Okay, now I feel dumb.
Once more I dropped my camera, and to my astonishment - image quality has drastically improved.
Overjoyed by this I took a couple of pictures of some models I've painted for Kingdom Death.
The smallest one is Mother that I plan to use as one of the starting survivors if I can't get hold of unarmored survivor sprue. Picture is not all that good but at least the weird vertical stripes are not there. I finished painting Mother exactly today and I'm going to tell a horror story right now.
When I had finished Mother, I started to spread gloss varnish on the miniature. Turned out the brush wasn't clean, and it started smearing grey all over the model. Panicking I ran for a sink to hopefully get most of the stuff away. This helped a little, but damage had already been done. I managed to salvage Mother adequately enough, but the final paint-job could have been tad better without this horrible accident.
The hard way to learn I guess.
Miniatures shown are White Lion and Screaming Antelope quarries from Kingdom Death: Monster and Mother survivor is some kind of collector extra or something.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Saturday, April 29, 2017
Friday, April 28, 2017
The Price of Beauty
Two 50 point games of Warmachine. Both were played with Week 2 rule pack for Steamroller CID cycle. Both games had the same lists.
Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Deathripper
- Defiler
The Withershadow Combine
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper [1]
Warwitch Siren
Opponent had:
Iron Lich Asphyxious
- Deathripper
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) +1x Brute Thrall + Skarlock Commander
Warwitch Siren
First game was the scenario Outlast and Deneghra started.
I forgot to take pictures for quite a while, but considering their quality I guess it isn't that much of a loss.
Enemy Mechanithralls had swarmed zone on left. Maelovus had cast Mortality on them. I think about three Mechanithralls survived.
In the picture Deneghra has used her feat and cast Mortality on Slayer, plus switched Grave Wind on herself. It had originally been cast on Erebus.
Enemy Slayer became quite a sorry piece when it was knocked down, stationary from Death Chill and had lost it's cortex.
However, for some reason I wanted to protect Deneghra from ranged attacks - and enemy had only one ranged attack available. Harpoon attack from Reaper wouldn't even have been able to drag Deneghra - but it sure could do that to Erebus. That's how I lost my newly painted Erebus right away.
I lost both of my Pistol Wraiths and of course the Erebus. Corruptor suffered heavy damage, and I felt quite a bit powerless when enemy was outnumbering me 3 to 1.
Souls converted to Focus points for Deneghra, bringing her up to twelve points. And Asphyxious was within charge range, so I decided to attempt an assassination.
Withershadow Combine cast Puppet Master and Ghost Walk on Deneghra.
I somehow needed to pull the only soul enemy had - Warwitch Siren - for Deneghra. I don't remember how that exactly happened, but Soul Trapper did it's job just fine, and Deneghra could charge, cast Scourge on Asphyxious, use the soul to cast Mortality on Asphyxious and then proceed with 8 focus points of attacks against automatically hitting P+S 13 attacks against ARM 14 target. Asphyxious did have three or four focus points in camp, but they did not save Asphyxious from an overkill like this.
Final score was 1 scenario point for Asphyxious and zero for Deneghra.
Game 2:
Second game was Spread the Net and Asphyxious started.
In the first picture Asphyxious is about to start controlling the rectangular zone. Deneghra uses her feat, and that must have been the most beautiful Deneghra the Soul Weaver's feat turns I've ever had.
Maelovus had cast Mortality on Mechanithralls once more. But Deneghra cast Mortality on Slayer, Deathripper and Bane Warriors, Ghost Walk on herself and on Erebus, and allocated extra focus for Erebus and Corruptor.
Then she charged close to the flag on my side of the board, killed stuff and used Reposition to get to control the flag.
Erebus charges and wrecks Slayer. I would have wanted to use Overtake to get to contact with Nightwretch and make it stationary and somewhat damaged, but wrecking ARM 15 target took all attacks and all focus it had.
Killing six Mechanithralls and the Brute Thrall, Slayer, five Bane Warriors and some stray points to Deathripper along with two control points felt quite nice indeed. But alas, then something happened.
