This one is actually the last game of Warmachine in Oulu, but I believe this one will be faster to write up than the other.
Anyway, it was a 35 point game.
Morvahna the Dawnshadow
- Pureblood Warpwolf
- Feral Warpwolf
- Winter Argus
Maximum unit of Wolves of Orboros + Unit Attachment
Shifting Stones + Stone Keeper
Ravager White Mane
High Executioner Reznik
Daughters of the Flame
Maximum unit of Exemplar Bastions
Minimum unit of Choir of Menoth
Vassal of Menoth
Scenario was outflank and Protectorate got to start the game. Since we played quite late at night, the lightning wasn't too good for pictures without flash. Of course I didn't use flash and all the pictures are horribly shaken and stirred. I'm including only the least shaken picture to give some kind of impression of the board we used.
Game opening was when opponent under-estimated the 11" threat range of Wolves of Orboros. I, on the other hand, over-estimated it. Pureblood Warpwolf tried to go and remove a couple of Bastions, but it got only in melee with one. Because of that only two Wolves got to charge Repenter, maybe two Daughters of Flame were charged by Wolves and one or two got into contact with Bastions. Ah well. At least Repenter lost its flame thrower.
Castigator had run far into the control zone on left, and Reckoner was staying a little behind with Enliven on. That was pretty much a piece trade going on there, but I was worried because Pureblood was on right and only Gorax and Feral Warpwolf and a few solos were there to tackle two protectorate heavies.
Shifting Stones teleported Feral Warpwolf next to Castigator, warped for strenght and started beating. In my experience it's quite rare for a heavy to wreck another durable heavy in one activation, but this time Warpwolf did it's job. Scales of Fate from Morvahna most probably made the Castigator go away.
Well, it was no suprise then that Reckoner came and shooed Feral off the board with tha big baton. Bastions, who had Ignite from Reznik, almost killed Pureblood, too. It was left alive with, what, three or four damage boxes?
Next turn Gorax beats the Reckoner with all its fury, and then Morvahna charges it. That Life Trader is a bit excessive rule on the Dawnshadow, I dare say. She wrecked the Reckoner and backed off with light cavalry movement. Things didn't look so bad any more, though I lost Pureblood next turn, too.
Bastions and Daughters of Flame were duking it out with Wolves of Orboros with neither side being able to make the final push. Carnivore was on Wolves of Orboros so it didn't matter too much as long as they kept healing Morvahna.
Reznik goes all ballsy and whatnot next. He upkeeps Ignite, camps five focus and runs to left zone. Crap, crap, crap. There was now Arm 22 warcaster with what, 17 or 18 boxes? sitting on an objective, and I had lost all of my heavy armor cracking power. And he still hadn't used his feat to drain all Fury away from his control area.
Gorax tried to scratch Reznik a little, but all it managed to do was one point of damage in with all four Fury spent.
Well, what the heck. Morvahna charges in. Ram knocks Reznik down (why does Morvahna have easy access to knockdown when she can re-roll everything of importance?) and then Morvahna starts whacking the tank with her P+S 12 stick. Did I say Life Trader feels a bit excessive rule on Morvahna? Well, thanks to it Morvahna kills Reznik with last possible attack and with two damage boxes remaining (from re-rolls and Life Trader).
I love the mechanics of Morvahna the Dawnshadow, high risk high reward -play has always tickled me from the right spots, but when she has such ability to make whole army re-roll any unfortunate dice screw situations, does she really have to have such personal melee power too?
I wonder if I'm going to complain about Morvahna the Dawnshadow every time I play with her. We shall see.