Carrion Tanuki
Mortimer
Keepside Strangers
White Rabbit Company
Mourner with Grave Spirit Touch
3x Rotten Belle
Dead Dandy
Samael Hopkins
Witchling Thrall with Lead Lined Coat
Witchling Thrall
Personal blog, I guess. Writing down something from every board and miniatures game I've played, to keep a record to satisfy my statistics freak tendencies. Right click + open pictures for larger viewing.
Visited some friends in Vaasa, which meant a round of Arkham Horror, 3rd edition.
Scenario was Silence of Tsathoggua.
Investigators we had were Jenny Barnes the dilettante, Wendy Adams the urchin, Mark Harrigan the soldier and Stella Clark, letter carrier.
Investigators had a smashing success in their first few turns. In fact, two clues were found in the very first round. Stella bought shotgun with money from Jenny, and deliverer Mark to fight some monsters. As expected, he removed those with zero effort.
Same could not be said about the dilettante, who rolled and re-rolled a total of nine dice, but scoring only a single point of damage to grasping fungus.
Really early there an anomaly emerged in Riverdown district, but investigators were able to normalize things in just one round, too.
It all seemed... too easy.
However... Jenny started getting spammed by Lore checks with her mighty lore of 1, and despite focusing and re-rolls other players managed to pick only one doom token from the board at a time. Letter carrier became Tainted. Harrigan was more than adept at beating down monsters, but then again, that's all that he did. And that did not count too much for the scenario victory, except for when he shot down the elite Dhole that had been experimented upon, almost wrecking Corpse Picker on the same turn.
For the longest of time only one Clue token was on the scenario sheet, while doom tokens kept popping up in there. Even Jenny had managed to pick up clues and had two in her possession, but did not succeed in planting even one of them on scenario sheet after six dice worth of rolls. I sure felt useful with my character.
After the letter carrier punched a street kid, clues started dripping where they should, and a new wing was opened in the science building to test the found Mi-Go stuff. Unfortunately, a street was eaten off the city by a gigantic maw. So investigators were in a bit of a hurry.
And soon enough, Tsathoggua awakened as investigators were unable to stop the amount of doom spiraling out of control.
What struck me as a bit odd was how easy it was to stop Tsathoggua from gobbling up the city - although we did have perfect investigator for that, Stella, who was able to add a success by spending a focus point. Which meant that converting clue tokens into stops cost only one clue from scenario sheet.
Anyway, we were a bit unprepared as the awakening happened so unexpectedly. This left into drastic measures. Harrigan had the Mi-Go brain box thing, so Jenny gave Harrigan her determination to find Isabella as well as her glamorous dress. Next, Harrigan absorbed Wendy's talents and personality, and most importantly, a lucky cigar case.
So, two investigators were robbed of their personalities and Harrigan, in his new fancy dress and brandishing a shotgun, went to shoot Tsathoggua for a bit.
A Dhole had spawned in the same district as science building, and Stella had enough health to survive for two rounds, so there was somewhat of a limit. However, first round of attacks dealt twelve damage in to Tsathoggua. That's an impressive number of wounds for seven dice worth of attacks. Combined with automatic damage from tokens on scenario sheet, this meant the big bad evil had just four health left after first attack.
Robbed of her personality Jenny, as a final act of defiance, tried to kill steal Tsathoggua with Astral Projection. Well, that amounted only to one extra damage.
Next turn.
Before Harrigan activates, Jenny tries to kill-steal the beast again with Astral Projection. She had three re-rolls at her possession, so she just might do that! Alas, two extra damage was the best she could do.
But then Wendy, the other robbed investigator, announced she would intervene in my kill-steal attempt. And there it was, two extra successes. So, that just happened. Kill-stealer got kill-stealed.
A 50 point game of Warmachine over War Table.
