Last Tuesday I played a game of Frostgrave.
It was part of our campaign. Scenario was the number five from Thaw of the Lich Lord, Run of the Rangifer.
Game was played on a suspicious part of Felstad, where technology of times long since gone still show signs of surpassing the mechanical advances of these days. There were six rangifers on the board (or were they descendants of a tribe that had had far too much radiation leaking into their lineage?) kind of guarding the treasures. After game ends, each wizard would gain extra experience for all rangifers that had not been slaughtered, chopped to pieces, had their heads bashed in, bled out or life force being drawn out.
On first turn a death knight wraith thing would appear to hunt them also, so they would be in danger even if two wizards didn't cause enough collateral damage.
I marked treasure locations to the first picture. Two treasures with no number I gave to opponent without contest.
The #1 treasure was, by far, the easiest to grab. The rangifer was put down easily enough, though I think I played Plague of Insects incorrectly - spell gives the penalties to each model within the range, even to my own models! But since the rangifer was already wounded from a bolt fired by Marksman or Crossbowman, I doubt it would've changed things that much. Though, rolls of 20 are always rolls of 20.
Then. My sellsword captain.
Tresure #3 was guarded by a fierce rangifer indeed. It held its own against both captain and treasure hunter, and even dealt damage in to captain. In the process the rangifer became wounded.
Later I brought bard into combat with it, but didn't make attacks because I wanted extra experience for the captain.
Well. Wounded rangifer in combat with three uninjured warband members still managed to kill captain. Just as planned.
Fleet feet on a Treasure Hunter, clouded by a Fog made a quick rush to treasure #2 after the rangifer had wandered off, wounded from missile fire, and had a little encounter with my Possessed barbarian.
Leap made for an easy retreat.
Eventually rangifer at treasure #3 died and someone started to move the treasure away. Player interaction had not been much of a deal in this game aside from some ineffective archery.
Opponent had secured the two treasures, but #4 was still unclaimed. Opponent started rushing for it, and it would nigh impossible for me to get there before enemy summoner would just cast Leap on the treasure carrier.
My possessed, uninjured barbarian might be able to Leap twice to get on top of the roof! Nobody would stop my possessed barbarian! Especially when opponent didn't have any war hounds!
After first Leap enemy wizard tried to cast Bind Demon on the barbarian. What? First use of that spell, like, ever. Casting roll was really poor, I think opponent boosted to get the minimum result for a successful cast. Bard right next to my barbarian saved the day, and he passed the Will check.
Then then Adon cast second Leap on the barbarian, and he stood right next to treasure #4. Enemy apprentice tried to cast Bind Demon on the barbarian and... and... and he failed. Noooo!
Well. There was no way for me to contest treasure #4 now. It was a clean 50/50 game. Opponent had killed the wraith knight and exactly one (1) rangifer had made a peaceful retreat from the zone.
- - -
Post-game Jack found 260 gold, Orb of Power, Eyes of Amoto and Grimoire of Enchant Weapon. Jack thought he doesn't need such amount of eyes, so they were sold off. Greedy and useless captain took her share, so total gold gained from this game was 369.
Captain survived and bard died.
Since captain screws up the gold coin amounts, I bought Carrier Pigeons for home base for five gold. Bard had died, so I got a new one for 99 gold. I wanted to wait for the crossbowman to die of... natural causes, so to speak. But I ditched him and got a Ranger in his place for 99 gold.
Jack gained two levels, and I got so scared of Bind Demon that I raised Will by another +1 and levelled Spell Eater by one.
Jack Saturn is level 25 with 2565 experience.
He has levelled fight by +3, Will by +2*, and health by +3.
Fleet Feet spell has been improved by +4, Elemental Ball by +2, Leap by +1, Possess by +1, Spell Eater by +1*, Imp by +1 and Fog by +3.
He has learned Plague of Insect, which has been improved by +1.
He has learned the Reveal Secret spell, which has been improved by +1.
Home base is Inn with Sarcophagus of Healing, Carrier Pigeons and Kennels
Vault has Magical two handed weapon (+1 damage modifier), 2x Sword of Undead Slaying, Magical bow (+2 damage modifier), Club of Battering
Orb of Power (8)*
Book of Rangifer
Ring of Power (1)
Eyes of Amoto
Grimoire: Poison Dart, Control Construct, Willpower, Furious Quill, Enchant Weapon*
Scroll of Planar Tear.
Total gold that has been collected is 2560, unspent gold is 636.
Warband roster is worth 1320 gold (level 25 apprentice is 450) and includes:
Barbarian (with the club of battering)
2x Treasure Hunter
Captain: +1 Move and Sprint trick (cost so far: 41 gold), leather armor, hand weapon and dagger