Tuesday, May 7, 2019

Maurala 5-7

A friend visited over, and we continued our Kingdom Death campaign up until the beginning of eight lantern year.

I was dead tired throughout the day when we played, so I probably won't remember that much.

Fifth year, right after encounter with Manhunter survivors took on a Gorm. Hunt went fine, and Gorm itself wasn't much of a threat. Which is surprising with Protect the Young.

Settlement event is Open Maw, where Lavishnak gain +2 courage. Armored Strangers count that Maurala is overpopulated at a size of ten, so they remove recently gained Nigredo innovation and shrug off.

Settlement receives blue savior called Hopeanuoli. Snellana, Hopeanuoli, Sven and Ursa hunt for another gorm because we already received two stout hides and stout kidneys - one more hide and we got the coveted Gormskin armor. Settlement innovated Inner Lantern, so we got the full amount of survival actions now. Yet only survival limit of five.

Hunt phase was prolific, and there were even a few extra resources from critical hits. All the survivors spent time searching through Nightmare Tree when Gorm was lame and retching on the ground. It was kind of sad. "Look, that giant baby is on it's death throes. Should we end it's suffering? No, let's all go look at that... tree."

Victory was easy. But no Stout Hides were drawn. Farewell, Gormskin dream.

Settlement event is Stranger in the Dark, who turns out to be this seducer that makes all males lovesick, unable to depart that lantern year.

Gorm Climate gave Lavishnak additional point of Courage, and Settlement Watch teaches her some Acrobatics. Innovation is Drums.

Society Principle triggers on lantern year 7. Maurala gains Collective Toil and when survivors start the hunt, settlement has a population of seventeen.

Flower Knight is the next quarry. Huntresses are Hauaeia with twilight Sword, Ursa, Lavishnak and Snellana.

During hunt survivors encounter baby and the sword, and grab & dash both. Hauaia gains sword while Lavishnak carries the baby (as she was already wielding Slow weapon.) Right after there is another hunt event which I forget that gives almost everyone extra disorders. By far this had been the most devastating hunt phase we've had. At least in this session. The roll on Forest Wants What It Wants was a "3", so all survivors started showdown with one or two bleed tokens along with negative attribute tokens.

It was interesting fight, and one that gave bit of a challenge.

But luck (tokens) were on our side and not a single heavy injury level was caused, though plenty there were plenty of light levels.

Survivors win and return to settlement.

Hauaeia should have known better than to pick up two sentient swords. Sword of Silence and Twilight Sword had come to blows and split the ground below Hauaeia. She fell to Cracks in the Ground.

Hooded Knight arrived also, and can't believe the level of inadequacy when he learns these humans have dropped the mightiest magical sword there is to a chasm. With a heavy sigh he offers to teach some fighting arts.

Sense Memory gives settlement the overpowered Vespertine Bow. We got the resources for it, we were in no short supply of population, so why not?

Two warbling blooms were planted, and they tried to make new kids right away from a gentle suggestion by matchmaking capabilities of Ursa.

They probably hadn't quite realized yet how humans do it, so their moment of intimacy breeds only death and tears. Additional attempts by more proficient baby makers brings population to eighteen.

Innovation is Song of the Brave, so now we'd be able to get rid of Gorm Climate.

We got the resources to build up Leather Worker.

Year eight hunt. Last hunt before King's Man.

Who know if we'll ever see it, since there was just over a year in between these sessions.

No comments:

Post a Comment