Tuesday, April 10, 2012

No rest for the Bronzeback

Played a game of Warmachine on Vassal during a course of couple last days.

That's one good point of Vassal, too. If game takes longer than you anticipate and you need to go, you can just save it up as a file rather than leaving your models sitting on the table.

We played 50 point game with my Skorne against my friends Protectorate of Menoth. We used scenario the scenario Gauntlet, which is represented by yellow areas in the pictures. You score a point from the opposing zone, and with two points you win.

My list was:

Tyrant Hexeris
- Bronzeback Titan
- Cyclops Shaman
- Basilisk Drake
- Basilisk Krea

Minimum unit of Cataphract Cetrati
Maximum unit of Praetorian Swordsmen + Unit Attachment
Maximum unit of Paingiver Beasthandlers
Venator Flayer Cannon
Swamp Gobbers
Bloodrunner Master Tormentor
Thrullg
Feralgeist
Orin Midwinter

And opponent was playing:

Epic Severius
- Templar
- Reckoner
- Redeemer
- Revenger

Daughters of the Flame
Maximum unit of Holy Zealots + Monolith Bearer
Minimum unit of Choir of Menoth
Vilmon
2x Paladins of the Order of the Wall
Reclaimer
Wracks
Vassal Mechanik
Vassal of Menoth

Opponent won the starting roll and first picture is from the end of my first turn.

Otherwise things would've been quite nice, but Severius had Awareness -spell to counter forest and cloud effect from the table. Boo. So, in a way, my most important defense against shooting was, again, Basilisk Krea.

On opponents next turn Bronzeback takes a good mauling from both Reckoner and Redeemer. The titan is set on fire, but otherwise not much happened there.

On my next turn I jumped at the chance when opponent made some mistakes in focus allocation and didn't upkeep Holy Ward on Daughters of the Flame. So Hexeris cast Obliteration on them and wiped most. Also Bloodrunner Master Tormentor managed to charge into melee and killed what, two models.

Cetrati were advancing in shield wall, so all in all, my line was approaching enemy alarmingly slow, when you take into account Reckoner and Redeemer and their firepower.

Then lots of stuff happened at once.

First, epic Severius uses his feat and takes control of all of my Cetrati except the unit leader. They don't manage to kill anything, but mess up shield wall and opened up a curious charge for Templar: It charged and killed Cetrati in front of Bronzeback, moved with Beat Back and killed Thrullg and moved with Beat Back and then engaged Bronzeback. Luckily it could buy only one attack, but the mighty titan was already on its death throes.

Vilmon luckily fell short on his charge attack against Bronzeback. That would have been all that was needed to finish it.

Zealots denied targeting spells on them and popped Greater Destiny.

So, damage I took in its entirety wasn't all that great during epic Severius' feat turn, but I had quite a puzzle to solve. After all I was close to losing my Bronzeback and opponent would still be left with one heavy warjack and two lights, one of which was Revenger.

Well. I did my best!

Krea and shaman were enraged. Two remaining Cetrati killed Vilmon and engaged Reckoner. Shaman tried to charge Reckoner but missed even with boosted attack roll. Damn that choking veil!

Oh, by the way, Hexeris had activated and used his feat. The only joy I got from using his feat was killing Vilmon and striking Templar with it, dealing something like 8 points in. Nice enough, but rather a lame feat.

Hexeris shot Soulfire through Basilisk Drake at Vassal Mechanic and managed to kill him.

Then a bit later Orin Midwinter shot lighting at Revenger and arced full 3 times, starting from Reclaimer who was about 2 pixels closer than closest Zealot. Double sixes did a couple of damage points to Revenger, and even the old man himself suffered two points of damage. Good job, Orin!

Bronzeback wrecked Templar. No suprises there.

So, then was opponents next turn, which I awaited with horror.

Reckoner slapped Cyclops down with just two hits, but the Cetrati engaging it proved to be a much difficult enemy. It didn't go down until Vassal gave Ancillary Attack to Reckoner, which could have hurt a lot more if applied to ranged attack.

Zealots decimated most of Praetorian Swordmen unit.

Revenger, fully loaded with focus, charged to Bronzeback Titan. Who died.

Then Feralgeist jumped into the carcass earlier known as beaten, battered and burning Bronzeback. So it's tormented existence was bound to continue.

Now, Revenger still has one attack after this. It hits and deals two points in, knocking off recently healed spirit and mind. Now... this is where I actually feel pity for the poor beast... It took the alpha strike to its tough hide, had to suffer volleys after volleys of rockets and whatever the Reckoner shoots and finally once its miserable life is coming to an end, it is resurrected as an undead beast.

It's only fitting that it lost its spirit and mind branches - I guess I would be a bit confused and terrified and attacking in frenzy whatever is in front of me had I lived a life of torture and finally when peace comes over me, someone, or something, invades my soul and keeps me from dying.

Then comes my turn.

Things could be worse. Flames on Bronzeback extinguish themselves. But still I was down to two basilisks as my beasts, because, well. Bronzeback was technically on the table but its full potential was gone.

Enraged Krea (who used its animus to give mindless Bronzeback a hitting chance against Revenger), Bronzeback and finally Hexeris himself combined their efforts to destroy Revenger. And they succeeded. Also, Flayer cannon shot the lone choir member inside the scoring area. Which was the best thing Flayer did during this match.

Then basilisk Drake advanced and sprayed Severius and dealt quite a bit of damage in. And, hey, first control point in gauntlet for Skorne!

Well, then opponents next turn.

Ancillary Attack by Reckoner drops the last Cetrati to one hit point (yeah, it's damage roll was 4), so Severius himself marches on and shoots Cetrati with Reign of Fire. Boosts attack and damage roll and deals one point in. Damn.

Then Reckoner charges basilisk Krea and kills it. Then Redeemer charges basilisk Drake and kills it. There Hexeris was, all beastless. Well, with the exception of one devastated Bronzeback.

So, when my turn came, I didn't have other option than to win the game now. Protectorate had won in attrition. I did all I could to the warjacks, but it was all for nought. Aptimus did kill one zealot with fully boosted Soulfire, filling Hexeris with fury. By the way, as a hint, Aptimus is awesome doing exactly just that with Lord Tyrant Hexeris - shooting a fully boosted Soulfire with a couple of souls and giving Hexeris one Fury beyond his maximum.

Then Hexeris charges Reckoner and because of the angle I used for charge, Severius was out of Hexeris' front arc at first. Beat back saves that situation, but Hexeris suffers from Reckoner's choking veil.

First boosted Soulfire at Severius. Miss.

Second boostes Soulfire at Severius. Hit. Damage boost. Three points in. Severius had three health boxes left.

Had not Aptimus been around giving Fury to Hexeris with Soulfire, the last damage roll couldn't have been boosted. Phew. Close call again for Hexeris.

Every single game with him has been awesomely exciting. And because of Bronzeback's epic elegy of "survival", this is tagged as an epic game.

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