Today I finally get to play a game of Warmachine first time for a couple of weeks.
I've started new studies, which has seriously reduced my time to nerd around. The woe that is me...
Anyway. We played a 35 point game, me being Cryx and opponent waving a Cygnaran flag.
My list was:
Minimum unit of Bane Thralls + Unit Attachment
And opponent had:
Maximum unit of Long Gunners
Maximum unit of Sword Knights
In the pictures the Charger model represents Hunter.
We were playing a randomised scenario that happened to be the Gauntlet. To us it looked like just another word for a "caster kill" ...
Anyway, I won the starting roll and first picture is from the end of opponents first turn.
Sword Knights looked like a delicious spot for landing in a Deathknell. Which is what I eventually did, since I've rarely got much mileage out of that spell.
First I did a little blooper, though. I wanted to Death Chill the Thunderhead for obvious reasons. I moved Pistol Wraith as forward as possible and took a shot at it. I was about 1.5 inches out of reach, so it wasn't even a close call. So, Pistol Wraith just floated through a building and turned corporeal, nothing else.
Then Nightwretch ran into position to launch a Deathknell. In the end I got a little bit less models under than I originally wanted, making it so-and-so sort of a trade, as I was certain I'd lose my only arc node in the process.
Epic Asphyxious, being always a courageous warcaster, teleported into safety after moving up, putting Soul Reaper on two sword knights (failing to kill the other...) and launching Deathknell.
At this point I managed to take a picture of Lord Toruk him/herself.
S/he looked a bit disinterested.
Oh, and then it was opponents turn. Refuge was cast on Thunderhead. Kara Sloan blasted the fumbling Pistol Wraith and took a shot at Nightwretch.
Thunderhead then moves up, makes its special attack, killing two Bane Thralls and landing in a sustained attack to nightwretch, who was electrocuted fast enough.
Black 13th shot a fire beacon and combined their powers with Long Gunners to kill as many bane thralls as possible. The standard bearer passed tough roll twice before finally getting killed. Hmm. Remembering past games it's starting to look like the only model in my bane thrall unit that passes tough rolls is the standard bearer itself?
Suddenly my army looked being so much... less... on the table.
And now it looks like I have forgotten to take a picture from the end of my next turn.
First, Harrower moves up, loaded with two focus, and shoots Hunter that's hiding in rubble. After an amazing damage roll Hunter loses both its cannon and movement.
Orin Midwinter moves next to Harrower and shoots lightning at Long Gunners who were standing in a row near bane thralls. Three fried cygnarans there and then.
A couple Dark Fires later (from Withershadow Combine) Long Gunners took a morale check and decided to leave.
Gorman diWulfe moved up and throwed Black Oil on Thunderhead. Now that was a close call, but Thunderhead was left under. I don't even want to imagine how different game would have looked had Thunderhead been... umm... unblind?
Remaining Bane Thralls ran up to engage Black 13th.
Opponent then beat all the bane thralls into a pulp and Gorman diWulfe didn't continue his legacy as being invincible (maybe because he had managed to throw his bombs before getting any hits?) as first sword knight scored a hit and did rather horrible damage.
Kara Sloan cast Refuge on herself, went into forest, took a couple of shots at Cankerworm and then ran into safety again. Cankerworm was left with three damage boxes, which were luckily in movement and cortex.
On my next turn Orin Midwinter continued to serve cygnarans their own medicine. Shooting lightning at the Hunter he managed to score a hit on Hunter and whole unit of Black 13th. First damage roll against Black 13th was botched, though, and the Ryan or Watts or whatever it was, survived.
Harrower advanced and shot at Kara Sloan. To my demise I messed up my order of activations and hadn't cast Puppet Master on it, which resulted in a miss.
Then Cankerworm advanced into contact with Squire and tried to kill it with a boosted attack roll. Missed with 1, 1, 2 and then bought another attack with Replicator with focus that was reserved for boosting damage. Missed. With affinity movement it advanced to engage Kara.
Asphyxious tried to charge the sword knights who had killed Gorman, but failed miserably. Only a third attack scored a hit. But he did use his feat and teleported away.
Bane Thralls managed to wreck Thunderhead and Pistol Wraith then charged Kara, resulting in all kinds of misses.
On opponents turn Kara shot Cankerworm with Dust to Dust and took aimed shot at Orin Midwinter to punish him for his crimes. Another shot dropped Maelovus.
Long Gunners killed Skarlock too.
Then it was the last turn. Harrower was allocated 3 focus.
Withershadow combine activated and Tremulus put puppet master on Harrower and Admonia tried to launch a Dark Fire on Kara Sloan.
Kara was in cover, which meant defense value of 20 against shooting. What I intended to do was to get an accurate measurement of 10" (which was Harrower's threat range) to see if it'd be better to try to charge or shoot a ghost shot. But what I did was rolling double 6's instead, scoring a hit. Damage roll happened to be rather excessive too.
And Harrower was easily within range.