A 50 soul stones game of Malifaux.
Strategy: Flank Symbols of AuthorityScheme pool: Claim Jump, Outflank, Detonate Charges, Death Beds, Hidden Martyrs
My list:
McMourning with Grave Spirit Touch & Zombie Chihuahua
Dead Rider
Rogue Necromancy
Hanged with Grave Spirit Touch (Martyr)
Nurse
Canine Remains (Martyr)
Stones: 7
Schemes: Death Beds (Ice Pillar), Hidden Martyrs
Opponent had:
Euripides & Primordial Magic
Thoon
The Damned
2x Geryon
2x Bultungin (Martyrs)
Stones: 7
Schemes: Death Beds (Ice Pillar), Hidden Martyrs
Turn 1
Never having played against Euripides, I was scared even if my starting hand was absurdly good. Lowest card I had was 5, and lowest next was 10. I was counting the black joker as red, because I had Hanged hanging around.Zombie Chihuahua, Nurse and Rogue Necromancy were sort of holding the middle, or maybe it was more like that nobody was contesting that area. Except for a ton of Ice Pillars that Euripides had tossed around.
My 50mm bases had hard time moving around various terrain pieces, which kind of ruined some of the mobility I had with Dead Rider. I still managed to Ride With Me Hanged next to the building in the middle. Idea was to charge Bultungin, smack it down to one health with black joker and then kill it with remaining attack. I didn't know it, but that would have been wonderful indeed, since that Bultungin was opponent's martyr.
Euripides had dealt a worrying amount of damage to Rogue Necromancy, Dead Rider and Hanged, but Rogue Necromancy was patched up by Nurse and Hanged regenerated a bit.
Geryon was turned incorporeal by Euripides' totem, and it charged the Hanged inside building, but didn't deal damage. Although that was thanks to soulstones.
Speaking of which, The Damned tried to go skulking somewhere in top-right quarter. Doctor McMourning had to discard my last card (the black joker) to get within charge range of The Damned. And then, without cards in hand, Dr. McMourning killed the enforcer in one activation. This took some stones, though, as he needed critical strikes.
Next Thoon comes and charges Dr. McMourning. And this is when I take a closer look at Thoon's triggers, notably Frozen Trophy. So. This model just needs to score tomes on a successful attack and the defender is gone for good, unless it receives helping hand from another friendly model? Cool. Literally.
Thoon did not succeed, but both players were spending stones as if they were mere pennies. Out of seven available for both, opponent had spent three and me four on first turn alone.
Another Bultungin starts to block path to one strategy symbol next to corner in middle-left, and disheartened Canine Remains wonders if it can ever score that.
Turn 2
What's the worst that could happen?Opponent winning initiative and me drawing a terrible hand? Why... that's exactly what happened.
Before he was even able to activate, McMourning had turned into a frozen trophy with only one action point from Thoon, who then walked to a strategy symbol.
Situation is less than ideal, but I do figure out a way to perhaps free my master.
Nurse charges Zombie Chihuahua and plants some poison into it. Then, she offers the puppy some painkillers which pulls Chihuahua here and there, and lastly the dog is seduced to walk a bit forward. Now, it was within walk & slam distance to the frozen trophy of Dr. McMourning.
Next we see some absurd mental image.
Considering that there is an enormous undead chimera and one of the riders of the apocalypse, plus an eternally doomed undead spirit of a hanged man in the middle challenging both Geryons and Euripides, you might imagine that situation somewhat more pressing than, say, running away from everything just to smack dead a tiny chihuahua. But that's what Euripides did.
Oh well. Doctor won't come online at least this turn, and prospects for that in any of the upcoming turns were looking grim.
Both Geryons succeed in killing the Hanged, and Rogue Necromancy fails to offer them some projectile vomit. At least Hanged manages to kill the Bultungin before perishing.
Dead Rider takes a flight with Canine Remains to hopefully next turn score strategy on the left that now had two ice pillars in front of it.
Both players score Hidden Martyrs, and opponent also gets Death Beds for a score of 1-2 for Neverborn.
Turn 3
Nurse tries to charge Thoon in an attempt to deny scoring a point, but that was unlikely as there were essentially four action points Euripides and Thoon would be able to rain on Nurse and still score strategy. Failed.
Geryon turned incorporeal charged Dead Rider, but doesn't kill - although does give slow for the rider.
But Dead Rider still had everything it needed to Ride With Me on Canine Remains and slam one of the ice pillars. Canine Remains was, in fact, able to score one point.
Rogue Necromancy tries to come and bite Geryon for a bit, but Geryon just heaves it away still within its own melee range - this way Rogue Necromancy would need to waste an action point again to take a shot at it. Scores go 2-3.
Turn 4
We did not play fourth round. In an imaginary wonder land I might have scored two or three points in the last two rounds, although realistically we were looking at one or zero.
Opponent, on the other hand, would have no trouble at all to score at least three points with likely chance of success for four.
Lesson learned. No more offering isolated masters for Thoon.
No comments:
Post a Comment