Tuesday, September 10, 2013

Has it been a week already?

Yeah, looks like.

Exactly a week ago I played two games of Warmachine.

First game was against Khador, and it was a 35 point game.

I played with Circle of Orboros after a while.

My list was:

Kaya the Wildborne
- Warpwolf Stalker
- Gnarlhorn Satyr
- Scarsfell Griffon
- Gorax

Tharn Bloodweavers
Druid Wilder
Blackclad Wayfarer
Lord of the Feast

Opponent had:

Epic Irusk
- Juggernaut

Maximum unit of Assault Kommandos + at least 1 flame thrower
Minimum unit of Kayazy Assassins + Underboss
2x Winter Guard Mortar Crew
Epic Eiryss
Gorman diWulfe
+1 point I can't figure out.

Circle got to start the game. Megalith and Wurmwood act as objective markers for scenario, which was Incoming from Steamroller 2013. First picture is taken from the end of Khadoran first turn.

Eiryss had ran to block any crazy shenanigans Lord of the Feast would try to pull off. Gnarlhorn Satyr tried to counter-slam the elf away, but without a boost her amazing Defense was too much.

Kaya had cast Occultation on her, since the threat of a succesful hit from winter guard mortar was rather discouraging...

Then it looks like I've skipped one whole round from taking pictures. Anyway, what happened on Circle's turn: Warpwolf Stalker came to smash Eiryss and finally succeeded. Even with Kaya's Pack Hunter special ability didn't give guaranteed hits on Eiryss. But she was gone at last and with remaining two Fury Stalker put Lightning Strike on Lord of the Feast.

Lord of the Feast advanced and threw the raven to Juggernaut. A hit was scored, and Lord killed two or three Assault Kommandos and sprinted right next to mortars.

Army itself advanced in midfield so I'd be able to bring whole army to either zone, if needed.

But then it was opponents turn. It took lots of manpower to dislodge Lord of the Feast. Assault Kommandos, Gorman diWulfe and Irusk himself spent their activations in getting rid of him. I think Gorman had failed its command check, when Lord of the Feast sprinted next to mortars.

Then mortars take a couple of hits on Gorax... if memory serves, at least one of them scored a direct hit, and encouraged by that Kayazy Assassins charged all over the map, trying to kill Gorax. The warbeast was left alive with 1-3 damage boxes due to slightly less than average rolls. One assassin that got a charge off to Scarsfell Griffon missed. The other assassin had just ran to give gang bonuses.

On Circle's next turn I started wondering if I could actually try to win by scenario. I decided to try, because I would fairly surely lose any attrition game, because Battle Lust would turn even mortar crew a melee threat capable of destroying my warbeasts.

So, first Warpwolf Stalker started bashing Kayazy Assassins. Then Druid Wilder did a full advance and cast Gnarlhorns own animus on the beast itself. Satyr then charged objective (since it was first players third turn) and it was just within 11" charge range with only half an inch to spare. There was very little room for wiggle for Gnarlhorn to charge and stay within Kaya's control range. However, it succeeded and with last possible attack Gnarlhorn managed to break the objective.

Then Scarsfell Griffon casts its own animus and flies past Kayazy Assassins.

Finally Kaya activates, advances, heals Gorax, uses her feat and teleports to Griffon. And now she dominated the enemy zone. After this move Gnarlhorn was way out of control range, but the beast would be dead meat anyway.

Opponent plays pretty good turn next, where Irusk cast Tactical Supremacy on himself and charged around and used his feat. Feat caught all but Bloodweavers inside.

When my turn began again, there were four enemy models on enemy control zone and five models in my friendly zone. By dominating either of these I would win by scenario. So, Scarsfell Griffon started beaking Kayazy Assassins that were tying up Kaya. Oh my, this is horrible, I just realised... Kayazy Assassins engaging Kaya? This is such a bad play on words, I know...

Anyway, Griffon manages to destroy the two happy campers thanks to Pack Hunters. Kaya then advances 5" and with Reach on her weapon she manages to engage both remaining enemy models in the zone. The question would be, however, if MAT 6 and 6 Fury would be enough to kill Gorman diWulfe and Kommando Flamethrower?

Yes, it was. But it was far from easy, and if she had missed the last boosted attack against Kommando Flamethrower, the game would have most probably had a very different ending. But here and now, Kaya won by scenario.

I think I'll actually write the second game a bit later, I'm getting tired.

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