Alright, now it's been two weeks since I played these two 25 point games of Warmachine. It was against a returning Warmachine player I had never met before. And coincidentally, he also had Trollbloods as his faction. And Gunnbjorn was one of his warlocks.
I had same list in both games, and it was:
Wraith Witch Deneghra
- Harrower
- Helldiver
- Nightwretch
Bloat Thrall
Gorman di Wulfe, Rogue Alchemist
Soul Trapper
Warwitch Siren
Black Ogrun Boarding Party (max)
And it's the old Wraith Witch. Errata came after these games were played.
First game opponent had:
Hoarluk Doomshaper, Dire Prophet- Dire Troll Mauler
- Mulg the Ancient
- Winter Troll
- Trollkin Runebearer
Krielstone Bearer & Stone Scribes (min)
We had Mosh Pit scenario from prime rulebook, as some of those are better fitting for low point games such as these.
Implacability and general large-baseness made some trouble for both my Hellmouthing and shooting from Black Ogruns. I wasted my feat, and a total of 10 focus points over two turns were wasted on Hellmouths that killed one stone bearer, I think.
Somehow a decisive moves didn't happen. I had my chances at assassinations when Gorman was lucky at lobbing the Black Oil over Hoarluk. But when my troops had been reduced to Bloat Thrall, Gorman and Deneghra, I decided to just charge it and see how it goes.
Turns out Mulg and Mauler were able to kill the focusless cryx caster.
Game 2:
Here opponent had:
Captain Gunnbjorn
- Dire Troll Bomber
- Dozer & Smigg
Krielstone Bearer & Stone Scribes (min) - Stone Scribe Elder
Northkin Fire Eaters
Here I couldn't do anything to the dire trolls (again) but with a little better positioning Deneghra was eventually able to charge Gunnbjorn while incorporeal, resulting in a dead trollblood warlock.
These write-ups were quite a bit shorter than usually, but two weeks tend to do that.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Saturday, January 27, 2018
Thursday, January 18, 2018
Cryx vs Trollbloods 50 points
Alrighty, it's starting to be almost two weeks from these games, so I better hurry them up here. Though I'm not sure if one can speak about hurrying, then.
Anyway, they were two 50 point games of Warmachine against Trollbloods.
First game was:
Wraith Witch Deneghra [+28]
- Deathripper [6]
- Erebus [16]
- Nightwretch [7]
- Skarlock Thrall [4]
Bloat Thrall [4]
Gorman di Wulfe, Rogue Alchemist [4]Pistol Wraith [5]
Satyxis Raider Captain [4]
Saxon Orrik [4]
Soul Trapper [1]
Warwitch Siren [4]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [3]
Versus
Captain Gunnbjorn [+28]
- Dire Troll Blitzer [16]
- Slag Troll [10]
- Troll Impaler [11]
Braylen Wanderheart, Trollkin Outlaw [5]
Krielstone Bearer & Stone Scribes (min) [6]
Scattergunners (max) [14]
Trollkin Highwaymen (max) [15]
I did my best to remove Krielstone unit early on, and I succeeded. Though it cost Warwitch Siren and pretty much a Deathripper, at least for arc-noding purposes.
Satyxis Raiders and Highwaymen spent a few turns looking menacingly at each other, neither doing much else.
When sluggers entered middle zone to contest it a bit, Satyxis charged onwards and pretty much decimated the unit. Deneghra did have her feat going on that turn, too. I decided to try how Overtake option from Sea Witch would turn out, and all it did was that I could move one model so that it engaged another. For my benefit, I mean. Kind of feels like a non-option.
It was a swingy game, as after Deneghra's turn there were so few trollbloods left that it looked like a clear game to me. But then, after trollblood turn I started to think I was horrendously losing the attrition game.
But I had been able to snatch scenario points here and there. When I was one point off from victory, I was outnumbered almost three to one, I decided I had to take the zone on the right, no matter the cost. Fortunately there was only Slag Troll denying me that point, but Dire Troll was engaging both Deathripper and Erebus.
Deathripper tried to bite the troll really hard to cripple any of the important branches, but failed to do so.
Erebus walked to attack Slag Troll, but this provoked a free strike from dire troll. All weapons systems from Erebus went down. He did manage to freeze the Slag Troll though, and was rolling better damage with one die than with two dice. But this was not enough.
