A 50ss game of Malifaux.
Strategy: Corner Guard the Stash
Schemes: Assassinate, Set the Trap, Spread Them Out, Load 'Em Up, Vendetta
My list was:
McMourning, Insanitary & Zombie Chihuahua
Sebastian
Rogue Necromancy
Corpse Curator
Kentauroi
Nurse
Guild Autopsy
Canine Remains
Pool: 4
Schemes: Vendetta (Autopsy on Black Blood Shaman), Spread Them Out
Opponent had:
Nekima with Inhuman Reflexes & Blood Hunter
Hayreddin
2x Mature Nephilim
Young Nephilim
Black Blood Shaman
Pool: 6
Schemes: Assassinate, Load 'Em Up (corpse)
Turn 1:
Black Blood Shaman did the focus thing with a corpse that Blood Hunter had regurgitated.
All the remaining Nephilim models? At or near the centerline with Nekima dangerously close to Kentauroi.
Experimentals? They had barely left deployment zone...
Yeah, at least the way I play McMourning2 they have a real slow start. First Canine Remains start to generate corpses, somebody accidentally drops some formaldehyde and poisons everybody, also summoning more dogs to create more corpses... insanity! I even tried to place a sludge hazard marker on top of everyone, but failed to get a suit.Anyway, Rogue Necromancy had been given some extra legs, so it and a summoned Flesh Construct went north to launch some projectile vomit at Mature Nephilim, both of them missing.
The Kentauroi went to act as a spearhead, and when I said Nekima was dangerously close I didn't quite mean what is in the picture - I nearly forgot to take one, and Nekima has already charged the centaur.
All my other models are in a blob around my table side strategy marker.
Turn 2:
Nekima kills Kentauroi in two connected blows. At least she had to spend all of her actions on attacks, but that cost me Red Joker from hand.
Summoned Canine Remains picks up a bone from corpse curator, not doing anything particularly useful. And then I lost my chance at running Flesh Construct to attack Nekima - Mature Nephilim charged Rogue Necromancy, dealing heavy damage.
Nurse pushed Rogue Necromancy into melee with the Mature Nephilim with painkillers. But that only called in additional Mature Nephilims. Rogue Necromancy started to be in such a shape that Zombie Chihuahua had to do some emergency blood poisoning on it.Hayreddin relocated to middle-left marker.
And then it was time for some desperation. Desperate Plot was used to give extra legs for my vendetta carrier, Guild Autopsy. Masks ensured a second push for Sebastian, although he got no upgrades this time around. Rogue Necromancy was pulled from melee and its melee attack stitched on to Corpse Curator. I think last action was just to concentrate to remove distraction from last turn summons.
And whoa - that savage bite was impressive. First, Curator dredged up a corpse and went to bite Nekima through it, far enough not to trigger scamper. It was some solid four. Then Curator placed toxic sludge and dredged another bite at Nekima through it, dealing some damage again.
Blood Hunter runs to throw up a corpse near Nekima. I suppose Nekima was going to hurl it back into Blood Hunter's throat and tear a bite out of it herself... but, Guild Autopsy walked with his brand new legs and shot the puppy dead.
Finally Sebastian charged Nekima and did his things inside sludge marker, getting decent amount of poison in the process. Attacks, however, weren't so decent. Or actually they were, but damage blocks with soulstone by Nekima were even more decent.
I had the difficult choice of charging into melee with Rogue Necromancy. I think I would have done that if Flesh Construct would have gotten even a single hit in with minimum damage against Mature Nephilim, but that was not to be. Now, the ten point beater with charge upgrade ran to get a victory point from top-left strategy marker.
Points went 1-1 from both players scoring strategy.
Turn 3:
A Mature Nephilim flies to engage McMourning, deals some damage but not overly much after damage blocks.
Sebastian walks to engage Nekima and finish her. She was at, like, four health remaining or so. But either attack missed or all damage was blocked.
Black Blood Shaman walks and charges Sebastian. With such a damage track, expected damage was one at most. That was until opponent flipped Red Joker for damage. Five points. Not good, dying to Nekima's weak damage. Sebastian promptly used soulstone, trying to block at least two points of damage. Look at that, Red Joker. So the expected damage of one held true, after all.Since it had worked so well earlier, Corpse Curator begins to dredge up various markers to attack Nekima. But this time around he had to do so with ancient injectors, and didn't score a single hit. At least there was now sludge marker beneath Nekima, Black Blood Shaman and Sebastian.
Another Mature Nephilim kills off Zombie Chihuahua, so quick heals were now entirely on Sebastian's shoulders.
