Saturday, September 21, 2019

Nostalgic Annihilation

Played a 50 point game of Warmachine earlier this week. It was a 50 point game with random scenario from main rulebook. It was Annihilation.

Skorne
Lord Arbiter Hexeris [+27]
- Agonizer [6]
- Basilisk Drake [8]
- Bronzeback Titan [17]
- Tiberion [19]
- Aptimus Marketh [5]
Paingiver Bloodrunner Master Tormentor [4]
Legends of Halaak [8]
Paingiver Beast Handlers (min) [5]
Venator Flayer Cannon Crew [5]

vs

Cygnar
Commander Coleman Stryker [+30]
- Ironclad [12]
- Lancer [10]
- Lancer [10]
Rorsh [15]
Rangers [9]
Steelhead Riflemen (min) [8]
Stormguard Infantry (max) [15]


Cygnar started. And I have to say Annihilation was a great change of focus. It was actually fun to play a simple scenario with no flags, objectives, zones and whatnot.

Sure, it's a poorly balanced scenario for those who want to meticulously calculate their wins at all cost - especially shooty list could have just sniped a single solo from my list and retreat for remaining rounds, in theory at least.

But at least here was a good match up.

Cygnar had a devastating start when I lost not one but two members of Legends of Halaak. I had forgotten about their no-knockdown ability and left one of them standing away from base contact. Earthquake fell, and then rangers started shooting. Def 16 didn't help against Rangers, though, and a lucky hit downed another Legend.

Hexeris used feat next, and I think it was okay turn. Six stormguards, three steelheads and four rangers fell.

Opponent got rid of Master Tormentor and the last remaining Legend and used following turn for positioning. Ironclad and Rorsh & Brine were flanking. Bronzeback Titan was looking scary enough and Brine didn't have the courage to charge him. Hexeris was caught by Ironclad, but used Repulsion to get away.

Stryker had his feat going on after losing one Lancer. Though Tiberion did fine work, even he wasn't able to wreck Lancer with +5 arm buff in one turn.

Brine finally engage with Pig Farm on. And I will probably have nightmares from those damage rolls for times to come, as they were absurd. Second last attack did only two points of damage or so, and last attack scored no damage. In all other damage rolls there was not a single die below four pips, with no shortage of fives and sixes.

Bronzeback was left with something like three hit boxes remaining.

And then Bronzeback frenzied. Well, at least he needed that Unyielding. But this fail check was a disaster.

I could have brought Tiberion to deal with Ironclad after Hexeris would destroy Lancer. Bronzeback could have killed Brine. But not when I wasn't able to activate it.

It was second last turn in game, so I decided to try assassination instead.

Hexeris destroyed Lancer but failed to drop boosted Black Spot on Blurred Stryker.

Then Basilisk Drake failed to hit, too.

Tiberion got a free charge against Stryker, but missed boosted charge attack. And all other attacks too, except for one that dealt five points in. I had three boosted POW 20 coming, hitting on 9+. One could have even had a damage boost. But only a single hit with poor damage. Oh, and obviously shield and tusk attacks missed, too.

And to rub it in, last attack that hit scored critical smite, which would have pretty much guaranteed a POW 14 spray hit from Basilisk Drake... that had already activated.

Earthquake knocked Hexeris down, and then Rorsh came to shoot Lord Arbiter very dead.

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