But then I noticed Deneghra was within charge range of the light warbeast. Problem solved at the last possible moment.
Game 2:
Lord Exhumator Scaverous [+27]
- Deathripper [6]
- Inflictor [13]
- Ripjaw [7]
Aiakos, Scourge of the Meredius [4]
- Reaper [13]
Scrap Thralls [2]
Warwitch Siren [4]
Cephalyx Overlords [8]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [3]
Opponent had a list something like this, but I can't figure out last remaining four points. Maybe opponent forgot to deploy something? Anyway, the list:
Grim Angus [+29]
- Dire Troll Blitzer [16]
- Dire Troll Mauler [15]
- Swamp Troll [8]
Krielstone Bearer & Stone Scribes (min) [6]Pyg Bushwhackers (max) [15]
- Pyg Bushwhacker Officer & Mortar [5]
Trollkin Sluggers (max) [10]
This game went really fast, as Satyxis Raiders ran to engage Bushwhackers. Opponent was hesitant to commit ranged models to contest scenario zones, and underestimated threat of Scrap Thralls to objective marker. Well, Scaverous did sacrifice a whole lot of focus points in casting Feast of Worms to ease their job. Sooner than I realized Cryx had accumulated enough control points for a scenario victory.
Anyway, they were two 50 point games of Warmachine against Trollbloods.
First game was:
Wraith Witch Deneghra [+28]
- Deathripper [6]
- Erebus [16]
- Nightwretch [7]
- Skarlock Thrall [4]
Bloat Thrall [4]
Gorman di Wulfe, Rogue Alchemist [4]Pistol Wraith [5]
Satyxis Raider Captain [4]
Saxon Orrik [4]
Soul Trapper [1]
Warwitch Siren [4]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [3]
Versus
Captain Gunnbjorn [+28]
- Dire Troll Blitzer [16]
- Slag Troll [10]
- Troll Impaler [11]
Braylen Wanderheart, Trollkin Outlaw [5]
Krielstone Bearer & Stone Scribes (min) [6]
Scattergunners (max) [14]
Trollkin Highwaymen (max) [15]
I did my best to remove Krielstone unit early on, and I succeeded. Though it cost Warwitch Siren and pretty much a Deathripper, at least for arc-noding purposes.
Satyxis Raiders and Highwaymen spent a few turns looking menacingly at each other, neither doing much else.
When sluggers entered middle zone to contest it a bit, Satyxis charged onwards and pretty much decimated the unit. Deneghra did have her feat going on that turn, too. I decided to try how Overtake option from Sea Witch would turn out, and all it did was that I could move one model so that it engaged another. For my benefit, I mean. Kind of feels like a non-option.
It was a swingy game, as after Deneghra's turn there were so few trollbloods left that it looked like a clear game to me. But then, after trollblood turn I started to think I was horrendously losing the attrition game.
But I had been able to snatch scenario points here and there. When I was one point off from victory, I was outnumbered almost three to one, I decided I had to take the zone on the right, no matter the cost. Fortunately there was only Slag Troll denying me that point, but Dire Troll was engaging both Deathripper and Erebus.
Deathripper tried to bite the troll really hard to cripple any of the important branches, but failed to do so.
Erebus walked to attack Slag Troll, but this provoked a free strike from dire troll. All weapons systems from Erebus went down. He did manage to freeze the Slag Troll though, and was rolling better damage with one die than with two dice. But this was not enough.
But then I noticed Deneghra was within charge range of the light warbeast. Problem solved at the last possible moment.
Game 2:
Lord Exhumator Scaverous [+27]
- Deathripper [6]
- Inflictor [13]
- Ripjaw [7]
Aiakos, Scourge of the Meredius [4]
- Reaper [13]
Scrap Thralls [2]
Warwitch Siren [4]
Cephalyx Overlords [8]
Satyxis Raiders (max) [16]
- Satyxis Raider Sea Witch [3]
Opponent had a list something like this, but I can't figure out last remaining four points. Maybe opponent forgot to deploy something? Anyway, the list:
Grim Angus [+29]
- Dire Troll Blitzer [16]
- Dire Troll Mauler [15]
- Swamp Troll [8]
Krielstone Bearer & Stone Scribes (min) [6]Pyg Bushwhackers (max) [15]
- Pyg Bushwhacker Officer & Mortar [5]
Trollkin Sluggers (max) [10]
This game went really fast, as Satyxis Raiders ran to engage Bushwhackers. Opponent was hesitant to commit ranged models to contest scenario zones, and underestimated threat of Scrap Thralls to objective marker. Well, Scaverous did sacrifice a whole lot of focus points in casting Feast of Worms to ease their job. Sooner than I realized Cryx had accumulated enough control points for a scenario victory.
