Played a 50 point game of Warmachine yesterday.
Dominar Rasheth [+28]
- Agonizer [6]
- Basilisk Krea [7]
- Cyclops Raider [9]
- Cyclops Shaman [8]
- Tiberion [19]
Extoller Soulward [3]
Paingiver Bloodrunner Master Tormentor [4]
Venator Dakar [4]
Paingiver Beast Handlers (min) [5]
Venator Reivers (min) [9]
- Venator Reiver Officer & Standard [4]
Opponent had:
Captain Allister Caine [+27]
- Avenger [17]
- Defender [16]
- Ironclad [12]
- Reinholdt, Gobber Speculator [4]
Black 13th Strike Force [10]
Rangers [9]
StormbladeInfantry [9]
Scenario was one from main rulebook, the one with three flags in the middle.
I was somewhat horrified of the matchup, but then on the other hand I had a shield guard against those range 16 cannon shots. But that required my troops to move in a blob formation - not ideal for a scenario like this. I was hesitant to rapidly approach, and this gave opponent a clear lead in the scenario game.
But hey, then there was an Ironclad within charging range of Tiberion, and all defensive maneuvers were promptly defenestrated. The Cygnaran warjack had a total of -4 armor, and Tiberion was swinging at P+S 20 so it was... messy.
On the right side of the board, rangers and stormblades were exchanging shots with reivers, and while both sides suffered casualties, skorne was in the difficult position where they had to dislodge point scorers.
Caine shot off the Agonizer, which had two Cygnaran heavies put a dent in Tiberion. Without it, the damage would have been next to nothing. Rasheth had used his feat, so that would've been an effective +4 arm for the character titan. But turns out even +2 is a lot, when you have arm 19 model with shield.
I did quite enjoy the combination of Cyclops Raider and Shaman. They took down most of the Black 13th, and some other inconsequential models such as Caine... whoops, did I spoil the ending? Oh my.
Anyway, fast forwarding to end, Caine looked like a possible scenario winner despite nearly devastated army. A true solo gunslinger. But, I had my chance of shooting Caine with the dynamic duo of Raider and Shaman. First, Raider scores the 12+ needed for a hit and deals nearly ten damage points in. Next Cyclops Shaman does the same. A lot hinged on those 12+ rolls, but this time luck was in my favor.
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