a war dog from between Rangifer and Captain. I don't think anyone else, other than the dog, took much damage.

The turning mechanism of the Bone Wheel was funny brought an additional treasure token close to my warband. Blood Crow that has often been blocking treasures had been called elsewhere, so Captain was able to take the third treasure. Random Encounter roll was 16+, but spawned only two Wild Dogs. But... they were dogs, after all. Caution is advised whenever dogs threaten you in Frostgrave.

Dogs spawned closer to me, and of course they started to approach my treasure carrying soldiers (a treasure hunter and rangifer)

Closer to the Bone Wheel some sigilist Treasure Hunters had been creeping to, perhaps, snatch the treasure from Captain, or just to cause general anxiety and uncertainty in the Circus.

Using Leap on Captain would have been too obvious and easy (even if there was Draining Word upon that spell), so Jack blasted both of the Treasure Hunters away with a well placed Elemental Ball. Or, that was the plan. Casting that spell almost dealt more damage to Jack than to the 'hunters. First one took nothing, but at least second one was wounded.

I didn't dare to bring Barbarian and the other Treasure Hunter to aid in the fight because there was enemy Barbarian behind the REAL threat: a war hound. Somebody needed to guard the bottleneck. So instead Bard and Apothecary came to protect Jack.

Adon the Apprentice cast Plague of Insects on the healthier enemy Treasure Hunter.

This plan backfired a little when the Treasure Hunter gave the penalties for my troops also, and once I brought Barbarian to the fight, road was opened up for enemy war hound or something. It could attack Apothecary with Apothecary having effective Fight -4. Somehow Apothecary still held fast.

After my Marksman fell the banshee, ranged attacks were jinxed for both warbands. Bone Darts really did nothing or did not succeed at all, and none of the mundane ranged attacks did damage, often rolling sub 5's.

And it was proved that Wild Dogs are not lesser dogs in any way compared to War Hounds. I thought that a Rangifer with Possess could attack one of them alone even if it was carrying a treasure. Wild Dog rolls 20. How else.

Now, the dogs were sent to their graves easily enough when Treasure Hunter came to help. But not before Rangifer actually suffered the "wounded" status. This was the moment when I finally stopped fooling around with my Wizard and Apprentice, and started casting Leap.

My wizard escaped the battle with four hit points remaining, and apprentice did the same with only one hit point remaining. I may have a problem with unnecessarily empowering spells...

So.

Scenario was over and treasures had been evenly shared. Cruor et Caedis found 210 gold, Ring of Slow Fall, Grimoire of Miraculous Cure and Ivory Scroll of Familiar.

Now that is one pretty rad Ivory Scroll. After levelling Jack's hit points to maximum value, he can automatically begin with 22 health. Plague of Insects and Willpower spells gained a level.

Jack got 310 experience points. A War Hound was badly wounded, so it had to be put down. I got a new one right away, bringing my total benefit from Carrier Pigeons to two gold coins!

Captain took her share from gold again, this time taking a little bit more as she is level 1 now.

I bought a Grimoire of Planar Tear for future use.


Roster details:

Jack Saturn is level 38 with 3835 experience.
He has levelled fight by +3, Will by +3, and health by +6*.
Fleet Feet spell has been improved by +5, Elemental Ball by +3, Leap by +2, Possess by +1, Spell Eater by +1, Imp by +1 and Fog by +3.
He has learned Plague of Insects, which has been improved by +3*.
He has learned the Reveal Secret spell, which has been improved by +1.
He has learned Willpower spell, which has been improved by +2*.
He has learned Plane Walk spell.

Home base is Inn with Crystal Ball, Sarcophagus of Healing, Carrier Pigeons (+2 gold) and Kennels

Vault has Magical two handed weapon (+1 damage modifier), 3x Sword of Undead Slaying, Magical bow (+2 damage modifier), Club of Battering, Hand Weapon (+1 Fight)
Amulet of the Ghoul King
Book of Rangifer
Ring of Power (1)
Eyes of Amoto
Fire Heart Gemstone
Horn of Hellfire
Grimoire: Poison Dart, Control Construct, Furious Quill, Enchant Weapon, Shield, Miraculous Cure, bought: Planar Tear
Quiver of the Soul Seeker
Scroll of Planar Tear
Ivory Scroll (Familiar)
Ring of Slow Fall

Unspent gold: 476.

Warband roster is worth 1450 gold (level 38 apprentice is 580) and includes:
Apprentice has Smashed Leg
Barbarian
Marksman
Ranger
2x Treasure Hunter
Apothecary
Bard
(re-hired) War Hound
Rangifer
Captain: Stat increase: +1 Move (cost so far: 160 gold), leather armor, sword of undead slaying and dagger, Amulet of the Ghoul King, 120 experience
- Tricks of the trade: Sprint, Furious Attack (+3F before attack rolls are made)

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