Thursday, September 15, 2022

Luma Down

 Lantern Year 19 showdown - King's Man level 2

Defenders of the settlement are Agyruu, Laifuseuskaja, Menoloromias and Hovelina. 

Showdown starts nicely enough when Laifuseuskaja picks +1 permanent evasion right from round two and giving the adversary -1 speed token.

But time is of essence against King's Man, and only Laifuseuskaja is dealing damage reliably. 

So, come fifth turn, three out of four survivors start to lose their mind. Agyruu receives new perspective once Menoloromias uses his re-roll to save our support... and Hovelina and Menoloromias both get danger seizures. I was actually waiting for this for Hovelina since Immortal is starting to be kind of troublesome. So, out of the entire deck, what she receives? Well... what can I say. It appears she's destined to be Immortal.

Even if the survivors were not in real danger, I wanted to make haste as I didn't want to waste Laifuseuskaja's re-roll on saving him from a mere brain trauma. 

In the heat of the moment I just burned out all of Laifuseuskaja's survival points. And there, at the end of sixth round, King's Man was already dead with zero wounds being done by anyone else other than Laifuseuskaja. Yeah, not even one. Not even the last one. So. There we are. Enerva's superior super survivor essentially dead after five showdowns unless I figure out something... Ugh.

Menoloromias had tried to grind himself King's Step and got to four tempo tokens, though. But it was Laifuseuskaja who received the secret fighting art - through gaining Regal Plackart.

Lantern Year 20 - Cracks in the Ground

Settlement finds a Founding Stone, but not after wasting every single re-roll at their disposal apart from that of Laifuseuskaja's. 

Then, settlement finds the threat from beneath the lantern hoard.

Lepuri finally understood the meaning of his encounter with Lamplighter. His lantern was snuffed out so that he could have the strength to venture down - and there he realized that he was, in fact, immortal. Already two immortals in the settlement, though. I hope it's not a case of "there can be only one".

1: Settlement innovates Song of the Brave
2: Laifuseus tells people to make more re-rolls, and that's what Tranch and Nodaanna did. Welcome, Noch. When they do this on their own it doesn't work out as well and Nodaanna dies. Tranch receives Narcissistic disorder... this guy dares to gain Narcissistic disorder when Laifuseuskaja could have saved himself from turning into a King's Man with that...!
3: Noch is baptized in Scarification ritual for Tough fighting art. 
4: Cracks in the Ground cause Hovelina to fail in her training of bow proficiency and gain +1 accuracy instead.
5: Same happens for Menoloromias, except that he gains Strength.
6-7: Scrap Smelting for Iron
8: Unkho dies from inhaling vapors.
9-10: Laifuseuskaja tries some Augury, but nothing comes out of it.
11: Shrine Ritual is success
12: War Room plan is made.

Lantern Year 20 hunt & showdown: Sunstalker level 2

Since I have to save Laifuseuskaja's potential for various upcoming Nemesis fights, I don't have the guts to step up my encounters just yet. Let's see how this one goes first.

Hovelina, Menoloromias, Syllogi and Noch begin the hunt. Noch had to be taken in as I didn't want to lose Hovelina to Knowledge Worm. Turned out I wouldn't have needed Noch in the first place, Hovelina became a necromancer without breaking a sweat.

Hovelina loses her delusions of immortality after seeing cradling skeletons. Dry lands has survivors lose some survival but gain Iron - and then. Madflies. Nope, nope, nope. War Room re-roll is instantly used. I have some real bad experiences with that event... instead, survivors find Corpse which has even a heavier toll on survival levels of the party. 

Mineral gathering gives some damage and broken lantern.

Some survival is regained through multiple path of the brave during Overwhelming Darkness, and even more during Sonorous Rest. 

Last hunt event is Crackling Sunstorm, which guarantees maximum survival for survivors in the end.

Showdown?

Well it starts off rather annoyingly with Sunstalker burping out a bubble and hitting Menoloromias with all four attacks. Then there is trap in the first batch of Necromancer's Eyed hit locations. Syllogi has Double Dash, so he's the one aiming to get some salt mined. 

Hovelina crits twice (gaining priority target in the process) and then Menoloromias attempts to fish out the trap, succeeding. He takes a hit to the head.

With Sunshark Bite coming up next I started to have anxious feeling I wouldn't be able to do this without dreaded severe injuries. Hovelina kept raining death on Sunstalker, dealing criticals left and right. However, one of the crits placed her permanently in darkness. And next I had to pick Prism Dehydration that otherwise would have been pretty much a free turn.

... and then, just as the showdown was starting to get interesting, Sunstalker deflated like a balloon. Even did the same noise. 

Hovelina took a couple of successful volleys against the beast and one mood and two cards on the sun track meant a surprise victory. Fine, I guess?

Lantern Year 21 - Nickname

Hovelina ended up as the Shining Coward of the Antelope. Could have been worse I suppose, that accuracy is always good with clawhead arrow.

Syllogi became Dingle Savior of the Lantern.