Saturday, January 6, 2018
Cryxmas Games
Kuhmo traditions continued with two small Warmachine games. These were played around 24-26th days of December, so they are no longer in fresh memory.
Lists were ten points and first game was:
Wraith Witch Deneghra
- Erebus
- Nightwretch
- Ripjaw
Gorman diWulfe
Bloat Thrall
Versus
High Allegiant Amon- Crusader
- Dervish
- Devout
- Repenter
Minimum unit of Choir of Menoth
Wrack
First game I kind of wanted to make this super-stunlock maneuver I've been dreaming of. That means a Blind, Shadow Bind, Knockdown and Stationary all on one model.
Well it didn't come to that, but in small point sizes as this it definitely affected matters when you get, for example, 50% of enemy army blinded.
Don't mind the stegadon, by the way. It's an obstacle. Not a proxy.
Arm 21 crusader could have been a great trouble for me to chew through even when it came to have a go at the bonejacks. But Erebus still is only p+s 16. So instead I decided to ignore Crusader altogether and try to score assassination. Amon was behind Devout and there was Repenter blocking Erebus from charging Devout. Deneghra used Dark Banishment on the Repenter and lobbed it some six inches away. But this was an all-out attempt to win. Deneghra was focusless and within Crusader's melee range. Erebus better succeed.
And Erebus did succeed. When the boosted attack against Amon hit, the Protectorate warcaster went stationary. Of course everything hanged on 5+ tough roll once again, because it wasn't until the last possible attack that finally dealt enough damage to Amon. This time tough roll failed.
Second game was:
Asphyxious the Hellbringer & Vociferon
- Slayer
- 2x Helldiver
- Deathripper
Gorman diWulfe
Machine Wraith
Versus
High Executioner Reznik- Crusader
- Revenger
- Repenter
Minimum unit of Exemplar Bastions
This somehow turned into long fight of attrition. Crusader was trying to flank Cryx, which distracted Asphyxious with twelve or thirteen focus points for a turn. During this time Cryx lost Slayer and Helldiver and what else.
But Cryx gained the upper hand, and finally there was nothing else except a lone Bastion and Reznik on board. Reznik ran to engage Asphyxious and had five focus points for camping.
I think Gorman succeeded to blind him. Asphyxious burned out attacking Reznik, and still Reznik was not dead.
I don't remember if it was Vociferon that finihed Reznik or Deathripper, but whatever the case, Reznik fell after taking quite a beating.
Lists were ten points and first game was:
Wraith Witch Deneghra
- Erebus
- Nightwretch
- Ripjaw
Gorman diWulfe
Bloat Thrall
Versus
High Allegiant Amon- Crusader
- Dervish
- Devout
- Repenter
Minimum unit of Choir of Menoth
Wrack
First game I kind of wanted to make this super-stunlock maneuver I've been dreaming of. That means a Blind, Shadow Bind, Knockdown and Stationary all on one model.
Well it didn't come to that, but in small point sizes as this it definitely affected matters when you get, for example, 50% of enemy army blinded.
Don't mind the stegadon, by the way. It's an obstacle. Not a proxy.
Arm 21 crusader could have been a great trouble for me to chew through even when it came to have a go at the bonejacks. But Erebus still is only p+s 16. So instead I decided to ignore Crusader altogether and try to score assassination. Amon was behind Devout and there was Repenter blocking Erebus from charging Devout. Deneghra used Dark Banishment on the Repenter and lobbed it some six inches away. But this was an all-out attempt to win. Deneghra was focusless and within Crusader's melee range. Erebus better succeed.
And Erebus did succeed. When the boosted attack against Amon hit, the Protectorate warcaster went stationary. Of course everything hanged on 5+ tough roll once again, because it wasn't until the last possible attack that finally dealt enough damage to Amon. This time tough roll failed.
