Wednesday, May 27, 2026

Screaming doghand

Lantern Year 10 hunt & showdown: Screaming Antelope level 2 

Twice Nameless bow user, Chybele, nameless daggerist and Volibala Fifaly begin the hunt for the antelope.

Hunt took a while to resolve, because both the antelope AND the survivors kept backing off. At least the hunt phase was bountiful, one basic resource, one vermin and two Large Flat Teeth before the showdown even began.

Showdown started well enough even if the gloom arrow shots were essentially wasted, as the four wounds the party did on the first turn ended up getting healed by Chow Down on the second turn. Kind of a classic opening for Screaming Antelope.

Both teams were steadily damaging each other. Bow user was overperforming with his crits, but everyone carried their weight until there was around four AI cards left. Then all survivors just decided to stop this silly hitting business. Every extra turn caused by the incompetence of survivors was terrifying, because three of them had zero survival left. And somehow the Great Kick managed to become the very last AI card in the deck.

Fortunately everything turned out fine. No permanent severe injuries, although daggerist had to skip next hunt. Survivors had picked three Fresh Acanthus, but two of them went into damage mitigation.

Resource haul was impressive, although almost no hides came out of the decks despite getting, what, five basic resources, two vermin and all but five Screaming Antelope resources. Four hides were barely enough to innovate and craft lost Rawhide Vest and a new Leather Shield.


Lantern Year 11: Gorm Climate out of deck

Settlement challenges The Hand for it's demands.

Hooded knight makes a matching wound for nameless Twilight Sword user. 

1: Settlement innovates Inner Lantern
2: Leather-working
3: Face-Painting
4: TERRIBLE matchmaking by Chybele, Polly died.
5: Failed augury.

Settlement develops Rawhide Vest (nameless daggerist lost it when she became a vestiphobe), Leather Shield and Dried Acanthus.

Lantern Year 11 special showdown: The Hand level 1

Lischentya, Benoira, nameless savior and Volibala accept the challenge.

While The Hand is usually a sort of a breeze with a couple dangerous rolls, a green savior removed even that aspect. Line Up did kill Lischentya, but everyone else escaped unscathed and even rolled 7+ for applause. Reward roll was also a 9+, so the settlement received a serious boon in middle of year 11.

Since Lischentya died, settlement gained two endeavors. Oh, and retroactively the one who donated the leather and skull, Tumbo, died as well.

6: Settlement built Weapon Crafter
7: Another Face-Painting
8: Chybele tries to scavenge the weapon crafter, but fails.

Chybele and Incognito chose a new family name, Hatchet. They received twins, Roocie and Hatchet. 

Settlement also developed Counterweighted Axe and Bone Pickaxe.

Lantern Year 11 hunt & showdown: Frogdog level 2

Senaus, Benoira, Twice Nameless and Pentska began hunting this scary new quarry. Scary because we were mostly going in blind. I had just once hunted a level one before. 

A pleasant surprise was to receive the drums innovation from hunt.

But for the showdown... yeah, were we ill-prepared. That automatic stink damage hurts so much without proper armor. 

A frogdog fart decapitated our bow trainee who was two slots away from mastery on the second turn.

I think both of us believed at that point that this was going to be a party wipe. However, if the frogdog was doing obscene amounts of damage, so were the survivors. The frog died on turn four, although this required some desperate measures by the survivors, like tossing a Founding Stone and spending a lifetime re-roll on a wound attempt, and taking out our only dried acanthus.

But yeah... in the end it turned out to be an epic victory. 


Lantern year 12: Slender Blight

Slender Blight zeroed the insanity of returning survivors, which was a problem for sentient sword wielding Senaus.

We chose Barbaric as our conviction, and then Benoira became the Mere Navi, losing an eye in the process. 

1: Settlement innovates Cooking.
2: Leathermaking
3-4: Face Painting for Matchmaker
5: Matchmaker, Grachio and Hoki take on the name of Emissio, and have a daughter, Emily.
6: Senaus drums alone to get a little insanity for his Twilight Sword.