Menoloromias is also known as Wise Savior of the Antelope.

Noch is just Dingle Coward of the Lantern.

To my dismay I noticed that I still cannot complete prismatic armor set, as I lack the most common resource from Sunstalker's deck - small sunteeth.

Out of spite settlement then develops Shadow Saliva Shawl and Cycloid Scale Shoes.

Settlement seems to be starved of bone, too, and thus I cannot make beacon shields just yet.

1: Settlement innovated Face Painting as Enerva is low on re-rolls.
2-4: Ain't easy, painting those faces. It took three endeavors to gain +1 on intimacy.
5: Syllogi's matchmaker results in Hunree and Tranaloka making a new baby Hunoka.
6: Settlement makes leather.
7: Menoloromias attempts augury for intimacy - fails, but becomes Tinkerer instead.
8: Menoloromias' insight gave extra endeavor, and Zoronuro tried to do augury, failing just as well.
9: Shrine ritual is success.
10: War Room plan is made.

Then it's last hunt before the terrifying double test of Butcher level 3 and Manhunter level 4 in the same year. I really want that prismatic armor, so Sunstalker it is once again even with exact same team.

Lantern Year 21 hunt & showdown: Sunstalker level 2

Cuddling Skeletons yield the highly coveted small sunteeth. Solar winds give Unconscious Fighter for Syllogi, but also melts monster grease away.

Rotten Faces shave off a few points of survival from each survivor, but at least Trollbird promised to ambush the monster. 

Pickaxe got destroyed while digging for some iron. Remaining events were inconsequential and showdown started with an ambush.

Some annoying reactions failed to make the ambush a game-ending success story, but at least salt was easy to obtain.

In fact, all damage to survivors came from traps and reactions. And survivors getting greedy - when Sunstalker was about to die and trap had been fished out, Menoloromias just surged blindly for the killing blow. Turned out trap was fourth card from the deck. 

Noch had to spend her re-roll to save her life, and Menoloromias had to skip next hunt. But no permanent injuries, thankfully.

Lantern Year 22 - Lights in the Sky

Lights are certainly a blessing. But the continued lack of bones is not. I had hoped I'd get to make Skleaver or Denticle Axe this campaign, but apparently not. Well, at least settlement now has full set of Sunstalker armor.

1: Settlement innovates Saga because of the upcoming fight with level 3+ Manhunter.
2: Face Painting succeeds
3: Syllogi's matchmaker for Hunree and Tranaloka gives settlement Tranaree, but eating love juice afterwards kills Hunree even after a re-roll.
4: Nightmare Training for Menoloromias gives +1 weapon proficiency.
5: Tranaree gains Tough from scarification.
6-8: Auguries that give three intimacies, with four babies born and two parents dead.
9: Luma finally heals her intestinal prolapse with bloodletting. 
10: Voxanius tries to cure his Squamish disorder but fails even with +3 to his roll. 
11: War Room plan is made.
12: Shrine Ritual is success
13: Scarification for Chanial, Gambler's Scar!
14: Scarification for Pheboka, not losing any toes though.

Then is the (possibly) final encounter with Manhunter.

Special Showdown - Manhunter level 4

Laifuseuskaja, Hovelina, Luma and Tranaree defend the settlement.

What a first turn, though!

Tombstone did nothing, but the first AI card was Endless Barrage on Luma. This meant three severe injury rolls, two locations on heavy injury level and one location with only two armor points left. Fortunately severe injuries were light - only three bleed tokens and a -1 movement token.

Laifuseuskaja took a swing at Manhunter and mangled it's groin. Hovelina used clawhead arrow (failed to wound), and then launched a barrage of critical hits. One gave -2 accuracy tokens and +1 damage token for Manhunter, and another gave Manhunter's hat. 

Laifuseuskaja had to patch up Luma a little. Luma was able to score a wound with Sky Harpoon's special rule, which brought total wounds done count to four. Not good.

Necromancer's Eye revealed trap coming right up, too. But there was also this -2 accuracy for gun action persistent injury in the batch, so I played extra carefully for a while, trickling only two wounds in per turn. 

Laifuseuskaja had to take one reaction in that gave random severe with +1 to roll. His shoulder was dislocated, which meant no more Counterweighed Axe for him. But at least he was able to start banging Manhunter with his shield, then. 

After the initial misfortunes damage started piling up on Manhunter. Hovelina who had Transcended Masochist fighting art tried to get Eternal Will from death pit, succeeding at that.

Then Manhunter died. 

Extra strength roll was botched, though. 

But then it is time to go for an actual hunt.

Lantern Year 22 hunt & showdown - Flower Knight level 3

Hovelina, Tranaree, Menoloromias and Zoronuro (who drank the Crimson Vial) begin the quest for the holy flower.

Manstealers ate Zoronuro's genitals away, and survivors skipped spaces until encountering Gracious Aroma from Forest Wants What It Wants.

After the middle space what was left of Zoronuro's genitals is carried off again by the manstealers and then the showdown starts.

