Saturday, July 23, 2016

Frostgrave campaign game fourteen

Oh dear, it's been over a week since this game was played. July can be so busy sometimes.

So, this game was the last game of Thaw of the Lich Lord campaign. My circus folk were attacking the floating island of the Lich Lord together with Sigilist warband.

I took a picture of the board before deployment was made. There's a lot enemies around for sure, so fighting against each other wasn't definitely main priority between warbands.

Quite a few enemies went against Sigilist warband. I almost felt sorry for the guys, but at that point I didn't know better...

Surely there was the Lich Lord disguised as an Armored Skeleton that attacked my warband. At best that skeleton was surrounded by three soldiers of mine. And yet - that Armored Skeleton took down Barbarian, Apothecary and Rangifer plus dealt the Wounded status on my Captain. Well, okay, I don't remember exactly if that skeleton dealt the finishing blow on each of these soldiers, but without exaggerating Apothecary, Barbarian and Captain suffered their fate against that Armored Skeleton from hell.

Lich Lord's minions weren't exactly easy on the Sigilists either. I guess the amount of rolls of 20-19 and 1-2 were at least very close to the average. It just happened so that NPC's took all the maximum values...

Next one Wraith Knight started to close in against each warband. The one who got against my circus proved to be an annoying nuisance that Jack (my wizard) had to eventually come and butcher up with his Fight +10 against undeads.

Though my Wraith Knight dragged fight for several combats, I must say Sigilists took the harder Knight this time. I think opponent had stacked something like +11 or +12 for his wizard and yet the Wraith Knight killed the Sigilist wizard with just one attack. After that other sigilists fell to it's blade, too.

It started to look like Lich Lord might be the winner here.

I had been advancing closer to Lich Lord under Fog spells. Opponent had cast Draining Word on Elemental Bolt and had tried to pepper the Lich with missile fire. The archers and/or crossbows removed Elemental Shield from Lich and caused five damage points in.

Lich Lord's performance started to look very, very suspicious when it had already failed to cast spells so many times that it had taken three damage points in from miscasts only. What was this guy? An Armored Skeleton in fancy clothing?

Sigilists eventually succeeded to take down the Wraith Knight. Jack had taken whipped himself into a maniacal rage (Fleet Feet, Possess, Leap spells, everything...) and was rapidly getting close to Lich Lord. He really wanted to challenge the Lich in melee.

One dream came true when he did exactly that.

And, uhm.

If there was any question about the real Lich Lord, they all vanished now. Lich Lord died to just one hit.

The untrustworthy circus folk robbed five treasures out of the eight present in this scenario.

My apprentice had been injured at some point, had a movement value of 5 and was stuck in difficult terrain. There were only three turn left to escape when Adon the Apprentice finally got out.

Sigilist wizard rolled "1" on the injury chart and, well, died. That was pretty critical 20 that had been rolled, seems like.

Well. We'll see if these warbands continue their existence beyond this Thaw of the Lich Lord. Not in any organised way at least for sure.

However, if Jack ever continues his exploits, I still kept the details about the campaign as detailed as possible:


Jack Saturn is level 45 with 4570 experience.
He has levelled fight by +3, Will by +4*, and health by +6.
Fleet Feet spell has been improved by +6*, Elemental Ball by +4*, Leap by +2, Possess by +2*, Spell Eater by +2*, Imp by +1 and Fog by +3.
He has learned Plague of Insects, which has been improved by +3.
He has learned the Reveal Secret spell, which has been improved by +1.
He has learned Willpower spell, which has been improved by +2.
He has learned Plane Walk spell.
He has learned Planar Tear spell*
He has learned Bind Demon spell*

Home base is Inn with Crystal Ball, Sarcophagus of Healing, Carrier Pigeons (+2 gold) and Kennels
Reputation: (personal) Death of Lich Lord

Vault has Magical two handed weapon (+1 damage modifier), 2x Sword of Undead Slaying, Magical bow (+2 damage modifier), Club of Battering, Hand Weapon (+1 Fight)
Amulet of the Ghoul King
Book of Rangifer
Ring of Power (1)
Eyes of Amoto
Fire Heart Gemstone
Horn of Hellfire
Grimoire: Poison Dart, Control Construct, Furious Quill, Enchant Weapon, Shield, Miraculous Cure, bought: Planar Tear
Grimoire of Lichdom
Quiver of the Soul Seeker
Scroll of Planar Tear
Ivory Scroll (Familiar)
Ring of Slow Fall
Boots of Leaping
Unbreakable Orb
Robes of Arrow Turning
Gloves of Casting

Unspent gold: 181.

Warband roster is worth 1520 gold (level 45 apprentice is 650) and includes:
Apprentice has Smashed Leg
2x Treasure Hunter
(miss next game) Bard
War Hound
Captain: Stat increase: +1 Move (cost so far: 185 gold), leather armor, sword of undead slaying and dagger, Amulet of the Ghoul King, 150 experience
- Tricks of the trade: Sprint, Furious Attack (+3F before attack rolls are made)

No comments:

Post a Comment