Thursday, December 17, 2015

Frostgrave campaign game five

Last Monday I played a fifth campaign game of Frostgrave.

It was the second scenario from campaign book Thaw of the Lich Lord.

Second scenario, where there is a frozen river flowing through two of the board edges, was problematic to modify to a multi-player scenario so we just played it as 1v1 game. My opponent was the necromancer team.

A non-player controlled wizard would appear from the shipwreck on the creature phase of turn three.

There were only two treasure tokens per player. The NPC wizard would be carrying a special treasure that's worth two rolls on the Thaw of the Lich Lord treasure table.

The four regular treasure tokens were placed in a loose square, so it looked pretty much 2-2 situation. At least treasures #3 and #4 were pretty much out of my reach. Treasure #1 was a slight race. Struggle would have been real if my Treasure Hunter, who had had Fleet Feet cast upon him, would have been taken out of game by stray arrows shot by enemy archers. Luckily this was not the case - he was taken down to five hit points instead. But, as it happened, the archer did not kill or injure him and I won the initiative on round three. Treasure Hunter had picked up the treasure on soldier phase of round two. A costly Leap was cast upon the Treasure Hunter, and the treasure was all but secured.

I returned the favour around treasure #4 when my marksman was able to shoot some kind of enemy warrior down to injured status while he was carrying the treasure - but killing shot never came.

Honourable mention goes to the slippery ice itself that caused enough damage to actually kill a model, had they been inflicted only one soldier.

But now the challenge was pretty much all about the NPC wizard, who emerged from the left side of the shipwreck. A well timed accidental finger is pointing pretty much directly to the NPC wizard. That guy put up a pretty good fight, surviving multiple crossbow bolts and rounds of melee combat. Who knows... perhaps he could have escaped the scene with Lich Lord's precious treasure if the most notorious killer of all engaged him. I'm not talking about the Possessed barbarian who was scaring off the enemy knight. I'm talking about the war hound.

Once the enemy infantryman was dead, opponent thought it to be of his best interest to retreat. He only had his wizard there and a knight with only one hit point plus some ranged weaponry in the distance. I had quite a few models piling in, but I'd like to think it was the war hound who scared the enemy necromancer. Since both of us had been casting Leap for quite many times, the special treasure token was last token on board. Crossbowman picked it up and he Leaped away from the closest table edge, ending in favour of Cruor et Caedis.

I rolled Book of Rangifer and Eyes of Amoto from the Lich Lord treasure table, and a little money and potions from regular treasures. Total experience acquired was 305, which translated into three levels. Jack improved his knowledge on Reveal Secret, Fleet feet and Imp spells.

I wanted to take my first step towards achieving Ascendence, so I sold one of the more interesting potions I had got: Demon in the Bottle. It was worth one hundred gold coins when sold back to the market, and I didn't want Jack to end up without any pocket money in his coffers.

So. I bought a grimoire of Plague of Insects as well as kennels to the headquarters.



So here's the more detailed roster I try to keep updated as accurately as possible:

Jack Saturn is level 16 with 1615 experience.
He has levelled fight by +2 and health by +2.
Fleet Feet spell has been improved by +4, Elemental Ball by +1, Leap by +1, Possess by +1, Imp by +1 and Fog by +2.
He has learned the Reveal Secret spell, which has been improved by +1.

Home base is Inn with Sarcophagus of Healing and Kennels

Vault has Magical two handed weapon (+1 damage modifier) and Sword of Undead Slaying
Book of Rangifer
Eyes of Amoto
Grimoire: Poison Dart, Control Construct, Willpower, Furious Quill
Bought Grimoire: Plague of Insects
Scroll of Planar Tear.
Potions of Invulnerability, Teleport and Healing

Total gold that has been collected is 1470, unspent gold is 100.

Warband roster is worth 1230 gold (level 16 apprentice is 360) and includes:
Barbarian (with the two handed weapon from vault)
Marksman
Crossbowman
Thug
2x Treasure Hunter
Apothecary
Bard
2x War Hound

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