Beginning was a bit worrying as the very first attack brought in heavy injury levels for Zoronuro, and I was able to deal only one to two wounds in per turn. Rawhide Headband was offering choices between A Thousand Cuts and Exterminate, so I was quickly in a worse situation I had been with the Sunstalkers and on par to that with Manhunter.

But once Hovelina got within 5+ crit range, she started dealing Laifuseuskaja level of wounds in to the forest knight. Eventually critting on 3+. she emptied Flower Knight resource deck. 

Lantern Year 23 - Murder!

Well. Looks like Otherworldly Luck that Luma received in fight against Manhunter was only otherworldly. Menoloromias murdered her! He must have thought there can be only one spear master, although he still has two points of proficiency to go.

At least murderer wasn't banished, he just went into darkness and came back with delusions of immortality.

Lepuri eats the Lantern Bud and both Warbling Blooms are planted as people.

Settlement develops Beacon Shield and Bone Pickaxe

1: Settlement has to innovate Settlement Watch from a batch of horrible innovations.
2-5: Endeavors at Face Painting to bring bonus to +3.
6: Matchmaker for a baby.
7-13: Auguries for two Intimacies that makes two babies.
14-15: Scarifications for Traalus and Nodanch
16: Settlement makes leather.
17: Settlement builds Stone Circle
18: Shrine ritual is success. 

Now that must have been some sort of record on endeavors. And would have been even more if Zoronuro wouldn't have received Post-Traumatic Stress Disorder from manstealers.

Tinkers, Cooking and Collective Toil started the settlement phase with 10 endeavors. Four more from Lantern Bud and Luma's murder. Insights from five and Bolds from two survivors brought the remaining four endeavors. Although it's a shame that so many were wasted on useless auguries. Out of seven I succeeded twice on a roll of 6+. (Otherworldly Luck + three points in Understanding.)

Next up is Butcher level 3 who shouldn't pose that much of a problem since Laifuseuskaja can still participate. But I'll end this streak of Kingdom Death now, I hope it takes a little less time to continue this campaign than last time.


Enerva settlement


Population 40, Survival limit 13 (manhunter hooch), +4 on depart (+6 vs nemesis) (+3 survival, insanity from Knowledge Worm) +monsterlevel on arrival 


Luma XXX otherworldly luck
Voxanius otherworldly luck XXX
Noctamum XXX
Laifuseuskaja 
Zoronuro XXX otherworldly luck
Konahim XXX
Nodalus, hamstrung XXX
Firbab the First Baby XXX
Lepuri XXX -1 permanent strength from Lamplighter, -1 survival. Dared to investigate beneath lanthern hoard on LY 20, +10 insanity +1 permanent strength and Immortal & Flower Addiction disorders. Ate the Lantern Bud.
Nossos, with Ambidextrous XXX
Kholkho, Burning Focus fighting art. XXX +3 insanity, Anxiety from lost companion.
Chantur XXX +3 insanity, 
Phenial XXX
Agyruu XXX
Tranaloka - found from silk nest XXX, +9 insanity, Vestiphobia, Hemophobia and Secretive from lost companions.
Noram XXX 
Hovelina XXX 
Mallestik XXX
Kholbab XXX
Pheruu XXX
Chanram XXX
Lojuba XXX 
Syllogi XXX
Tranch XXX, +3 insanity and Narcissistic from lost companion.
Noandalus XXX
Menoloromias, saved by Lojuba during Overwhelming Darkness XXX
Firbalus, Blinded via Scarification, +1 courage XXX
Undenial XXX
Noantur, destroyed genitals via scarification. +1 courage. XXX
Kholbea XXX
Noch, +1 courage and Tough from Scarification. XXX
Hunoka XXX
Tranaree, +1 perm. strength, +1 courage, Tough (Has done scarification)
Pheboka, +2xp, +3understanding, +2 courage, +1 perm. accuracy (insight) (Has done scarification)
Phentur +2xp, +3understanding, +2 courage, Mammoth Hunting
Chanial +2xp, +3understanding, +3 courage, , +1 perm. accuracy (insight), +1 luck,  Tough (age) (Has done scarification)
Voegoran Warbling, Flower Addiction (not resolved) (Insight done) Blotted Out (age)
Nagravarkele Warbling,  Flower Addiction (not resolved) (Insight done) +1 accuracy (age)
Traalus +1strength (insight) (bold done) (Blinded from Scarification) Otherworldly Luck (age)
Nodanch +2 accuracy (insight & age) (bold done) (Tough from Scarification)
Lepram, (insight done), Heroic (age)



1x Muscly Gums
1x Shank Bone
Fertility Tentacle

2x Prismatic Gills
1x Shadow ink gland (organ)
2x Cycloid Scales (hide)
3x 1000 year sunstone
1x Salt

1x Bladder
1x Beast Steak
1x Fresh Acanthus
6x Broken Lantern

1x Monster Bone

1x Lonely Ant
1x Web Silk

11x Leather

8x Iron
1x Lichen

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