Monday, July 12, 2021

Rise Again (and again)

During my Kuhmo visit, I played a 50 soul stone game of Malifaux. Because our table looked atrocious I'm not going to put any pictures here this time.

Details: Corrupted Ley Lines with Standard Deployment. Scheme pool: Hidden Martyrs, Bait and Switch, Catch and Release, Assassinate, Vendetta

Seamus & Copycat Killer
Mortimer
Bete Noire + Grave Spirit Touch
Grave Golem
Rotten Belle
Dead Doxy (Catch & Release)
Gravedigger

Pool: 5

Schemes: Catch & Release, Assassinate

Opponent had:

Lynch & Hungering Darkness
Kitty Dumont
Mr. Graves
Mr. Tannen (Martyr)
3x Illuminated (one had vendetta on Mortimer and one was a martyr)
Tanuki:

Pool: 1

Schemes: Vendetta, Hidden Martyrs


Turn 1:

Kitty and Gravedigger secured one strategy marker. Other notable thing that happened was Seamus' flanking pot shot at Tanuki, which entirely failed. Opponent used his only soulstone to deliver unactivated Hungering Darkness to Seamus, who failed to do any damage. Still my master was in a terrible position.

Turn 2:

Hungering Darkness deals serious damage to Seamus, and still I do not hurry him to safety. He has to endure a charge by an Illuminated, which leaves Resurrectionists master reeling with one health remaining, thanks to Hard to Kill. Whoopsie. Time to run.

Grave Golem engages Mr. Graves, Mr. Tannen, Illuminated and Tanuki with a double walk. Bete Noire enters the middle to help Grave Golem, and scratches Mr. Tannen for a couple points of damage. Mr. Tannen, on the other hand, red jokers Bete Noire on damage flip, so there was one Fade away sooner than expected.

Both Gravedigger and Kitty Dumont secure middle strategy marker. 

Dead Doxy takes a double walk to get herself engaged with Hungering Darkness. 

Scores go 2-1 for resurrectionists, as I score Catch & Release on top of strategy.

Both players score strategy, ressers catch & release 2-1

Turn 3:

Bete Noire murders Mr. Tannen, scoring Hidden Martyrs for Ten Thunders. 

Mortimer pulls some shenanigans by summoning a mindless zombie next to Seamus, then using Fresh Meat on the zombie to heal Seamus over Hard to Kill threshold.

Lynch succumbs Bete Noire to darkness, which prompts Fade Away yet again. Then he closes in to Dead Doxy. As Lynch came nearer, Seamus is feeling a bit more courageous again and takes a double walk to shoot at the Ten Thunders master. Moderate damage when all the healers had already activated was about to give me a victory point from my scheme.

Hungering Darkness and an Illuminated kill Copycat Killer and Dead Doxy before they manage to activate. Losing Dead Doxy means I cannot complete Catch & Release.

Gravedigger has to take Burning +2 from hazardous terrain to tag a leyline. Kitty Dumont is tied into melee by Mindless Zombie that Mortimer had summoned earlier.

Both players score strategy and one scheme, Hidden Martyrs by Ten Thunders and Assassinate by Resurrectionists. 4-3

Turn 4:

Tanuki heals Lynch so that he now has 7 health left. With a severe injury, Seamus would still score Assassinate.

Seamus tries to shoot Lynch again, and manages a straight damage flip. Too bad a black joker came up on the damage flip. Boo.

Kitty Dumont parks herself next to a strategy marker in hazardous terrain while Gravedigger speeds towards a strategy marker on the enemy table half. Mr. Graves tries to disengage from Rotten Belle to stop Gravedigger on its tracks, but gets to move only 1". After which Rotten Belle just runs to engage him again.

Illuminated comes and punches Mortimer down to one health remaining, thanks to Hard to Kill. Then opponent reveals Vendetta. 

Mortimer puts a shovel to that particular Illuminated's head and flips a severe. Then double team of Mindless Zombies attack the vendetta model and succeed to deal minimum damage and poison +2, spelling doom for the Illuminated in the end phase.

Bete Noire and Grave Golem have some luck in killing the other Hidden Martyr, so now opponent wouldn't be able to score any end conditions for schemes.

Both players score strategy, and Ten Thunders had their vendetta for 5-5.

Turn 5:

Seamus is tied by Hungering Darkness and an Illuminated.

Mr. Graves fails to engage Gravedigger tightly enough, so it escapes and gets next to enemy strategy marker. 

Kitty Dumont moves 5" with her bonus action and takes a double walk to get herself to the remaining strategy marker on my side of the table.

Game looked like a draw.

But then Bete Noire activates and pops up from a corpse, takes her free charge and two attacks against Lynch.

All of the attacks hit and deal weak, moderate and moderate damage. Lynch had seven health remaining. Bete Noire wins the day.

Might be that I'll use Grave Spirit Touch on Bete Noire again one day or another... Fade Away combined with Regenerate +2 makes for an amazing durability. She was hands-down my most valuable player by killing Mr. Tannen and the Illuminated that was a Hidden Martyr, plus she assassinated Jakob Lynch. She managed to Rise Again at least three times throughout the game, which essentially equals three extra action points.

Anyway, game ends 6-5 for Resurrectionists.

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