I wanted to try out something new and weird, so I chose Lich Lord Asphyxious for the job.
We were practicing for a tournament that uses deathclock. We had 50 point lists, and mine was:
Lich Lord Asphyxious
- 2x Slayer
Maximum unit of Bane Thralls + Unit Attachment
Necrotech & Scrap Thrall
Arcane Tempest Gun Mage Pistoleers + Officer
Maximum unit of Storm Lances
Rhupert, piper of Ord
Scenario was Process of Elimination.
Cryx started the game. All the pictures are really shaken up so they're probably quite a pain to look at. First picture, however, is from the end of Cygnar turn 1.
I decide to trade Nightwretch for the life of Eiryss and a couple other models. That could have been a good move, but I got greedy. That sweet elf soul looked so delicios to Asphyxious, so Asphyxious decided to drop his template over Eiryss and other nice fellows and cast boosted Death Knell, and decided to boost damage rolls instead of teleporting away. Well, at least Asphyxious got that particularly annoying elven soul to use next turn.
I though I'd be able to block most shooting with a cloud template from Gorman and three heavy warjacks. Siege would need to use Foxhole and Mage Sight both to get Line of Sight to Asphyxious if I placed things correctly.
Well, I didn't place things correctly.
Short story shortly: Siege advanced, used Breach, cast Mage Sight and nimbly got LoS to Asphyxious with both Siege and Defender.
Siege nearly killed Asphyxious, but Defender actually missed it's shot. Well, there was a jack marshalled Hunter still available. It dealt the final blow, and thus game was over at the second player's second turn.
After the game had ended we noticed that Mage Sight affects only battle group, and Hunter wasn't inside. However, Hunter could have most probably advanced as far to the right as possible and taken the same shot from there.