Strategy: Break the Line, Wedge deployment
Scheme pool: Assassinate, Vendetta, Claim Jump, Catch & Release, Let Them Bleed
My list:
Jack Daw & Lady Ligeia
Montresor
Hans (Vendetta on Serena Bowman)
Hanged (Catch & Release)
3x Guilty
Prospector
Pool: 4
Schemes: Vendetta, Catch & Release
Opponent had:
Dreamer & Lord Chompy Bits
Serena Bowman
Vasilisa (Claim jumpee)
Daydream
Alp
Stitched Together (Vendetta on Prospector)
2x Insidious Madness
Pool: 6
Schemes: Vendetta, Claim Jump
Turn 1:
Opponent has Dreamer, Chompy Bits, Serena, an Alp and Insidious Madness positioned middle-left, contesting two strategy markers. From my side, a Prospector and two Guilty are trying to challenge those markers, perhaps at least lobbing them back to mid-line.
Dreamer summons an Alp and twists Guilty's reality - then Alp removes my closest Guilty from play. A terrible game opening, but at least Hans on a vantage point shot Insidious Madness down to one or two health remaining or so, and Jack Daw managed to land his upgrade on Lord Chompy Bits.
Opponent has Vasilisa, another Insidious Madness, Daydream and Stitched Together positioned mid-right. Only one Guilty was coming at the rightmost strategy marker while Jack Daw, Montresor, Hanged and Lady Ligeia were in a nice blob coming at a strategy marker that only had Insidious Madness around.
Turn 2:
Stitched Together and Guilty start playing football with the rightmost strategy marker. Alp and Prospector might have done the same with leftmost marker had not Prospector been so far from the action. So Neverborn had pretty much secured one victory point.
Summoned Alp engaged Hans, which was horrible news for me and my schemes. Fortunately Jack Daw, Lady Ligeia and Guilty manage to remove that pesky critter and get the Guilty back that it had eaten.
Hans was then quickly becoming my MVP of the match when he shot Insidious Madness and scored Vendetta against Serena Bowman. Summoned Guilty charged Lord Chompy Bits that had tried to punch another Guilty behind forest dead. Obviously these weren't doing much damage to Chompy Bits, and whatever they did, Serena healed up. But Hanged was scoring Catch & Release now.
Insidious Madness on the mid-right closer to middle marker started tossing strategy tossing contest with my 9-point henchman, Montresor.
When Serena had thrown the mid-left closer to middle marker to forest on my side, I had two difficult to remove markers buggering me now.
Neverborn scores strategy, Outcasts score both schemes for 1-2.
Turn 3:
Stitched Together throws strategy marker far-right inside a building, so there went my that flank. Stitched then charged Guilty and they started slapping each other furiously.
Far-left Prospector managed to throw strategy marker back to middle line, and Alp proceeds to attack him instead. Dreamer comes to help, but neither scores a kill.
Lord Chompy Bits tries to chomp Hanged, but doesn't succeed. Hanged then flies past the totem and moves to Daydream that was still hanging near by Neverborn deployment zone.
Hans kills Serena Bowman and deals some damage in to Alp on the left. Both Guiltys in the middle just move and concentrate for a bit as they are afraid of failing terrifying check against Lord Chompy Bits, that would have summoned some nightmares on the table.
Jack Daw walks into forest and gets himself next to Insidious Madness to spread misery throughout the middle. With Drawn to Betrayal he moves Montresor into contact with strategy marker. He then throws the marker and charges Insidious Madness, failing terrifying and bringing an Alp on the table. Alp attacked Montresor, not doing much.
Since situation started to look possibly a bit lethal towards Jack Daw, I ran at least Lady Ligeia to cover Insidious Madness, Alp and Daydream.
Then Insidious Madness uses Scatter, pushing Lady Ligeia, Jack and Montresor. Now Jack was irredeemably separated from my crew. Vasilisa comes to fray and tosses strategy marker back on the middle line.
So that's second victory point for Neverborn from strategy. 2-2.
Turn 4:
Hans shoots Alp dead and damages Vasilisa.
I don't remember if Jack Daw killed Insidious Madness or Alp, but whichever it was, the other one engaged Montresor. The henchman lands a hit and flips enough to deal damage with negative fate modifier. I say jokingly: two severes. And them they were. He was now able to walk into contact with strategy marker.
Vasilisa starts speeding (well, as speedy as you can get with staggered) towards middle board, which raises some suspicions if Claim Jump might be involved.
Stitched Together kills the Guilty and tries to become relevant with the strategy marker mid-right.
Dreamer charges Prospector and kill him with the cricket bat. Then he walks to strategy marker and throws it to my side.
Chompy Bits doesn't do much, but neither do Guiltys. The non-summoned Guilty disengages and comes into contact with a strategy marker, the one that was third on my side.
Score goes 3-2 for Neverborn.
Turn 5:
Jack Daw staggers Stitched Together, and Montresor throws a strategy marker to opponent's side of the board. I had now all but secured myself three points - one from both of my schemes, and this strategy marker. Looking pretty good.
Then, Dreamer activates and comes to display Hans his nightmare - Lord Chompy Bits transferred next to him! Oh wait, Lord is staggered, can't do that... but still, Hans failed his willpower check, which summoned an Alp.
When that Alp was activating, Hans still had around four damage boxes. He just might survive. But nope, not today. There went my point for Vendetta.
When the end phase came, opponent revealed Vendetta with Stiched Together on Prospector.
A tough 4-4 draw.