Then right the next day (from last game) I played against Khador.
Since every warcaster and warlock have already played against Khador, I wanted to stack even more games to Kaya to make her as played as my other Circle warlocks.
Nice otherwise, but it was a sheer moment of horror when I saw what I was against.
It was the prime version of Sorscha with a full unit of Croe's Cutthroats with Valachev.
And of course now I went even more beast heavy than I usually go, at least points-wise.
Anyway, my list (it was a 35 point game):
Kaya the Wildborne
- Feral Warpwolf
- Pureblood Warpwolf
- Gnarlhorn Satyr
- Scarsfell Griffon
Maximum unit of Wolves of Orboros + Unit Attachment Druid Wilder
Opponent had:
Sorscha the original version
- 2x Juggernaut
Maximum unit of Kayazy Assassins + Underboss
Maximum unit of Croe's Cutthroats + Valachev
Harlan Versh
Orin Midwinter
Circle got the start, though Khador won the roll. I guess opponent didn't want Circle to go into forests, and there were a lot less LOS blocking terrain on the Circle's side.
First picture is from the end of Khador turn 1.
Next turn I would've liked to charge Feral Warpwolf into one of the juggernauts, but that wouldn't succeed unless Pureblood Warpwolf cleared two Kayazy Assassins from the way with the spray attack. Neither roll hit, even with a boost.
Ah well. Feral Warpwolf then charged the Kayazy Assassins instead, and killed three of them. Afterwards Kaya called both Feral and Pureblood back to relative safety.
Next Sorscha casts Tempest so that Gnarlhorn Satyr was knocked down. Then all the Cutthroats closed in and took shots at Gnarlhorn Satyr. Damage rolls weren't exactly high or anything, but they did some damage nonetheless. Even pow 10 with three dice is bound to give something in to an ARM 18 target that's missed only on double 1's. Then they backed off a little with Zephyr from Valachev.
Kayazy Assassins charged/ran to melee with the warbeasts and Wolves of Orboros. Not many of them got to charge, but of course Circle's main body was now engaged with Def 16 targets.
Then it was my turn again, and what an annoying turn it was! The knocked down Satyr who had lost its Spirit branch blocked every good action I could take.
I ended up with activating Kaya first, taking Gnarlhorn off from blocking things and then Pureblood Warpwolf sprayed with an aiming bonus the couple Kayazys that were blocking Feral's charge. Feral took 5 points of damage from that spray, too. And then when the Feral charged one of the juggernauts with STR warped up, nothing happened. Yeah, it did at least average, if not even above average damage in, but the columns were so evenly spread out that not even one system broke down.
Also Kaya had already activated, so I wouldn't be able to get the warpwolf away from there. So it was a piece-trade where Circle didn't get its half of the trade.
Wolves of Orboros and Scarsfell Griffon were trying to kill the Kayazy Assassins, but Def 16 was just too high for them to handle. Maybe two of the Assassins died in that melee to Combined Melee Attacks by the infantry; none died to MAT 8 Scarsfell Griffon.
I had a really bad feeling now of things to come. I mean... it was granted that Sorscha would use her feat now.
And yeah.
I think my only saving grace was that Croe's Cutthroats weren't rolling that good, again.
Feral Warpwolf just laughed down with its ARM 16 against automatically hitting melee attacks by juggernaut. The juggernaut had enough Focus even to take a swing at the center objective, which defied the odds and didn't get destroyed.
As Kaya was behind the heavy warbeasts, she didn't get under Sorscha's feat.
Gnarlhorn Satyr just refused to die when Cutthroats started raining death over it. Thanks to many unsuccesful rolls, I believe, Pureblood Warpwolf stayed pretty much alive, so much in fact that not a single branch broke down.
Then another juggernaut lumbered forward and smacked my beautiful little lionbird with a couple swings. It also moved in base contact with the objective marker, blocking any LOS to Sorscha herself.
So... my turn started with a frozen Pureblood warpwolf, about five or so frozen wolves of orboros, and two functional wolves of orboros, the other one of them being the flag bearer.
Circle was so mauled and beaten up at this point that there was absolutely no question about winning the game in any honorable way.
There seemed to be one "all or nothing" approach, and that's what I tried.
Pureblood shook off the Stationary effect, warped for Ghostly, walked up a bit and sprayed at the objective marker. In this scenario they were only ARM 15 models, and would explode and deal pow 12 damage roll to all models within 2" and set them on fire.
Thankfully Pureblood managed to destroy it (well, it didn't have many damage points left anyway, but crappy rolls that ruin everything aren't completely unheard of) and as an added bonus one of the Kayazy Assassins was just within 2" of the objective. Sorscha didn't have any focus on, so she took some damage from the pow 12 hit, too.
And then came the question if Kaya could land a critical hit against Def 18 Sorscha early enough with 10 Fury available (6 on herself and 4 with her feat from the Pureblood)
After having burned up 4 Fury, Kaya got in one hit, but it wasn't a critical one. Damage was quite nice, however. Two Fury left she bought extra attack... miss. Of course. Well, then Kaya got 4 Fury from her feat, bought extra attack, boosted, and finally scored a critical hit.
I don't remember if I boosted damage and bought one auto-hitting attack that finished Sorscha, or if I just used the Fury to buy auto-hits. End result was, however, that Sorscha died.
Victory in this one was a real stretch. I actually felt that I shouldn't have won because I took such heavy damage. However, this game was probably a perfect example of one of the nice aspects of Warmachine and Hordes - even if you take a severe, crippling beating like the Teletubbies used to back in the time, there might still be a sudden chance to win.
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