Saturday, April 29, 2023

Harvester, second take

 A friend visited over, and we continued our Kingdom Death campaign.

Lantern Year 17 hunt & showdown: Screaming Antelope level 3

Moldonial, Tyypi, Twyllaria and Maxaria start the hunt, which seems to be a misfortune after another. Carpet of ticks? Check. Harvester again? Check. Devoured grounds, okay, not too gross, poop and half eaten plants as far as eye can see. But right after we get piles of vomit. 

After overwhelming darkness a pit appeared below Tyypi and broke her leg. Dead bodies of four survivors were found from failed start, and then, dead antelope itself. 

Depressing.

The actual showdown was a bit lackluster thanks to the Antelope not doing much other than stomping and snorting. It did less than five actual attacks, all others were negated in one way or another. At least trample did some damage here and there, but no severe damage rolls had to be taken at all, and only one brain trauma. 

There was one threat, however. Moldonial had received Tunnel Vision from the harvester and Screaming Antelope had a couple of these reactions where attacker needed to spend an action to regain senses to attack... and Tunnel Vision lets you spend actions only to activate weapons. Moldonial was wounding the beast on 3+, and once he rolled a 2 in such a location. Fortunately axe proficiency helped there. 

Finally the Antelope was slain and it's resource deck was emptied. 

Lantern Year 18: Acid Storm

Settlement event was Acid Storm, and it gave us a scrap. 

We had only five endeavors as Maxaria had received post-traumatic stress disorder from Screaming Antelope's trap. 

Innovation choices were horrible. Partnership, Nigredo, Shadow Dancing and Face Painting. It was a toss between face painting and Nigredo, and in the end survival limit seemed a better choice. 

With tons of resources the settlement developed a few screaming armor pieces more and beast katars in double. 

1: Innovated Nigredo
2-3: Moldonial tries to use augury, fails
4: Moldonial cooks a delicious Venison Oco Busco for himself.
5: Twyllaria uses bloodletting, losing survival and gaining +1 understanding.

Hopefully we can step up the pace this year, because this campaign is going to take a while if we only play one lantern year in six months... 

...

NINJA UPDATE from 21st of May. I decided to add our tabletop simulator game into this update. 

Lantern Year 18 hunt & showdown: Gigalion level 3

Moldonial, Fatalia, Tyypi and Noitatsaved were the hunters. Hunt began easy and stayed easy. First we get Gigalion with Ground Fighting automatically on. Later, white lion cub gives a ton of resources and begins the showdown right away before Overwhelming Darkness.

And the beast just begins by doing nothing and once wounds started rolling in, it was only sizing up or doing something else inconsequential. Cheap victory? No. Gigantic Pendulous Paunch eventually had to be fished out by Moldonial, who took the job since his purpose was to die anyway.

Resulting severe injury was only a knockdown. Gigalion had taken around nine wounds or so, maybe a bit more. 

Maybe emboldened by this, Fatalia demonstrates the true meaning of her name. She went to strike Gigalion from blind spot, and obviously scored a reaction that had it move forward - taking Moldonial along with it for a second six damage grab. Although Moldonial was supposed to die anyway. Just no quite yet when there were so mane AI cards left...

A lot rested on Tyypi's shoulders now. 

Fortunately she was able to score well aimed shots at the quarry. But she had only understanding of four, meaning she had to take three brain damage each time she made one aimed attack.

Trap broke Fatalia's back, and post-trap hit locations were horrifying. Pendulous Paunch and one with basic attack with extra damage wound reaction. Soon enough Tyypi had to start taking brain traumas.

Which she did quite well, actually. It was around the fourth or fifth that finally came up as the dreaded "1-2". 

So, Fatalia's back had been broken so she was out of the game. Noitatsaved was dedicated support and armed with only Rib Blade. In the end, the often mocked "Ground Fighting" actually took out any chance of winning the day. A total party wipe!

Lantern Year 19 - Dark Trader

Urgh. Population fell down to ten, which fortunately meant two endeavors for us.

First was to innovate Family. 

Second innovation still waits resolution.

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