Sunday, June 10, 2012

Protectorate has better Ashes to Ashes than Skorne does

Yesterday, however, I played Warmachine.

It's been a busy week playing games.

I played two 35 point games with Skorne. I recently finished painting Epic Hexeris, and I wanted to try how he plays. In both games I was facing Protectorate of Menoth.

My list in first game was:

Lord Arbiter Hexeris
- Bronzeback Titan
- Basilisk Drake
- Cyclops Shaman

Maximum unit of Praetorian Swordsmen + Unit Attachment
Maximum unit of Paingiver Beasthandlers
Flayer Cannon
Extoller Soulward
Ancestral Guardian

And opponent was playing:

Severius (the nonepic version, cannot remember his title right now)
- Crusader
- Revenger

Maximum unit of Choir of Menoth
Maximum unit of Temple Flameguard + Unit Attachment
Minimum unit of Exemplar Bastions
Minimum unit of Exemplar Errants + Unit Attachment
Exemplar Errant Seneschal
Vassal of Menoth

We were playing a scenario from Steamroller 2012 scenario pack. Scenario was called Restoration. What we found out is that you really need to have those cards at your disposal or interactive object abilities will be just... forgotten.

Opponent won starting roll, but decided to give me the start.

First picture is taken from the end of opponents first turn. There isn't much to tell, except that Exemplar Errants got Defenders Ward on them and Praetorian Swordsmen sport with Ashen Veil. Also, Hexeris' bonded beast is the Bronzeback.

Then I had a super-lame feat turn.

Bronzeback rushed forward, and all warbeasts riled themselves to the maximum. Hexeris then cast Black Spot on Temple Flameguard, and with last remaining three Fury he casts Hellfire on a flameguard. Then he uses his feat and is on full fury again. Then he casts Ashes to Ashes on a flameguard and spawns two extra bolts. Objective soaks up one of them, and one fails to kill. That's a whopping 3 models killed during a feat turn. Temple flameguarders.

Ah well. Then it was opponents turn to punish my puny actions.

Charging exemplar errants and errant seneschal nearly, but not quite, killed Cyclops Shaman and Basilisk Drake, and put a good dent on Bronzeback too. By the way, because of the mighty tusks Bronzeback is facing 180 degrees the opposite from where it stands. Because without reach you cannot engage it from the front, really.

Opponent also put Ashes to Ashes on the Basilisk Drake and killed feralgeist and some other few models with it. I think opponent rolled 5 extra attacks from Ashes to Ashes. I guess that Protectorate still has better Ashes to Ashes anyway.

Now, then came my turn, which proved to be ridiculously brutal.

First, Bronzeback puts on its own animus and kills something like 5 models, beat-backing as it brutalised everything in its path. This healed basilisk Drake and cyclops shaman to fully functional.

Shaman then kicks the errant seneschal down, and basilisk Drake moves forward and sprays not once, but twice thanks to Black Spot on Temple Flameguard.

Thrullg launches itself against Revenger and disrupts the 'jack with its tentacles. Push effect causes it not to be able to make its claw attacks against the bastion, but its main goal was accomplished.

Flayer Cannon kills about 3 models though it rolled only two attacks for itself. Need to thank Black Spot for that.

Temple Flameguard failed their command check. It was something like 16 models down in one turn, plus a disrupted arc node and a fleeing unit. Opponent was quite disheartened by this, which is quite understandable, but we still decided to play one more round.

It wasn't so good for opponent, though. Crusader missed the charge on Bronzeback by only about a quarter of an inch. Immolations from Severius and Revenger's efforts killed Basilisk Drake and exemplar bastions killed the cthulhu monster. Well, I still needed to get rid of two tough warjacks on my next turn.

Bronzeback beat the snot out of Crusader with overwhelming dice rolls. That was to be expected, though.

But then a few charging Praetorian Swordmen with combo-strikes and Ancestral Guardian wrecked the Revenger too with several 5,5,6 damage rolls. Protectorate raised the white flag, then, and hoped for some mercy from their conquerors. The fools... Victory for Skorne! And what a glorious start for previously unplayed warlock!

Game 2:

I played the second game with almost same list, except I changed Thrullg for Totem Hunter.

Opponent had following list:

High Executioner Reznik
- Crusader
- Revenger

Maximum unit of Temple Flameguard + Unit Attachment
Maximum unit of Choir of Menoth
Minimum unit of Exemplar Bastions
Minimum unit of Exemplar Errants + Unit Attachment
Paladin of the Order of Wall
Vassal of Menoth

This time I won the starting roll and went first. We switched table sides because we were too lazy to set up a new map.

First picture is from the end of my second turn, and this time we were playing only caster kill scenario with Killbox artifice.

Ashen Veil is again on Praetorian Swordsmen. Ignite is on Exemplar Errants, and Iron Aggression is on Crusader.

Opponent has next turn, where errants charge basilisk drake. Drake is left with three hit boxes.

Opponent almost makes a short order from my Bronzeback by using Perdition. However, the boosted attack roll misses, thanks to concealment given by Ashen Veil. Revenger fails to kill Totem Hunter (who is left with one hit box after the attack, heh.)

Then it was my turn, and I decided to kill Reznik. Especially when basilisk drake was burned to death from a fire continous effect that was inflicted upon it by a lucky critical roll by errants.

Cyclops shaman took an aiming bonus and shot the errant engaging Bronzeback, and riled itself to three fury.

Beast Handlers enraged the Bronzeback, who then put on its own animus and charged Crusader (who had Enliven on).

Now, I should have slammed the jack instead I think, but I didn't. Anyway, Bronzeback charged Crusader and moved 1". Then it attacked a nearby Bastion and killed it in one go. That was actually pretty damn bad thing. There was no chance any more that I could train wreck the Titan to the face of Reznik. So I tried to position it away from other bastions' reach, but I failed.

I still wanted to use Hexeris' feat, which didn't actually do anything else except put on Black Spot on Temple Flameguard and kill about three errants.

Then I seem to have forgotten to take a picture from opponents next turn, but I'll give a brief summary what happened.

Believe it or not, but Bronzeback was killed. Crusader and Reznik cut it up and had a good grill party.

On my turn Extoller Soulward attacked Crusader and almost destroyed it. Hexeris tried to damage it too with a Hellfire. The one and only attack Bronzeback did to it destroyed it's cortex from column 4, so that was at least 12 points in. Though Extoller rolled it's POW 17 attack something like 4,5,6. It was left with one damage box in Movement system. Praetorian Swordsman came and auto-plinked that one point.

Situation was... interesting. I do believe that I could have won by attrition at this pointm possibly, since Revenger was in really bad shape and beyond that Protectorate had only a handful of infantry models standing. At least I could have had a chance to win the game. However, I had brought Hexeris too much forward.

Because this is what happened:

Vassal of Menoth... the pesky Vassal of Menoth shot down one beast handler with Arcane Bolt. Then Reznik cast Engine of Destruction on himself and charged the paingivers. Unsuprisingly, charge target died and Hexeris was now on Reznik's line of sight. He was, though, within 2" of Ashen Veil too.

Somehow Reznik managed to roll two misses against Hexeris.

Third attack was made with a boosted attack roll and a boosted damage roll. Hexeris had taken some damage in because of my stupid choices in wanting to use every possible fury on Hexeris' feat turn.

Well, Reznik butchers Hexeris with just one attack. And that's it. It's a pity, since he could have bought only one more attack.

I guess I went too cocky from my first victory with epic Hexeris and karma thought it best to bring my self-condifence back to normal boundaries.

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