Legend continues.
As it's a bit difficult to arrange time for Kingdom Death, the brutal beginning of this doomed settlement was rectified a little.
We removed the Murder from timeline. Yeah, it's a cheat. But the point here is to have a little fun and not have a dead settlement on third lantern year.
Second year has our blue savior, murderer and a couple of inconsequential survivors hunting White Lion.
Savior almost burns himself out already, and only does two wounds to White Lion. Murderer hacks the remaining eight, or at least I don't remember Bob or Dhilhe would have done any wounds in with their bare hands.
Not even a single severe injury roll was being made. I'm not sure if any survivor received even heavy injury level - and after all they were even more poorly equipped than last year that ended in party wipe. That's Kingdom Death, I suppose.
Settlement Event was Elder Council. With our population of six, the two remaining survivors gained +1 permanent accuracy at the cost of two endeavors.
We added Gorm into campaign, and Approaching Storm had a stone replace one of Bob's eyes. Maybe it wasn't actually the Lion's Eye from which we made the Cat's Eye Circlet. It might have been Bob's.
Bob Cat Eye Circlet.
What am I talking?
Ahem. We also got Catgut Bob, I mean bow, and Claw Head Arrow.
Our inspiring murderer and savior double plus Clarita and Dhilhe proceed to hunt Gorm. Survivors find a prisoner from a gibbet during hunt phase.
Showdown went surprisingly well again. Clarita gained Ghostly Beauty disorder and savior quit from existence because he would have done so anyway at the aftermath. Better to fade out than to burn away.
Settlement event is Open Maw, and the recently freed prisoner is encouraged to go and take a look inside the great cavity. It snaps shut instantly. Well. Whatever the case, I believe it's better place to be confined in than a gibbet. But mileages may vary.
There were next to no bones in resources survivors got. One unidentifiable part was bony enough to innovate Symposium.
Dhilhe received Twilight Sword from a mysterious knight that had entered the settlement, and conveniently leaving just before Butcher arrives.
Somewhat failed gormchymistry at least gave us Dense Bone, which was sorely needed. Rib Blade should do wonders in the hands of a murderer. Considering how things went, we might have actually survived this far even with the Murder on timeline.
Next time we'll see how karma strikes back when it Butcher time.
Burkstad
Population: 6
Principles:
Protect the Young
Graves
Innovations:
Language
Hovel
Ammonia
Bed
Nigredo
Symposium
Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Gormchymist
Gormery
Gear:
4x Cloth
4x Stone Noses
Bone Blade
Full Rawhide Set
1x Rawhide Gloves
Skull Helm
Rib Blade
Cat Eye Circlet
Twilight Sword
2x Monster Grease
Bandages
Catgut Bow + Claw Head Arrow
Resources:
None
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