Last Thursday I played two 35 point games of Warmachine.
Both were played with same list, which was:
Iron lich Asphyxious
- 2x Nightwretch
Maximum unit of Black Ogrun Boarding Party
Maximum unit of Nyss Hunters
2x Pistol Wraiths
Objective: Arcane Wonder
Opponents were two different lists, however.
First game was against Convergence of Cyriss. It was a special game, since it was against Aurora. It's special, because now I have played at least one game against every Convergence warcaster, and I have to confess that the very core of my soul is that of a set collector and a bingo player. Convergence has been filled for now. Hooray.
Next closest factions are Retribution of Scyrah (missing Vyros1 and soon Thyron) and Legion of Everblight (missing Lylyth3 and Kallus, and soon Saeryn2.)
But I digress.
First game was against Convergence with following list:
Aurora, Numen of Aerogenesis
Maidens of Gear tier 4
5x Clockwork Angel units...!
Algorithmic Dispersion Optifex
Objective: Fuel Depot
Scenario was Incoming, and Cryx started game. It was a lucky thing I did, as Aurora and the Clockwork Angels seem to be quite fast - even before counting in the fact that opponent forgot about Advance Deployment of the Angels!
First picture is from the end of Convergence turn 1, and I continue off from there by trying to kill as many Clockwork Angels from near my friendly zone as possible. But as luck would have it... I killed only one or two.
Things went at least a little better on my enemy zone, though at first I had kind of wanted to throw Breath of Corruptions to my friendly zone to mitigate charges from the onslaught of winged maidens. Though I only killed one or two maidens there also, the smashing success was Pistol Wraith causing Death Chill to the Conservator.
Convergence killed most of the Nyss Hunters, and, considering what was left of my troops, pretty much secured their enemy zone. One Nyss defied death long enough to contest the zone. Generally speaking... flare is nasty.
Both Pistol Wraiths also died to various attacks. They had both been shooting, so they were corporeal. Not that it mattered much, because for some reason most of the Clockwork Angels' attacks are magical in nature.
Turn 3 it was rather difficult to assess the situation. Was I losing? Was I winning? After this turn who would have the upper hand in attrition? There weren't any too tight clumps of enemy infantry to be Breathed upon, so I went for assassination instead. Madelyn Corbeau moved Gorman for 3", and then Gorman advanced 6" to lob some Black Oil on Aurora. I had estimated distances poorly (to my benefit this time), and that 9" was more than enough to cause -4 DEF & various other penalties for Aurora.
An arc node advances into position, and finally Asphyxious advances. He casts Parasite on Aurora, and then Hellfire. Damage roll is absurdly high and kills Aurora in one shot.
Well... the game was over before I had the chance to actually get to know Aurora personally. But those Clockwork Angels. Yikes.
Second game was against Cryx, against no other caster than the notorious Warwitch Deneghra, who had:
- 2x Nightwretch
Minimum unit of Bane Thralls + Unit Attachment
2x Pistol Wraith
Scenario was Outflank, and Cryx started game. Ahhahhah. Get it? Cryx started game! (Please, make me stop before I lose the rest of my dignity.)
Anyway, Iron Lich Asphyxious started game. There has already happened quite a lot before I remembered to take first picture. It should be the end of Asphyxious turn 2.
I tried to seize the zone on the right, and a lucky deviation from Breath of Corruption sniped off the standard of Bane Thralls. I tried to remain as far from Deneghra as possible, and Outflank scenario seemed to encourage that.
Black Ogruns and a stray hen were contesting Deneghra's zone. At least the Ogruns were good for something, even if they're not good at something.
Turn 2 Deneghra casts Crippling Grasp on Nyss Hunters, and they start dying all over the place. Luckily for me not that many were within opponent's reach, and not that mane Bane Thralls were alive any more.
But then to the Black Ogruns.
Skarlock cast Crippling Grasp on them after Bane Thralls and Pistol Wraith were done with the Nyss, and just that one spell was enough to wipe the whole goddamn unit. Well... to be honest, Leviathan, Pistol Wraith, Withershadow Combine and Warwitch Siren may have also had something to do with their departure. Well. At least they succeeded in their Command check.
Turn 3 for Asphyxious, then. Madelyn Corbeau moved Gorman up front, who then proceeded to lob Black Oil over Warwitch Siren and two members of the Withershadow Combine. Combined efforts of the Nyss, Pistol Wraith, Ripjaw, Nightwretch and even the Ragman manage to clear the zone on the right from enemy models. During the three times I've played this list this was the first time Ragman actually had any kind of an impact within a game.
I tried to bring the leftmost Nightwretch to Asphyxious' Control Zone, but failed to do that by something like three millimetres. That was probably the final deciding factor if I'd use my feat now or later. Asphyxious had to advance those three millimetres, and started flinging spells. Tremulus and Warwitch Siren died easily enough, but somehow Admonia remained completely uninjured. Perhaps she used Tremulus and Siren to screen the hits?
Ripjaw acted as a node for two Hellfires that went to enemy arc node that was hiding behind the building. I'm not sure on this, but did the two spells really wreck the light warjack? Maybe, as it probably had some earlier damage from Breath of Corruptions that were aimed at Bane Thralls. Then Asphyxious teleported to dominate the zone on right.
Deneghra needs to make a fairly desperate turn. She advances, uses her feat and casts Ghost Walk on Skarlock. Most of the Nyss and Asphyxious weren't under her feat, but everything else was.
Skarlock ran through the building in the middle to contest the zone I had in my possession.
Enemy Pistol Wraith shot Gorman and Ragman off the board, but the remaining models failed to wreck my Nightwretch. I think it was left with something like three damage boxes remaining or something. Enemy Nightwretch on the left had been Death Chilled a turn earlier by my Pistol Wraith.
Turn 4 dispatching the Skarlock wasn't a problem. It wasn't even a challenge. More important was trying to block the advances any other models that'd be coming to contest next turn. I had been considering to use Vice Lock on Leviathan, but after all it was Deneghra's feat turn. No special attacks for me. I still tried to block a little bit of movement by walking Ripjaw right next to the helljack.
My Pistol Wraith and a Hellfire later the enemy Nightwretch on left was destroyed.
Then it's Deneghra's turn again, and Leviathan easily runs to my zone. The free strike even missed. My Nightwretch on the left was finally wrecked. Enemy Pistol Wraith shoots Madelyn Corbeau off the board. Only character models were good enough prey for this guy.
But then it was pretty much a question if I'd manage to kill the Leviathan in time. And damn it was hard! It literally went to the last possible attack I was able to make with Asphyxious, and even that wasn't a given - it required 8+ to succeed. But 8+ it was with three dice.
As much as it tears me, I think I'll have to ditch Ragman from this list and pick a Skarlock instead. I just can't seem to be able to use Ragman effectively, and there's not that much synergy for him in this list after all.