Only one attack missed Erebus, so I didn't get that much mileage out of Poltergeist. Attacking models were two Bane Warriors, Bane Warrior Officer and Reaper. Okay, this was a loss I was ready to accept. What wrenched my guts was how all it took was two (2) Bane Warrior attacks that wrecked Corruptor also. It had taken some minor damage that had been mostly repaired by Necrotech. This was a loss I was not ready to accept, though I did not flip the table just yet.
It think scenario was 2-2.
I cleared flag and zone on the right, but I was outrageously starved of attacks. It also felt like a death sentence, when Pistol Wraith couldn't kill Bane Warrior Officer and then Defiler advanced to spray Warwitch Siren and Bane Warrior Officer - hit Siren, but missed officer. Did not kill Siren.
Soul Trapper ran to contest zone where Asphyxious was grinding victory points, and scenario went to 4-2 for Deneghra.
Opponent then wrecked Defiler, killed Ogrun Bokur and last remaining Pistol Wraith. Most terrible thing was a stray spray from enemy Warwitch Siren that killed Maelovus. I really wouldn't have needed that to happen.
Scenario went 4-4.
My memory is getting a little bit hazy on the minute details of match. Deneghra failed her activation. She only killed Warwitch Siren and missed Mortality on Nightwretch. She did some random attacks against the arc node, but pretty much just tickled it. Admonia made a valiant sacrifice by running to contest two zones, so scenario was still 5-5.
I lost Deathripper and Admonia, so all I had was Tremulus and Deneghra. Scenario went to 7-5 for Asphyxious.
Deneghra failed her activations yet again. She did remove Deathripper I think, and impact attacks nailed all but the flag bearer of Bane Warriors.
Final score was something like 11-8 for Asphyxious and game ended on the second player's seventh turn. It's more than likely that I messed up somewhere when trying to re-calculate the point scoring, but lots of points were scored by both players. And eventually both players had only their warcaster on the table.
Deneghra, the Soul Weaver
- Corruptor
- Erebus
- Deathripper
- Defiler
The Withershadow Combine
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper [1]
Warwitch Siren
Opponent had:
Iron Lich Asphyxious
- Deathripper
- Nightwretch
- Reaper
- Slayer
Bane Warriors (max) + Command Attachment
Mechanithralls (max) +1x Brute Thrall + Skarlock Commander
Warwitch Siren
First game was the scenario Outlast and Deneghra started.
I forgot to take pictures for quite a while, but considering their quality I guess it isn't that much of a loss.
Enemy Mechanithralls had swarmed zone on left. Maelovus had cast Mortality on them. I think about three Mechanithralls survived.
In the picture Deneghra has used her feat and cast Mortality on Slayer, plus switched Grave Wind on herself. It had originally been cast on Erebus.
Enemy Slayer became quite a sorry piece when it was knocked down, stationary from Death Chill and had lost it's cortex.
However, for some reason I wanted to protect Deneghra from ranged attacks - and enemy had only one ranged attack available. Harpoon attack from Reaper wouldn't even have been able to drag Deneghra - but it sure could do that to Erebus. That's how I lost my newly painted Erebus right away.
I lost both of my Pistol Wraiths and of course the Erebus. Corruptor suffered heavy damage, and I felt quite a bit powerless when enemy was outnumbering me 3 to 1.
Souls converted to Focus points for Deneghra, bringing her up to twelve points. And Asphyxious was within charge range, so I decided to attempt an assassination.
Withershadow Combine cast Puppet Master and Ghost Walk on Deneghra.
I somehow needed to pull the only soul enemy had - Warwitch Siren - for Deneghra. I don't remember how that exactly happened, but Soul Trapper did it's job just fine, and Deneghra could charge, cast Scourge on Asphyxious, use the soul to cast Mortality on Asphyxious and then proceed with 8 focus points of attacks against automatically hitting P+S 13 attacks against ARM 14 target. Asphyxious did have three or four focus points in camp, but they did not save Asphyxious from an overkill like this.
Final score was 1 scenario point for Asphyxious and zero for Deneghra.
