Second game in an ongoing Frostgrave campaign was against Sigilist warband.
I almost forgot to take pictures in this game, and first one is where enemy Treasure Hunter is closing in on my apprentice Adon. Adon has already suffered damage so he's at five health left. One more, and he'd get injured penalties.
Well, more likely the treasure hunter was after treasure token being carried by my thief.
To the second picture I have placed the vague locations of all treasure tokens.
Since I have such a speedy warband, I thought I might be able to get all four treasure tokens I've numbered. One and two were almost too easy (though not as easy as one token in the Sigilist deployment side) to get. The thief in the first picture is carrying #3, so there was some contesting there.
Treasure token number four was high there on top of the ruin. I thought that using Leap snatching it would prove to be no problem. It would take quite a many turn for Sigilists to get their (relatively) slow troops there. But I had been rejoicing too early - a random arrow or bone dart dealt enough damage to my thug who had leaped up to cause injury.
Crossbowman might have leaped to the treasure next, but I needed him elsewhere. The treasure hunter had injured the only thug I had protecting Adon. To get a more equal standing, the crossbowman rushed in to help and support. Adon summoned an imp to tie up enemy archer.
While the barbarian, Jack and a war hound were able to dispatch warriors who had been sent against them, a bone dart dealt killing blow to the barbarian. Now I only had a possessed war hound, who would not be able to carry treasure. Enemy had already brought a treasure hunter up to treasure #4. If Jack would not have already empowered so many spells, I might have been crazy enough to try and re-take the treasure with my wizard. But he had too little health left, and my possessed war hound also died somewhere, somehow.
Adon had leaped to safety from the scary treasure huntes, and suddenly Jack was absolutely all alone on the field.
He danced a little and leaped 20 additional experience points. I could have used routing house rule, but I chose not to as in this situation it felt almost like abusing it - opponent would get less experience points from treasures his models were carrying.
In the end the result was the same, since Jack could escape before any of the treasure carriers from Sigilists had walked off the board.
So this time I'll write the complete warband roster here, as I don't have to try to remember things. I can just check my sheets.
By now Jack is level 5 with 545 experience.
He has leveled fight by +1 and health by +1.
Fleet Feet spell has been improved by +2 and Fog by +1.
Home base is Inn with Sarcophagus of Healing
Vault has Magical two handed weapon (+1 damage modifier), Grimoire: Reveal Secret and scrolls of Imp and Planar Tear.
Total gold that has been collected is 670, unspent gold is 160.
Warband roster is worth 750 gold (level 5 apprentice is 250) and includes:
Barbarian (with the two handed weapon from vault)
Crossbowman
Archer
Thug
2x Treasure Hunter
Apothecary
2x War Hound
In my background story for this warband, the chapter that relates to events in this game is just below, or here.
No comments:
Post a Comment