I really, really wanted Nekima dead now that I had the chance. So, McMourning activates and disengages from Mature Nephilim to get line of sight to Sebastian. That much succeeds, and after desperate plot Sebastian became an oozing pile of hazardous terrain, right in contact with Nekima. Too bad both enemy models passed hidden bomb checks.
Surgery gave bone saw for summoned Canine Remains, and then I'm wondering what to do with last remaining action. I chose to hit Corpse Curator with surgical instruments to maybe get extra arms one day. I could have made a Flesh Construct instead, though. I don't understand why I didn't. I guess I was afraid that I'd lose Corpse Curator too easily, since it would have gone down to two health remaining or something.
Then Hayreddin flies within sight of McMourning, loads his shotgun and shoots my precious Nekima-killing stat 7 bone saw dog with moderate damage while having negative modifiers.
Didn't look like too many Neverborn masters would die this round unless I somehow removed Mature Nephilim that was engaging Flesh Construct. Rogue Necromancy abandoned its post at strategy marker, ambushed for a bit and charged the Mature. It brought the Nephilim down to five health.
And finally Nekima activates. She buys shove aside for an attack against Sebastian, lands the hit and as a consequence takes only one point of damage from my clever upgrade shenanigans. With the extra attack Nekima was able to force me to do some additional clever upgrade shenanigans - with negative modifiers she was able to deal five points in to my vendetta carrier. Legs fell and "only" three points taken.
Remaining attacks went to Sebastian and certainly took a toll on my soulstones, but the resurrectionist henchman persevered.
Suddenly scared, Guild Autopsy creeps along to Corpse Curator and takes a focused shot at Black Blood Shaman, doing nothing.
Young Nephilim just chills at bottom-right marker.
Canine Remains runs to top-left marker, and then it was a time for a miracle. Flesh Construct released all of its pent up aggression from continuous failures and punches severe damage in to the Mature Nephilim on first try. Then it walks and vomits over Black Blood Shaman, but the construct was back to its usual business and missed.
Nurse stunned the remaining Mature Nephilim and healed McMourning a little.
So, I managed to claim a second strategy point this turn. But also opponent got to reveal Load 'Em Up on corpse markers for a prolonged tie 2-2.
Turn 4:
Nekima charges, engaging McMourning, Sebastian, Guild Autopsy and Corpse Curator. Since McMourning doesn't take charge attacks, my vendetta died with zero points scored. Boo. Also, all my remaining soulstones were spent, protecting my master.
Nekima had somewhere around five health remaining. McMourning loaned Sebastian's bone saw for a bit and spent all of his action points on attacks against the Nephilim master. And finally, finally the beast fell!
But now McMourning was without protection of an additional Flesh Construct. Hayreddin and Mature Nephilim spent their activations on raining attacks against my master. But he lucked out and also got healed for seven by Nurse and blood poisoning from Sebastian. Nurse also tried to stun Mature Nephilim away from strategy marker, but failed.
Sebastian had went to contest middle-right marker that Black Blood Shaman had ran to control. This drew Young Nephilim from his post, tickling Sebastian with claws a little.
Canine Remains, Rogue Necromancy and Flesh Construct went to place required markers for Spread Them Out.
Opponent got my strategy marker because Hayreddin was blocking McMourning's line of sight, and I got Spread Them Out, so the tie isn't broken and goes 3-3 instead.
Turn 5:
Flesh Construct goes to place a scheme marker and stand on top of it.
But then Black Blood Shaman goes to engage Rogue Necromancy. Curses! Now I needed to somehow remove the vendetta target before placing a marker for Spread Them Out. Fortunately I had tools for that - after Young Nephilim had tried to maul Sebastian dead, Corpse Curator takes a double walk and puts up Cursed Sludge.
I suppose Sebastian had been flipping too good throughout the game. He had been scoring hits quite regularly, so obviously now he had to miss. So it was on Rogue Necromancy to remove Black Blood Shaman with one strike. This was possible, though - the shaman had five health remaining. One severe would do nicely.
Buuut it was only a moderate. There went my Spread Them Out.
Fortunately Hayreddin and Mature Nephilim were struggling with Assassinate, too. Mature didn't exactly miss his attacks, no, but one unfortunate black joker on damage and a severe heal from Nurse caused McMourning to have full health when Hayreddin activated.
Hayreddin wasn't able to do it alone, so no assassination points for Neverborn.
No Spread Them Out for Resurrectionists.
No strategy points for anyone, anywhere.
The tie became eternal, 3-3 draw.
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