Last Saturday I played a 35 point game of Warmachine. Tomorrow I'm also playing, so I believe that's the reason why I gathered myself to hastily write this one up.
This game was against Legion of Everblight. Since my Cryx is all over my apartment from my visit to Kuhmo and I haven't got into packing them into foams yet, I decided to play with Skorne. Mordikaar also needs some games, statistically.
My list was:
Void Seer Mordikaar
- Archidon
- Rhinodon
- Basilisk Krea
Minimum unit of Beast Handlers
Minimum unit of Cataphract Cetrati
Maximum unit of Praetorian Swordsmen + Unit Attachment
Void Spirit
Mortitheurge Willbreaker
Objective: Arcane Wonder
Opponent had:
Saeryn
- 2x Scythean
- Zuriel
Striders + Unit Attachment
Forsaken
Objective: Arcane Wonder
Scenario was Fire Support and Skorne started game. First picture is from the end of Legion turn 1. Hollow is on Praetorian Swordsmen and Mordikaar cast Banishing Ward on himself. Legion has Respawn on Zuriel.
Turn 2 I figured my warbeasts were facing wrong flanks. I tried to reposition them, which was easier than it usually is, thanks to Archidon being a fast, flying model.
Cetrati enter Shield Wall, Krea uses her animus and Mordikaar also uses her animus, and then what's left just ran forwards. I didn't want to use Mordikaar's feat just yet because it would be 100% countered by Saeryn's feat if she just decided to run into melee and feat.
Saeryn does use her feat, though. Now Mordikaar might use his feat next turn in attempt to mitigate three invulnerable warbeasts in middle of my army - so many models died from Skorne this turn would dictate much of the remainder of the game. I think Saeryn cast a Hellfire on Rhinodon, or somewhere.
A Scythean wasn't sure if it'd make it into melee with the Cetrati, but it attempts anyway. And it got not only one, but two Cetrati within reach range. Charge attack is enough to kill the initial target. Then Scythean uses its animus and takes 1/4 of Cetrati completely out of the game.
Striders didn't get much mileage out of their activation. They missed a couple of shots, and Praetorians passed a few Tough rolls. Zuriel ran into middle of Praetorians, probably to make some use out of Blight Bringer next turn.
Turn 3 Mordikaar uses his feat, and casts Amuck on Rhinodon. He Revives one Cetrati and one Praetorian Swordsmen and leaves two Fury on himself for transfers as Saeryn has automatically hitting attacks at her disposal.
Enraged Rhinodon charges objective, wrecks it and kills two Striders with the Thresher attack. Praetorian Swordsmen then charge Striders, and manage to kill.. what... two more?
Def 17 Archidon just stays next to Scythean. Perhaps it could face tank Scythean with that. Other Cetrati and a Praetorian Swordsmen try to block line of sight to Mordikaar... and that was it, pretty much. Skorne was at one control point.
It took quite a lot of Fury for Legion to kill the whole unit of Cataphract Cetrati, but in the end they succeeded. The Scythean didn't even want to try to take a bite from Archidon.
Zuriel used its animus and tried to kills some Praetorians, but at Def 16 they were quite a challenge, too.
Turn 4 Rhinodon and the whole unit of Praetorian Swordsmen really try their best to kill Zuriel, but it goes to the last possible attack a Praetorian Swordsman would be able to make. The 6+ attack roll is a hit, and it's automatic point in. Get off my lawn, you damn Zuriel! ... oh. Respawn triggered. Crap.
Archidon rolls a lucky critical pitch against a Scythean and throws it back at its mate. As I had already enraged all of my beasts Basilisk Krea had to charge somewhere, so it charged to the thrown Scythean. At least she'd be some sort of a road block there.
Oh, and Void Spirit had charged Saeryn and dealt 12 points in. Zuriel had respawned just outside of 4" from flag, so Willbreaker ran to control enemy flag, and thus Skorne was at two control point.
Then it's opponents turn, and both Scytheans fail ther Threshold check. I guess this was it for Legion.
Zuriel beats Rhinodon and Saeryn casts a protective coating of disgusting bile and miasma over Zuriel.
Turn 5, well. We didn't play till the end of turn 5, as it became quite apparent that there was very little chance for Legion to triumph. Void Seer Mordikaar shot Zuriel down personally with his ranged weapon, and he was pretty much the only model in my current situation that was able to make any attacks against Zuriel.
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