Saturday, August 3, 2024

You've Changed, Lucas. I don't feel like I know you any more.

 A 50ss game of Malifaux on Vassal.

Strategy: Flank Stuff the Ballots

Schemes: Take Prisoner, Espionage, Outflank, Ensnare, Protected Territory

My list:

Kirai2 & Ikiryo
Kari Zotiko
Jaakuna Ubume
The Ferryman
Lost Love
Goryo
Gwisin with Grave Spirit Touch
Seishin

Pool: 4
Schemes: Espionage, Protected Territory

Opponent had:

Lucas McCabe & Luna
Sidir Alchibal
Desper LaRaux
Jessie Halliday
Rough Rider
Tanuki
2x Ruffian

Pool: 4
Schemes: Take Prisoner (Goryo), Outflank


Turn 1:

Vengeful ghosts were indeed a little afraid of Sidir's machine gun.

Seishin walked Goryo behind a tall building, Goryo then went to bottom-right corner, Lost Love dropped a scheme marker to my left corner, all easily out of range of Sidir. 

But Sidir wasn't in a hurry to activate. Desper went to top-left corner, Ruffian chain ganged Jessie a little forward, swaggered around and concentrated on the meaning of life. Tanuki swore like a sailor, Luna dug up a Phantasmal Mask for Lucas, and I found out I had to commit to... something, I guess. 

Ikiryo carefully walked towards center-left strategy marker and concentrated, somehow thinking she was safe there. No. Jessie took two harpoon shots at the ghost and dragged Ikiryo next to Jessie and an already activated Ruffian.

Kari took only a little walk into a forest clipping through my deployment zone and swirled mists around Jaakuna Ubume. My plan was that if I had to bring someone to be shot at by Sidir's machinations, a concealed Serene Countenance model in cover might be one for the job.

Especially, when Lucas activated and took a double walk, tossed Phantasmal Mask for Sidir and shot Ikiryo down to one health remaining. 

Gwisin walked to offer some hit-taking for Jaakuna and Ferryman, so killing Jaakuna would be impossible this turn. 

Kirai waited so she'd be able to heal whatever damage Sidir would do, but the henchman would just sit there. Ferryman had also activated just to walk behind cover and concentrate, all in fear of The Gun. But activations were traded in such a manner that it looked like Sidir would be the last to activate. Another Ruffian and Rough Rider moved Sidir a bit and closed in on center-right strategy marker.

Kirai had to activate. So she did. She slapped come concealment on Gwisin and The Ferryman, swirled Kari, Seishin and Ferryman around, buyng Masks for herself. Ferryman and Kirai both moved to defy Sidir.

And then, Sidir activated. He looked at the robust defenses I had built and thought, "screw that" and shot Ikiryo dead instead. Uh oh. 


Turn 2:

Ruffian going center-right activated and continued his journey, missed his shots and generally acted like the swaggering fool he was. 

I decided to risk it all, and Kari walked, gave a charge for The Ferryman with silver whistle, and charged Sidir for that no-heal aura. Ferryman clawed Ruffian for four points of damage, Kari tickled Sidir for three. Machine gun was locked away, now. Kind of, at least. 

Luna tried to dig up an artefact for Lucas, but failed at that. 

I decided to walk Goryo to bottom-right strategy marker to place a vote before Rough Rider would get any funny ideas. Lucas dropped Phantasmal Mask for Sidir and charged Kari, but failed to connect hits. 

Sidir tried to whack Kari for a bit, and did so with a fair severe + critical strike. Stone blocked three of those damage away, though, and Sidir who was now at four health reflected on his life choices. So, he disengaged twice to get away from the range of no-healing aura to Juggernaut a couple points back. 

Jaakuna went to place a hazardous aura to center ballots box, getting Sidir inside of it. She also placed a vote.

Tanuki sweared Sidir back to full. Gwisin walked and charged Sidir, but took only a parry to the face. 

Ferryman killed Ruffian and placed a scheme on the centerline. Rough Rider disengaged with Ride With Me and got a funny idea to run and hug Goryo. And since Desper had failed to jump, but used his activation to get to top-left corner and placed a scheme there, it looked awful lot like Outflank.

What escaped me was that it also looked like taking prisoners. 

Lucas had beaten Kari down to four health remaining. There were no immediate threats to the henchman, so Seishin had time to walk Kirai forward. And hoo boy, what an activation Kirai did!

First she healed Kari for a bit, and swirled Gwisin and through Lucas and Sidir. Both of them failed their checks, so an Enslaved Spirit and a Seishin popped up. With her last action she swirled Ferryman to center-right ballot box, and used bonus action to give Lucas adversary. She received Masks off the deck, and was able to try and summon Ikiryo. Despite needing 8+ card, I decided to spend a stone for Crows. And, an Ikiryo it was. Ouch.

