Last Thursday I played a Warmachine game.
It has been a long, long time since I played Morvahna the Autumnblade. I also wanted to test my newly painted Winter Argus.
My list 50 point list:
Morvahna the Autumnblade
- Wold Guardian
- Gnarlhorn Satyr
- Winter Argus
Maximum unit of Wolves of Orboros + Unit Attachment
2x Gallows Grove
Lord of the Feast
I was against Cygnar with the following list:
Arcane Tempest Gun Mage Pistoleers + Officer
- 2x Hunter
Lady Ayiana & Master Holt
Captain Arlan Strangewayes
Scenario was Destruction, though yet again, it mattered not.
Circle started game and first picture is from the end of Circle turn 2. All the rangers aren't showing, but they're there on the hill left in the picture.
I screwed up with Harvest here, as I was thinking of shooting everything I got at the one ranger War Wolf is engaging to gain 1 Fury for transfer. I was thinking that two Rat 6 attacks with a boost should be able to hit at least once on a def 16 target. Well, once it did hit, but I was shooting at a completely wrong guy, because I was trying to maximize potential kills.
Well, Morvahna was furyless for a turn, then.
Restoration was on Lord of the Feast and Wolves of Orboros had Regrowth.
Next turn is a curious turn. For starters, Cygnar removes both Gorax and Woldwyrd from board with a few amazing damage rolls. Then charging Centurion removes about 80% of Wold Guardian'¨s damage boxes, and after Kiss of Lyliss, Master Holt & Kraye Gnarlhorn Satyr is left with only two damage boxes. If we'd count total damage boxes of my beasts, I lost way over 50% in one turn.
Well, my two heavies were left alive, though, so maybe all was not lost.
Wold Guardian rams Centurion and causes as much damage as possible to the warjack. Wolves of Orboros declare a charge and use Power Swell. Two Wolves charge the downed Centurion, a couple charge Stormclad, a few charge Aiyana & Holt and three charge Kraye himself. Thanks to Poweful Charge Kraye drops down to 5 hit boxes, but doesn't die yet.
Winter Argus does the only meaningful thing it did during whole game. It wrecked what was left of Centurion with two sprays and froze Stormclad with a critical hit.
Because I¨'m a bit worried that Morvahna would die next turn, I try to do a desperate thing and spray Stormclad with Blackclad. Result wasn't that good, though. Nothing was ever done to the Stormclad, but Blackclad killed three Wolves of Orboros.
Next Cygnar unloads every shot possible against Morvahna. Sacrifical Pawn and some atrocious attack rolls saved Morvahna. I guess amazing damage rolls of Cygnar's turn 2 took back a few double and triple sixes now, when average on three dice seemed to be two.
At first Kraye freed himself from melee with Arcane Blast, and then he noticed he had Parry. That might have been two more carbine shots at Morvahna, but I doubt that would have killed her, since there was a Shifting Stone and Stone Keeper still within 3" of her.
Next Morvahna regrowths as many Wolves as possible, and five make a charge against Kraye. They do one big Combined Melee Attack against Arm 20 Kraye. Damage roll was enough to bring him down.
I guess the biggest game-changer here was the fact that Wold Guardian refused to die to Centurion.