Monday, May 6, 2024

Maurala Epilogue

During friend's visit we finished up our long standing Kingdom Death campaign.

Lantern Year 19 Nemesis Showdown - King's Man level 2 

We brought our A-team of Moldonial, Maxaria, Brix and blue savior Hopeanuoli to smash and blast King's Man beyond recognition.

The plan was executed flawlessly. After first two or three rounds King's Man was mercilessly beaten down to it's knees with over half of its health done as damage. 

But by then, King's Man was really, really pissed off by Moldonial's clumsy but deadly attacks. It decided to show some real skill to this annoying usurper and drew Perfect Thrust after players had got too confident and didn't bother with Rawhide Headband.

And, by chance, Moldonial was standing in just the right spot to receive three severe body injuries. So, our amazing flower powered zombie that had died during Gigalion to first severe roll he had had to make, repeated this pattern of behavior and went down with the first roll.

Oopsie.

Fortunately we still had fair chances, as Maxaria was able to wound with just 2+ even when attacking from King's Man's front. She also had Arithmophilia, so her movement would never drop to zero. Vespertine Bow had decent enough chances of wounding, too, and Hopeanuoli the blue savior had a total of six blue affinities, so had the possibility to inflict three criticals in a row. 

Maxaria, however, took her sweet time in acquiring King's Step and she was not impervious to King's Man's attacks with only total evasion of +2. There was time pressure for sure. 

Hopeanuoli wasted both of his Lucernae attacks. Well, first one did two wounds but didn't do any impactful criticals effects with those - and second Lucernae attack happened when King's Man had knocked Maxaria too far away to reach him even with dash, and with movement of one Brix would not be able to reach even aim range of 9 with Vespertine Bow. Hopeanuoli checked the battle tempo locations and disappeared.

In the end, Brix was not able to hand too many brain traumas from Hymn of Silence, and left Maxaria alone to duel King's Man. It went kind of fine, although Maxaria did get disemboweled after a while. She passed those severe injury rolls admirably, but without bandages there is a strict limit on how many of those you can take even if you somehow dodge rolling 1-2. In the end Maxaria succumbed to Bleed tokens after bringing King's Man down to zero AI cards remaining.


Lantern Year 20 - Clinging Mist

Wow! Clinging Mist! Time to start new settlement, hard mode? Nope, we rolled a seven and Pudge doused himself in urine. 

Just in time to attack the Watcher. We thought it best to end the campaign in style and challenge The Watcher right away, because two full party wipes seemed too much in the long run.

Lantern Year 20 nemesis showdown: The Watcher

Pudge, Oda, Ischmo and Scheppo were to save Maurala from the ultimate existential threat. 

... and were we surprised! We had no serious survivors or great equipment, no twilight sword, nothing. And yet, turn after turn, the four heroic survivors not only survived, but even put a dent in Watcher's lanterns here and there. Thanks to ghost citizens survivors were able to shave almost half of Watcher's health away before first survivor, Vespertine Bow using Scheppo died to blood clot.

Ischmo, who had Rib Blade, lost the will to live after losing Scheppo and was the next to go. But hot damn, The Watcher  had only five health remaining by then! And we still had Counter-weighed Axe online. 

Endless Inhalation had slowly been draining survival points from survivors, not to mention the "lose two survival or die" hit locations. With his last survival points Pudge did a heroic activation by rolling a natural ten with regular attack and natural ten with surge attack, right before Oda died.

Survival-less Pudge with only a few points of insanity against The Watcher who had only three wounds remaining. Stuff of legends! Time for wonders, miracles, even!

Well, it would have certainly been epic to win The Watcher with a population of -24 or so, but it was not to be. 

After six years of sporadic play, last lantern light of Maurala settlement disappeared in a wisp of smoke. 

Monsters slain fought:

Prologue: White Lion level 0
Lantern Year 1: White Lion level 1
Lantern Year 2: White Lion level 1
Lantern Year 3: Screaming Antelope level 1
Lantern Year 4: The Butcher
Lantern Year 5: Manhunter, Gorm level 1
Lantern Year 6: Flower Knight level 1
Lantern Year 7: Gorm level 1
Lantern Year 8: Gorm level 1
Lantern Year 9: King's Man level 1
Lantern Year 10: Manhunter level 2, Flower Knight level 2
Lantern Year 11: The Hand level 1, Sunstalker level 1
Lantern Year 12: Gorm level 1
Lantern Year 13: The Hand level 1
Lantern Year 14: Screaming Antelope level 2
Lantern Year 15: Lonely Tree level 2, Screaming Antelope level 2
Lantern Year 16: Manhunter level 3, Butcher level 2
Lantern Year 17: Screaming Antelope level 3
Lantern Year 18: Gigalion level 3
Lantern Year 19: King's Man level 2
Lantern Year 20: The Watcher

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