Saturday, June 4, 2022

Demography


One more Malifaux demo. When will they start to bear fruit? 

Since it was a physical demo, I used 2x2 board again. 

My team

Philip & the Nanny
2x Crooligan
Shikome

And for the opponent:

Sebastian
Flesh Construct
2x Guild Autopsy


Scheme pool for this time around was: Detonate Charges, Assassinate, Deliver a Message and Breakthrough. I dropped Search the ruins because it isn't that good of a scheme on 2x2.

I chose Breakthrough once more, and opponent picked Deliver a Message.

As for strategy I had this tried and tested demo scenario of one victory point for one kill.

First activation on turn 2 had me worrying if game would go too one-sided for the wrong side. Crooligan slapped a Guild Autopsy dead with a red joker. Fortunately this evened out by opponent red jokering that Crooligan dead. Today there were no wet noodles on the menu.

Throughout most of the game Boring Conversation was more than a nuisance - it was annoyance for opponent, as I caught the entire Experimental crew inside the bubble, and opponent had blocked Flesh Construct from easily entering fight that was being fought right on the doorsteps of Experimental deployment zone. 

Sebastian starts stitching up Canine Remains from corpses of both Crooligans and both Guild Autopsies. This almost backfires when Philip & Nanny kills one of the woofies before leaving only a squeaking wheel of the pram behind when Flesh Construct finally manages to haul itself into melee.

Opponent scored only one point from Deliver a Message because of this.

Last activation on fourth turn was Shikome trying to kill an additional Canine Remains, but failing to do that. I had scored three victory points from killing models and one from Breakthrough reveal. Both players were at 4 victory points, so initiative for last turn was pretty much a deciding factor if we'd have a draw. 

Both of us flipped a "1" for initiative.

Experimentals had a better hand and was able to seize initiative. 

Shikome died.

4-5 for Experimental.

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