Tuesday, April 9, 2019

Burkstad 10-11

Two more years of Burkstad, and I bet everyone is suspicious because things actually went fine.

Worst threats for the survivors were survivors themselves.

After a successful White Lion hunt settlement started suffering from Rivalry. Newborn Bob suffered a Gaping Chest Wound. The Hand takes one survivor away during his regal visit, which isn't that consequential. But then when settlement needs some new blood, only corpses seem to pile up. Gummi Cohen mourns the loss and receives Prima Donna disorder as a result.

Next we hunt for Gorm who, too, had been mourning the loss of a mate. Turn out this Gorm bull is also a Prima Donna, as it ambushes survivors.

But since it's a fight between two Prima Donna's, Gorm ambush is negated by Monster Corpse terrain.

Gorm receives a staggering amount of six wounds on first round.

Showdown is such a breeze that it might be time to dial up the monster levels. But maybe we had to pay for it via not receiving even one hide resource. So no innovation for that year.

Rivalry nets Gaping Chest Wound for Gummi.

Heat Wave prevents Gummi and Surrelia from departing this lantern year.

Settlement chooses Barbaric as their conviction principle. Bob is now Thundercaller.

Confused from the heat stroke, Gummi and Surrelia first get twins, and then another survivor who receives +1 permanent strength.

It's going better. Settlement still doesn't have even a single shield, though. And The Hand seems to be waving in the distance...



Burkstad

Population: 9

Principles:
Protect the Young
Graves
Barbaric


Innovations:
Language
Hovel
Ammonia
Bed
Nigredo
Symposium
Paint
Family
Bloodletting
Inner Lantern
Cooking
Sculpture


+Guidepost

Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Gormchymist
Gormery
Weapon Crafter
Leather Worker

Gear:
3x Cloth
3x Stone Noses
Full Rawhide Set
1x rawhide vest, 1x Rawhide Gloves
Gorment Boots
Skull Helm
Bone Dagger
Bone Darts
Rib Blade
Greater Gaxe
Cat Eye Circlet
2x Monster Grease
Lucky Charm
Dried Acanthus
Monster Tooth Necklace
Bandages
Catgut Bow + Claw Head Arrow
White Lion Coat, White Lion Gloves
Scrap Sword
Flower Knight Badge



Resources:
Acid Gland
Dense Bone
Meaty Rib

Monday, April 1, 2019

Opmot Falls. Already.

Nebor, Synys, Murmelius and Kalenius thought they got lucky with their Gorm hunt, when they found a dead gorm right there in the vicinity of Opmot. Corpse looked quite fresh.

They should not have come near it, because a mourning bull charged from the darkness. And this is their story...



Synys dies to mortal terror from Strobe. Nebor is tossed into Sinkhole. Kalenius dies to mortal terror from Strobe, and Infrasonic Roar cuts an important vein from inside Murmelius' skull.

And then... long story short:

Settlement event is Skull Eater. I have to nominate a survivor from settlement to become the Skull Eater. That's Hyblon.

There is now Murder event next year.

Four survivors then die to Butcher.

Hyblon eats his own skull.

And I'm left with a memory of shortest-ever settlement.

It didn't even go that badly in my opinion. Losing the best survivors all the time is a serious concern with Protect the Young, of course, but that's what's happened throughout Burkstad, too. And they're doing relatively fine.

I even had a population of 14. I guess destiny had marked Opmot to fall after fulfilling it's purpose with being a stOpmotion project.

In the showdown I noticed I made some mistakes. I forgot to turn Gorm around after Strobe, and I forgot about the +1 damage token on one occasion. That was incidentally first attack made against Synys, so perhaps her mortal fear was caused from the terrifying sensation of cheating fate.

Retch was a pain to shoot. I didn't want an oil coating from soft clay on my board, so I put the clay over paper. But that made removing the puke from the board difficult. So I just prayed the beast wouldn't retch any more. Fortunately it didn't. I either wounded or failed to wound on the hit locations.