Second game was:
Asphyxious the Hellbringer & Vociferon
- Slayer
- 2x Helldiver
- Deathripper
Gorman diWulfe
Machine Wraith
Versus
High Executioner Reznik- Crusader
- Revenger
- Repenter
Minimum unit of Exemplar Bastions
This somehow turned into long fight of attrition. Crusader was trying to flank Cryx, which distracted Asphyxious with twelve or thirteen focus points for a turn. During this time Cryx lost Slayer and Helldiver and what else.
But Cryx gained the upper hand, and finally there was nothing else except a lone Bastion and Reznik on board. Reznik ran to engage Asphyxious and had five focus points for camping.
I think Gorman succeeded to blind him. Asphyxious burned out attacking Reznik, and still Reznik was not dead.
I don't remember if it was Vociferon that finihed Reznik or Deathripper, but whatever the case, Reznik fell after taking quite a beating.
Labels:
10pts,
asphyxious3,
copy,
cryx,
deneghra2,
protectorate,
wmh
Wednesday, January 3, 2018
Eternal No More
Gosh I am late with these things.
But let's get started.
Around Christmas I paid a visit to some sort of a home town (not sure if it's my home town), but anyway, I played a few games there.
First the long time campaign of Touch of Evil continued.
First time ever we played against Krampus, because, hey. Seasonal and all.
Heroes were Katarina, the Outlaw and Frederic Leon, Foreign Diplomat.
Frederic was hunting for events while Katarina hunted everything else. Once more heroes got busy at later stages in game - Shadow Track took the nose dive at last two stages, so heroes had to start the showdown before they had amassed a musket or a handgun for every hand and foot and toe.
We had not paid that much attention to the plethora of events we had - Katarina got around 15 dice worth of attacks, dealing a wound on 4+ and able to re-roll missed rolls. This didn't kill Krampus on one round, but took over half of it's wounds off. Easy win.
Confident from this victory, we played another against a random villain.
This was Werewolf. Heroes were Jack Fellows and Valeria, the Eternal.
Jack Fellows drew Endurance and gave an extra wound for Valeria. Then first card ever drawn from corner location was Walking Dreams, and Shadow Track just fell four steps.
Terrible outbreak of Murder -mysteries made Shadow Track to fall rapidly, and this time heroes needed to start the last showdown woefully underprepared. Short story short: two more kills for Werewolf during this campaign.
Campaign statistics:
Villains defeated: Spectral Horseman, Vampire, Siren, Bog Fiend, Volgovian Nutcracker, Delion Dryad, Scarecrow, Krampus
Villains still to be defeated: 11
Heroes dead: Valeria, Jack Fellows, Argot Blackwell, Inspector Cooke, Isabella von Took & Liliana, Lost Soul
Heroes remaining: 18
Stashed investigation: 7
But let's get started.
Around Christmas I paid a visit to some sort of a home town (not sure if it's my home town), but anyway, I played a few games there.
First the long time campaign of Touch of Evil continued.
First time ever we played against Krampus, because, hey. Seasonal and all.
Heroes were Katarina, the Outlaw and Frederic Leon, Foreign Diplomat.
Frederic was hunting for events while Katarina hunted everything else. Once more heroes got busy at later stages in game - Shadow Track took the nose dive at last two stages, so heroes had to start the showdown before they had amassed a musket or a handgun for every hand and foot and toe.
We had not paid that much attention to the plethora of events we had - Katarina got around 15 dice worth of attacks, dealing a wound on 4+ and able to re-roll missed rolls. This didn't kill Krampus on one round, but took over half of it's wounds off. Easy win.
Confident from this victory, we played another against a random villain.
This was Werewolf. Heroes were Jack Fellows and Valeria, the Eternal.
Jack Fellows drew Endurance and gave an extra wound for Valeria. Then first card ever drawn from corner location was Walking Dreams, and Shadow Track just fell four steps.
Terrible outbreak of Murder -mysteries made Shadow Track to fall rapidly, and this time heroes needed to start the last showdown woefully underprepared. Short story short: two more kills for Werewolf during this campaign.
Campaign statistics:
Villains defeated: Spectral Horseman, Vampire, Siren, Bog Fiend, Volgovian Nutcracker, Delion Dryad, Scarecrow, Krampus
Villains still to be defeated: 11
Heroes dead: Valeria, Jack Fellows, Argot Blackwell, Inspector Cooke, Isabella von Took & Liliana, Lost Soul
Heroes remaining: 18
Stashed investigation: 7
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