Last Saturday I played a 35 point warmachine game.
My list was:
Krueger the Stormlord
- Riphorn Satyr
- Scarsfell Griffon
- Gorax
Druids of Orboros
Maximum unit of Wolves of Orboros + Unit Attachment
Shifting Stones + Stone Keeper
Blackclad Wayfarer
2x Gallows Grove
Opponent had:
Lich Lord Asphyxious
- Desecrator
- Nightwretch
Maximum unit of Bane Knights
Minimum unit of Bile Thralls
Withershadow Combine
Bane Lord Tartarus
Skarlock
Warwitch Siren
Scenario was Recon. Circle started and first picture is from the end of Circle turn 2. Looking back now at the pictures makes it easy to see one of my greatest mistakes during game.
Instead of moving in one big blob of dissolving fleshy tissue, I should have split up my troops. Now it was all too easy for opponent to block the advance of pretty much all of my one wound infantry. By splitting up I would still have had one major part of my troops blocked off, but perhaps not 100% of them. Oh well.
Counter Magic was blocking any nasty Excarnate tricks. Perhaps that was one of the reasons I chose to advance in one giant ball of meat - I didn't want any extra Bile Thralls on the board.
Turn 2 Desecrator landed a direct hit against Blackclad Wayfarer. Nightwretch also walked close by to shoot at things, but I forget where the shot landed. All in all Cryx just advanced behind the clouds.
Turn 3 Nightwretch was mauled into a wreck by Riphorn Satyr. Next Krueger advances to middle of the board, shoots a couple of Lightning Storms and a lightning bolt from his stick, and uses feat. Using Krueger's feat this cinematically is always a great pleasure, though there are some risks involved if enemy has units with Vengeance and ranged weaponry available. Of course I could have negated threat from Desecrator with Storm wall (spell, mind you) but wasting three Fury just for one pesky AoE shot seemed like a waste...
Anyway. So far so good.
Cryx turn 3 thralls struggle to get within striking distance. Desecrator scores a lucky hit against Scarsfell Griffon, and one of the Bane Knights also take a swing against it. Mind and Spirit branches break down. That was just about all.
Circle turn 4 I feel like I got strong enough position to throw the game. Sorry, I mean to take carefully weighed and meticulously balanced risks. Initially I had wanted to teleport Riphorn Satyr to place I've marked with a red star, but there wasn't enough space. I opted to take out Tartarus and Maelovus instead, then.
Then Gorax dislodged Scarsfell Griffon from melee and forced Primal on it. The rest of Circle tried to remove Bane Knights as much as possible, and did respectable job in doing that. Only three (3) remained.
Then I completely forgot that Scarsfell Griffon had lost two branches. Without healing (druids could have also done that, by the way...) the Griffon charged to Desecrator. Charge was free because my objective was Fuel Cache. I had kind of relied that Griffon would have broken at least something from the helljack, but without Mind and Spirit that proved to be too much of a challenge.
Cryx turn 4 Asphyxious and Withershadow Combine kill Riphorn Satyr, and Scarsfell Griffon fell like a lousy duck to deep fryer. Those were to be expected, all things considered. But I did not account for two Bane Knights to kill Gorax with a couple of swings. So I just all of my warbeasts. That just happened.
Circle turn 5 I just tried to scramble some sort of an unorganised assassination. Asphyxious was in Caustic Mist template, but he had no focus. I tried to score a critical knockdown with everything I got (even Stone Keeper!) but the only model that actually hit Asphyxious was Krueger himself, and that was with second attempt.
Druids of Orboros had over-enthusiastically even blocked lane for one or two Wolves of Orboros to charge Asphyxious, so the game was pretty much done.
Krueger was put out of his misery like a disfigured puppy with fatal heart condition. Two Bane Knights and a Bile Thrall purge was all that was needed. Poor Asphyxious didn't even get a chance to use Spectral Legion.
Though I wonder what kind of a monster euthanasises a puppy with corrosive fluids and ghostly halberds.
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