Game 2:
Second game was Spread the Net and Asphyxious started.
In the first picture Asphyxious is about to start controlling the rectangular zone. Deneghra uses her feat, and that must have been the most beautiful Deneghra the Soul Weaver's feat turns I've ever had.
Maelovus had cast Mortality on Mechanithralls once more. But Deneghra cast Mortality on Slayer, Deathripper and Bane Warriors, Ghost Walk on herself and on Erebus, and allocated extra focus for Erebus and Corruptor.
Then she charged close to the flag on my side of the board, killed stuff and used Reposition to get to control the flag.
Erebus charges and wrecks Slayer. I would have wanted to use Overtake to get to contact with Nightwretch and make it stationary and somewhat damaged, but wrecking ARM 15 target took all attacks and all focus it had.
Killing six Mechanithralls and the Brute Thrall, Slayer, five Bane Warriors and some stray points to Deathripper along with two control points felt quite nice indeed. But alas, then something happened.
Only one attack missed Erebus, so I didn't get that much mileage out of Poltergeist. Attacking models were two Bane Warriors, Bane Warrior Officer and Reaper. Okay, this was a loss I was ready to accept. What wrenched my guts was how all it took was two (2) Bane Warrior attacks that wrecked Corruptor also. It had taken some minor damage that had been mostly repaired by Necrotech. This was a loss I was not ready to accept, though I did not flip the table just yet.
It think scenario was 2-2.
I cleared flag and zone on the right, but I was outrageously starved of attacks. It also felt like a death sentence, when Pistol Wraith couldn't kill Bane Warrior Officer and then Defiler advanced to spray Warwitch Siren and Bane Warrior Officer - hit Siren, but missed officer. Did not kill Siren.
Soul Trapper ran to contest zone where Asphyxious was grinding victory points, and scenario went to 4-2 for Deneghra.
Opponent then wrecked Defiler, killed Ogrun Bokur and last remaining Pistol Wraith. Most terrible thing was a stray spray from enemy Warwitch Siren that killed Maelovus. I really wouldn't have needed that to happen.
Scenario went 4-4.
My memory is getting a little bit hazy on the minute details of match. Deneghra failed her activation. She only killed Warwitch Siren and missed Mortality on Nightwretch. She did some random attacks against the arc node, but pretty much just tickled it. Admonia made a valiant sacrifice by running to contest two zones, so scenario was still 5-5.
I lost Deathripper and Admonia, so all I had was Tremulus and Deneghra. Scenario went to 7-5 for Asphyxious.
Deneghra failed her activations yet again. She did remove Deathripper I think, and impact attacks nailed all but the flag bearer of Bane Warriors.
Final score was something like 11-8 for Asphyxious and game ended on the second player's seventh turn. It's more than likely that I messed up somewhere when trying to re-calculate the point scoring, but lots of points were scored by both players. And eventually both players had only their warcaster on the table.
Thursday, April 27, 2017
Saturday, April 8, 2017
White Lion
So, this is what I've been up to for some time now.
It's a Kingdom Death miniature White Lion.
Kingdom Death has been a long time dream of mine to get to play. Availability and the price tag are both prohibitive for me, especially the price in one go. But I've tried to stitch Kingdom Death together piece by piece by buying parts of it from Ebay. It has been a painful thing to do, but eventually the game is nearing complete. Actual survivors are pretty much the only thing I don't currently have.
Because things have been bought used, there have been some mild annoyances (such as this lion being glued to the wrong side of the base and Screaming Antelope missing ears entirely) but I guess such cannot be avoided.
It's a Kingdom Death miniature White Lion.
Kingdom Death has been a long time dream of mine to get to play. Availability and the price tag are both prohibitive for me, especially the price in one go. But I've tried to stitch Kingdom Death together piece by piece by buying parts of it from Ebay. It has been a painful thing to do, but eventually the game is nearing complete. Actual survivors are pretty much the only thing I don't currently have.
Because things have been bought used, there have been some mild annoyances (such as this lion being glued to the wrong side of the base and Screaming Antelope missing ears entirely) but I guess such cannot be avoided.
