A friend visited over, and since it had been almost a year since our last Kingdom Death campaign found it's conclusion, we started a new one.
Prologue went fine-ish. One survivor died, the permanent strength survivor survived, no crippling severe injuries.
Settlement phase, however, was phenomenal.
Moly, the dead survivor from prologue, was commemorated in the name of the settlement, which was from then on called The Moly Land.
Prologue rewards included two love juices, and starting population was thirteen. After the very first moment of intimacy between people of the settlement, Xenia was born. Raised as a stark raving warrior, she was to be the future leader and hero of the Moly Land.
I suppose survived considered Xenia stark raving, because she was always talking about this utterly weird nonsense concept - death. Only three prologue survivors had witnessed death, and one of them was ogling the lantern hoard without talking to anyone.
So it was easy for the settlement to Accept Darkness as their society principle. And that was when Xenia really got more fuel for her fire, when she became the Orator of Death. She was adamant on enlightening the settlement on matters of death and dying.
Settlement developed Symposium.
Lantern Year 1: Xenia and a bunch of others hunted for level 1 White Lion. Bone Dagger and Bone Darts were the only weapons on top of Founding Stones. No wonder, then, that survivors were absolutely useless in attacking the beast. Fortunately White Lion didn't fare much better. It took a while, but eventually White Lion kicked the bucket.
Rewards were utterly useless, though. At least settlement was able to develop Catgut Bow and some more rawhide armor pieces. Settlement developed Paint.
Gorm Climate forced hunters to skip next hunt, so Xenia was out when Moly Land set out to hunt for Gorm.
Lantern Year 2: Open Maw Gorm level 1
We actually felt compassion for the Gorm. Its performance was so, so pitiful that it felt wrong to kill the giant baby headed beast. The beast just kept body-checking everyone and even missed most of those attacks.
Once again survivors got a bunch of Love Juice. However, they were not used as Senaus, one of the prologue survivors, had become Matchmaker. Instead, after some Gormchymy settlement managed to snatch Wisdom Potion from abstinence.
Since returning survivors were again denied further hunt, settlement bloated the innovation deck with Hovel so they'd not have to suffer that result again.
Lantern Year 3: Dark Dentist: Gorm level 1
Xenia leads her second hunting party, this time against Gorm. And while the showdown went rather well up until the last quarter of it, this showdown was the first time Xenia used the Orator of Death ability. That was a bad omen. Bad, bad omen. Because then a reaction caused Gorm to attack Xenia, deal a double hit which were none other than the dreaded double head.
Well, she had Tough, so at least she had a pretty good chance of surviving with a 4+, with a re-roll?
Nope. With her last words she encouraged the remaining survivors by telling them that this, this is the real meaning of death - while being decapitated by Gorm.
Gorm was put down, and Moly Land celebrated with death principle.
Lantern Year 4: Acid Storm
Year three was the last we got the time to play this time around.
A quick list of development of Moly Land:
Innovation:
Language, Symposium, Paint, Hovel, Ammonia, Nigredo, Albedo
Locations:
Lantern Hoard, Skinnery, Organ Grinder, Bone Smith, Catarium, Gormery, Gormchymist
Principles:
Survival of the Fittest, Graves, Accept Darkness
Gear:
4x Cloth, 3x Founding Stone
Stone Noses
Bone Darts, Bone Dagger
Lucky Charm
Catgut Bow
Acid Tooth Dagger, Wisdom Potion
Rawhide Head, Vest, Gloves, Boots
Bandages
Resource:
3x Broken Lantern
Scrap
???
Perfect Bone
Acid Gland
Stout Heart
Handed Skull
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