Ruffian woke up from his contemplations, chain-ganged Jessie closer to center-left ballot box and charged the now exposed Gwisin. And flipped Red Joker for damage on the first hit, also slowing it. Greedy as he was, he took another focused swing at Gwisin, but scored only a single point of damage and drowned in Jaakuna's aura.

Jessie scored center-left ballots, while Ikiryo reduced Lucas down to four health remaining.

Finally, Lost Love teleported to repositioned Kari and placed a scheme marker for Espionage.

Both players scored strategy, and Resurrectionists got their Espionage. Ten Thunders, though, received both of their schemes for a lead of 3-2.


Turn 3:

Lucas won the initiative, and started warning everybody of the threat of Phantasmal Mask with "Careful, it's cursed!" on Sidir. All three action points went into it, and result was only Enslaved Spirit ended up dead. However, Jaakuna was at three health with four points of injured, Gwisin was still at one health and Ikiryo had two left with Injured +4. 

McCabe also rode away from melee and outside of Kari's aura. So, Kari activated right away and tried to heal  Ikiryo. She failed the check, though, and had to do attempt again, this time with better results. Silver Whistle commanded Ferryman to interact a vote. However, Lucas was left outside of her no-heal aura... for now.

But instead of Tanuki, Sidir activated. With one big strike he killed Ikiryo nonetheless, and also cleaved Gwisin dead. 

Before Def 1 Jaakuna would die to whatever, Kirai activated and healed her for a bit. Only a bit, though, as she had failed the first try. She also pushed Kari to melee with Lucas and swirled off to center line with mask trigger.

Next problem was Luna walking and charging Lost Love, scoring moderate wound. Summoned Seishin charged that-who-was-not-a-good-boy, trying to free Lost Love from the clutches of an overenthusiastic dog. Luna survived, albeit with just a single hit point remaining until Tanuki activated to ruin it all, healing Luna back to two.

That was too much of a threshold to deal with frantic flailing, so Lost Love teleported to Kari, walked and placed a scheme marker for Protected Territory.

Despite Jaakuna having both concealment aand Serene Countenance and even cover to boot, Jessie was able to sink two points of damage in through incorporeal. Red Joker helped in that.

Jaakuna attempted to punish Jessie for that, and indeed brought her down to one health. 

Rough Rider took off from melee with Goryo by kicking some dust. He tried to shoot the ghost and, after Goryo had activated, kicked the dust.

Desper placed a vote and a scheme in top-left corner and leaped off.

Ferryman dropped a scheme and walked closer to action next turn, and a Seishin had gone to engage Sidir to block him from participating in voting process.

Resurrectionists got their territory protected, and both players scored strategy for a 4-4 tie. 


Turn 4:

Turn started with Luna delivering Phantasmal Mask for Lucas, and charging Lost Love again - killing my premium support schemer. My first activation was to remove Jessie with Jaakuna Ubume, put up Drowning Aura and walk into position to cover Lucas, Tanuki and Sidir with hazardous terrain.

For whatever reason this infuriated Tanuki, who charged Jaakuna. That miserable drunkard managed to deal one point of damage in to Jaakuna and four to itself. Well, Jaakuna was now at one health remaining.

Lucas made a gambit to ride away from melee but into the hazardous terrain. He concentrated and struck Jaakuna, but failed to kill. Depressed, Lucas was about to commit suicide in hazardous terrain by taking another melee attack without a plus to his flip against Serene Countenance - and, look at that. Masks and high enough flip to kill Jaakuna. Mask trigger brought Lucas to fulfill his civil duty and put a vote in the ballots.

Kirai walked up, and swirled Kari to kill Tanuki with rams trigger. Idea was that then Kari would be free to walk and place a vote to Ten Thunders deployment ballots. But... Kari Missed. 

Kirai landed adversary on Tanuki, which is proper indeed, but still failed to kill the filthy beast with Sundering. Problem? Perhaps, as Sidir killed Seishin in the middle and placed a vote in the center box, gaining majority there. 

Kari activated an used silver whistle to have Ferryman charge and kill Tanuki, and then she went on to place a vote. 

Ferryman tried to kill Lucas, failing like a champ, but at least it engaged Sidir and Lucas now. 

Meager Seishin killed Luna, and Goryo walked within 1" of a scheme marker... and only later I realized Goryo was prisoner for Ten Thunders' scheme, so he would not be able to score Protected Territory without also giving a point to Lucas. Or that's what I still thought by that time. Turned out the friendly model distance was 3", not 1"... oh well.

Desper took a long run towards ballots box on my side of table. 

Game went 5-5 as both players got strategy.


Turn 5:

Lucas went to remove my scheme marker from centerline and came back to engage both Kirai and Ferryman. Sidir also went to engage Kirai. Line of Sight to Ferryman was also blocked, so it was a tricky situation for Kirai. She had wo walk in Sidir's melee range, then not Black Joker Swirling Spirits for Ferryman and also score Masks... and black joker it was not. And I had masks in hand. 

That enabled both scheme end conditions for me, while wastrels got fourth point in strategy for a 7-6 victory for Kirai.







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