Thursday, April 6, 2017
Odd feeling I've been in this situation before
A 75 point game of Warmachine from yesterday.
My list was:
Deneghra, the Soul Weaver
- Corruptor
- Defiler
- Harrower
- Nightmare
- Nightwretch
Withershadow CombineBloat Thrall
Machine Wraith
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper
Warwitch Siren
Opponent had:
The High Reclaimer
- Judicator
Choir of Menoth (min)
Exemplar Vengers (max)
Idrian Skirmishers (max) + Command Attachment
2x Knights Exemplar
Hierophant
Rhupert Carvolo, Piper of Ord
Vassal Mechanik
Wrack
Scenario was Take & Hold and Protectorate started game. For some reason the picture quality is even more atrocious than it has been these days.
Anyway. Opponent was juggling Hand of Fate throughout the game like a pro. I had Grave Wind on Deneghra. Nightmare had Judicator for it's Prey target, and Corruptor was the choice of Idrians.
Opponent had uneventful turn 2, when all shots from Judicator either did no damage or deviated off, and even Idrians managed to miss their RAT 11 shot against Defiler. A Venger charged Deneghra and dealt eleven points or something, which was dropped to six by expending a focus point.
My next turn wasn't all that grand either, when opponent was passing Tough rolls on Idrians way too often. Deneghra even missed Mortality on them. But I did get four Idrians and one Venger. Necrotech repaired Deneghra. I was quite alarmed by the Venger attack on Deneghra, so I crammed as many models in front of Deneghra as possible to protect her.
Turn 3 wasn't too bad. Vengers failed at wrecking any of my warjacks, and Idrians got only Soul Trapper and Pistol Wraith.
However, one deviation from Judicator was excessively annoying, when it just managed to clip Admonia a little bit, who received a damage roll of 11, which was just enough to kill her. Boo.
Regardless, I was optimistic.
Maelovus cast Mortality on Vengers after their Battle Driven had worn off. Warwitch Siren seduced a Venger, who galloped right next to a gathering of two other Vengers - all of which were killed from a Thresher attack by Harrower. Quick Work shot tried to kill the last Venger who was sitting in a trench. Attack missed, but deviation still gave POW 6 damage roll, which resulted in two points of damage - unless I forget what Pistol Wraith rolled. It tried to come and finish the cavalry model, and accidentally even scored a hit. Either no damage at all, or the earlier two points actually came from this attack.
Excruciatingly carefully I measured that I would be able to get Deneghra to spray the Venger dead, and then Reposition away from Judicator's charge distance.
Plan was all good, but execution was not. I had written a mental note myself to move Ogrun Bokur out of Deneghra's escape lane, but you can already guess what happened.
"You are safe right next to me, Deneghra, my liege, my generous client!"
"Uh, yeah, whatever. Just move a little so there is no reason for you to protect me at all, you know."
"NONE SHALL PASS!"
Then I pretty much had to run everything I still had left to activate to block Judicator's charge.
Turn 4 Deneghra didn't die thanks to valiant sacrifices made by my troops, but the game was lost anyway. All but Maelovus and Tremulus, Necrotech, Warwitch Siren and Bloat Thrall and Harrower died.
I wanted to take Judicator down with me at least, perhaps some miracle might happen and Deneghra would survive if the P+S gazillion colossal would go down.
So, Deneghra used her feat and spammed Mortality all over the place. And true to her traditions that she seems to hold in high esteem, she missed Mortality at least three times when needing 5+ to hit.
Anyway, then she charged Judicator and mauled it with all but three focus points.
Necrotech repaired Harrower with a LOT of spare parts (shame you can use only one at a time...)
Harrower then charged, but didn't wreck Judicator.
Warwitch Siren attempted to spray Judicator and did some odd points of damage.
Then Bloat Thrall took a free strike and exploded, killing a couple of Idrians. But not getting to land a shot at Judicator.
I suppose a miracle could have happened if Judicator would have died. After all, out of the six or so Idrians that charged Deneghra, four missed. But nope, the witch was dead. Once more.