My list:
Oriax the soul Slaver
-Molok
-Ravener
Assault Reavers & Standard
Gnashers
Halexus the Warlord
Opponent had:
Khador Winter Korps
-Great Bear with Slam, Heavy Cannon and Blasting Fist
-2x Dire Wolves with Evasive, Ice Hammer and Scrap Saw
Shock Trooper Gunners
Winter Korps Infantry, 2x Auto Cannon, Standard
Winter Korps Infantry, 2x Rocketeer
And what a solo that was.
Khador started. Zahara and both Dire Wolves claimed top-left rectangular zone, while Great Bear, rocketeer unit and Shock Troopers were pushing through a bottleneck in the middle. Autocannon unit was skulking near enemy flag, threatening my rectangular zone with at least contesting.
Halexus claimed my flag, and Assault Reavers were taking cover in craters partly inside the center circular zone. Molok got Inviolable Resolve, and Oriax hid behind the character warjack. Ravener hid in forest, going to score my rectangular zone.
Khador just kept advancing, Zahara and Wolves protected by the forest at left. Oriax had cast Windstorm, so Khador's ranged targets were somewhat limited. Still, the Rocketeer unit lunged forward and started shooting Assault Reavers in craters. They actually killed two of them with direct hits.
Great Bear went contesting circular zone, with Shock Trooper Gunners backing it up. Autocannons went somewhere in between circular zone and my rectangular zone without contesting either. However, they were in a rather well defended spot.
Ravener had easy time collecting points from my rectangular zone. But then I had a decision to make. Should Halexus keep the flag, or go on a rampage?
Why, rampage of course! You don't win games by earning points, now, do you? And surely enough Halexus got his prime target - closely packed infantry formation. He absolutely massacred those, and still had three souls after he was done. Whoa. He was also contesting Khadoran rectangular zone.
Unfortunately I had called Gnashers from ambush. To at least do something with those, they just went to engage Zahara and a Dire Wolf, so opponent might have some trouble clearing the zone entirely.
Assault Reavers picked Shock Trooper Gunners as their next prey, but they managed to kill only two of them.
Oriax used feat and loaded up Ravener and Molok. He also cast Star Crossed, which was completely forgotten about. Oh well... At least Molok set itself on fire and killed two khadoran infantrymen.Gnashers... were just removed. It only took Zahara and Dire Wolf to do that, so one Dire Wolf was free to kill Halexus. It looked all but inevitable when first attack critically froze Halexus. And yet, after Khador passed turn, Halexus was still standing. Those damage rolls were absurd.
Great Bear and last remaining Shock Trooper Gunner only removed three Assault Reavers. Those guys were really pushing their luck. My objective, however, did not do so well after autocannons destroyed it. So, points went even.
Orgoth reprisal was brutal. Those souls really make things happen. Ravener gobbled up three souls, and Oriax made himself incorporeal and charged last remaining contestant from my rectangular zone. Halexus was thawing, while Assault Reaver killed lone Gunner still on the center zone. And Molok, well, that beast tear Great Bear to pieces in just one activation. And because Halexus was still contesting enemy rectangular zone, Orgoth received two point lead.
So, Khador started their fourth turn. Dire Wolf proceeded finally to smash Halexus off the board... and still did not do that. However, that was because of Tough roll. Zahara used enough velocity to lend her axe to Halexus' cerebellum, and the pesky solo was finally over.
Another Dire Wolf had to go to engage center zone and try to wreck Molok with some amazing rolls. While damage was okay, it did not break any systems. Orgoth remained leading by two points.Next, however, Orgoth did a daring operation. Molok used Break Through and walked away from melee with Dire Wolf, engaging enemy rectangular zone. So, it had to destroy Wolf and contest for me to win game this turn.
However, four strength 19 attacks just were not enough to remove a Khadoran heavy even if that heavy was the slightly lighter variant.
Last Assault Reaver activated and decided to lob his harpoon at the heavy that had lost it's movement. It was engaged in melee and had concealment. Essentially Rat 5 vs Def 11. It was a hit, and double sixes came up as the damage roll. That was more than enough to score center zone. Oriax went to enemy flag, while Ravener stayed in my rectangular zone for a 5 point difference for Orgoth.