Settlement develops a Long Club, Spiked Buckler, Lure Lantern and Leather Bracers. And even Monster Grease, because Molyland was going to lose a bunch of resources next year, so might as well spend them.


Lantern year 12 hunt & showdown: Frogdog level 2

Senaus, Benoira, Manaus Bo and nameless daggerist proceeded to hunt the beast. 

And right off the bat Senaus recognizes someone from the stone faces below and loses all his insanity. Apparently the one he recognized was a White Speaker of sorts, because the stone face whispered White Secret to him, making him Ageless as well. Nice I guess, although Senaus benefits the least from that ability thanks to his Twilight Sword. 

White Secret lunacy also gave him three insanity, which was barely enough to use the Twilight Sword.

... and later in the fight his insanity was reset again.

Showdown began, and there were three stinky survivors already, one of them being Benoira. She had taken Monster Grease along with her so that the monster would hit her only on 9+. However, she had picked up a minus evasion along the way. And either way, hitting on 9+ does you no good if you get automatically hit by your own stench.

Showdown felt a lot more manageable now, even if still oppressive. That, despite Gloom Arrows triggering  the trap right away with the first attack ever made by the survivors. And even if survivors hit less and wounded less. But the thing is, Frogdog seemed to match the survivors' fervor. 

In the end only one severe injury was needed. And that was for Benoira. And it was a head explosion. Again.

Well, at least Benoira was holding the Sleeping Virus Flower, so she'd be coming back. However, it was a huge bummer anyway, as she had the acid hands ability to train fist and tooth. 

Other than that, the showdown went down just in time before heavy injury levels started generating masses of severe injury rolls.


Lantern Year 13: Gathering Emissions

Returning survivors needed a little more time to deal with the gasses from Frogdog's putrid pond, and needed to skip next hunt. 

Hands of Heat branded the feet of Manaus, which cost twelve resources for the settlement.

The corpse of Benoira offered her flower to Vega, who transformed into Benoira Reborn. 

1: Settlement innovates Nightmare Training
2-3: Face Painting, but this time to do battle. Only one success, though.
4: Benoira Reborn drums for a bit of insanity for the upcoming showdown.
5: Hatchet Hatchet is appointed as the new Mere Navi.
6: Leathermaking to finally complete the leather armor set.
7: Theuvo tries to scavenge broken lanterns. Only tries.


Lantern Year 13 nemesis showdown: The Hand level 1

Benoira Reborn, Grachio Emissio, Pentska Bo and Chybele Hatchet defended the Moly Land... again. 

This time around Chybele managed to slap in a wound to The Hand with her axe, right before Soft Chuckle. Pentska tried to follow in her footsteps, and yeah, pulled the trap. Pentska took a warped pelvis. Nobody died, but for sure he didn't try to train his dagger during this showdown. He had such high hopes for his performance, that missing his shot made him Apathetic after hearing the soft chuckle.

Other than that the showdown went as usual. Grachio Emissio was the quota kill for Line Up. 

The Hand was sore loser and punted a lantern at Benoira. She survived, but went deaf.

Benoira and Chybele took a point of strength from Applause. Pentska received the highest rewards, but even that couldn't drag him away from apathy.


Lantern Year 14: Cracks in the Ground

Cracks took a re-roll to not lose anybody. Settlement had to dismantle Albedo to protect resources from Gorm Climate.

1: Settlement innovates Shrine
2: Benoira trains a point of weapon proficiency with Nightmare Training
3: Chybele tried to do the same, but doesn't succeed.
4: Pentska tries to either fix his brain or pelvis with Bloodletting, but gets only insanity.
5: Shrine gives +1 armor bonuses for departees.
6: Matchmaker gave Mackpie and Manda surprise twins, Strangela and Onni.

Next hunt is likely going to be frogdog again. Whenever that will be. 

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