My list was:
Deneghra, the Soul Weaver
- Corruptor
- Defiler
- Harrower
- Nightmare
- Nightwretch
Withershadow CombineBloat Thrall
Machine Wraith
Necrotech
Ogrun Bokur
2x Pistol Wraith
Soul Trapper
Warwitch Siren
Opponent had:
The High Reclaimer
- Judicator
Choir of Menoth (min)
Exemplar Vengers (max)
Idrian Skirmishers (max) + Command Attachment
2x Knights Exemplar
Hierophant
Rhupert Carvolo, Piper of Ord
Vassal Mechanik
Wrack
Scenario was Take & Hold and Protectorate started game. For some reason the picture quality is even more atrocious than it has been these days.
Anyway. Opponent was juggling Hand of Fate throughout the game like a pro. I had Grave Wind on Deneghra. Nightmare had Judicator for it's Prey target, and Corruptor was the choice of Idrians.
Opponent had uneventful turn 2, when all shots from Judicator either did no damage or deviated off, and even Idrians managed to miss their RAT 11 shot against Defiler. A Venger charged Deneghra and dealt eleven points or something, which was dropped to six by expending a focus point.
My next turn wasn't all that grand either, when opponent was passing Tough rolls on Idrians way too often. Deneghra even missed Mortality on them. But I did get four Idrians and one Venger. Necrotech repaired Deneghra. I was quite alarmed by the Venger attack on Deneghra, so I crammed as many models in front of Deneghra as possible to protect her.
Turn 3 wasn't too bad. Vengers failed at wrecking any of my warjacks, and Idrians got only Soul Trapper and Pistol Wraith.
However, one deviation from Judicator was excessively annoying, when it just managed to clip Admonia a little bit, who received a damage roll of 11, which was just enough to kill her. Boo.
Regardless, I was optimistic.
Maelovus cast Mortality on Vengers after their Battle Driven had worn off. Warwitch Siren seduced a Venger, who galloped right next to a gathering of two other Vengers - all of which were killed from a Thresher attack by Harrower. Quick Work shot tried to kill the last Venger who was sitting in a trench. Attack missed, but deviation still gave POW 6 damage roll, which resulted in two points of damage - unless I forget what Pistol Wraith rolled. It tried to come and finish the cavalry model, and accidentally even scored a hit. Either no damage at all, or the earlier two points actually came from this attack.
Excruciatingly carefully I measured that I would be able to get Deneghra to spray the Venger dead, and then Reposition away from Judicator's charge distance.
Plan was all good, but execution was not. I had written a mental note myself to move Ogrun Bokur out of Deneghra's escape lane, but you can already guess what happened.
"You are safe right next to me, Deneghra, my liege, my generous client!"
"Uh, yeah, whatever. Just move a little so there is no reason for you to protect me at all, you know."
"NONE SHALL PASS!"
Then I pretty much had to run everything I still had left to activate to block Judicator's charge.
Turn 4 Deneghra didn't die thanks to valiant sacrifices made by my troops, but the game was lost anyway. All but Maelovus and Tremulus, Necrotech, Warwitch Siren and Bloat Thrall and Harrower died.
I wanted to take Judicator down with me at least, perhaps some miracle might happen and Deneghra would survive if the P+S gazillion colossal would go down.
So, Deneghra used her feat and spammed Mortality all over the place. And true to her traditions that she seems to hold in high esteem, she missed Mortality at least three times when needing 5+ to hit.
Anyway, then she charged Judicator and mauled it with all but three focus points.
Necrotech repaired Harrower with a LOT of spare parts (shame you can use only one at a time...)
Harrower then charged, but didn't wreck Judicator.
Warwitch Siren attempted to spray Judicator and did some odd points of damage.
Then Bloat Thrall took a free strike and exploded, killing a couple of Idrians. But not getting to land a shot at Judicator.
I suppose a miracle could have happened if Judicator would have died. After all, out of the six or so Idrians that charged Deneghra, four missed. But nope, the witch was dead. Once more.
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