Had two games of Warmachine. Format was Brawlmachine, and scenario in both games was the new Asteroids.
In first game I had:
Aphyxious the Hellbringer [+24]
- Reaper [11]
- Ripjaw [6]
- Slayer [10]
General Gerlak Slaughterborn [5]
Pistol Wraith [4]
Bane Warriors (min) [8]
- Bane Warrior Officer & Standard [5]
Opponent had:
Commander Coleman Stryker [+30]
- Hammersmith [12]
- Ironclad [12]
- Lancer [8]
Rangers [7]
Stormguard Infantry (min) [9]
With Mobility up, my both heavies enter the rectangular zone. They are greeted by Stormguard that are screening enemy warjacks. Rangers on right are opposed to Bane Warriors, and Black 13th is flanking from left. Pistol Wraith tries to relocate itself away from their magical pistols. Nothing especially fancy.
But then... it seems there are some things I never really learn.
One of them is trying to make an initial opening by pulling an enemy warjack with a harpoon drag.
Feels like that misses 75% of the time.
And now my heavy warjack had only exposed itself to enemy charges. I tried to bring Asphyxious to front and use feat in an attempt to deter opponent from wrecking Reaper, or at least pay a price for doing so.
Ripjaw charges Black 13th and kills their double pistol model.
Stormguards then charge Reaper, and take almost half of its hit boxes away. Ironclad who comes to assist is far less effective, and leaves Reaper standing with cortex and melee arm still functional.
Lancer tries to free Black 13th from Ripjaw, and kind of succeeds. Bonechicken loses its head, meaning it wouldn't hit with free strike even if it rolled a six. Gun mages try to shoot Vociferon, but do not hit or damage.
Stryker uses feat, making my next turn difficult.
Asphyxious had gained exactly one (1) focus point from his feat.
Ripjaw moves a bit so that it contests cygnaran flag. Bane Warriors destroy enemy objective and bring back all dead Bane Warriors via minifeat.
Heavy warjacks and Asphyxious deal with the remaining Stormguards. Asphyxious is left with three focus for damage mitigation.
Three focus points just wasn't enough, as Stryker got Earthquake on Asphyxious. Black 13th and even rangers dealt in enough damage to take out two focus points, so there really was no chance for the iron lich when Ironclad parked itself within melee range. Loss for Cryx.
Game 2:
My list in second game:
Lord Tyrant Hexeris [+28]
- Agonizer [5]
- Aradus Sentinel [12]
- Cyclops Raider [9]
- Titan Gladiator [13]
Mortitheurge Willbreaker [2]
Swamp Gobber River Raider [1]
Thrullg [3]
Venator Slingers (min) [8]
Opponent had:
Kaya the Wildborne [+32]
- Feral Warpwolf [14]
- Gnarlhorn Satyr [10]
- Wild Argus [6]
- Wild Argus [6]
Gallows Grove [2]
Lord of the Feast [5]
Gatorman Posse (max) [13]
Circle approached with Gatormen, Gallows Grove and Lord of the Feast on the left, and the rest coming from the middle.
My battlegroup was also nearing the rectangular zone while Slingers and Cyclops Raider were bracing against the Gatormen.
Winter Argus managed to freeze Aradus Sentinel for a while. Circle warbeasts did clump up rather nicely there, so Aradus took a walk and sprayed some respectable damage in to both arguses and Feral Warpwolf. Attack on Kaya missed even with a re-roll from Puppet Master.
Gatormen had ran closer, so I though I might try to get some mileage out of Hexeris' feat.
It didn't turn out so well, as the one and only Gatorman the slingers succeeded to kill passed its Tough roll - no Dark Dominion for me.
Cyclops Raider takes an aimed (and thus stealth-ignoring) shot against Lord of the Feast, and removes the solo single-handedly. Dark Dominion for me.
Swamp Gobber River Raider tries to act a hero, and harpoons itself to enemy objective, poking in a point of damage into Feral Warpwolf. Hexeris had cast Parasite on it, though.
Gladiator just tries to look menacing, and protect Agonizer that was providing strength penalty.
Turns out Winter Argus is able to spray the lesser warbeast dead, and as a result Wild Argus and Feral Warpwolf butcher Aradus Sentinel. Gatormen remove half of slingers - although only because they couldn't reach for more.
I try to pick the pieces that are left - Feral Warpwolf is left alive with one hit point remaining, despite the efforts of Thrullg and Cyclops Raider. Titan Gladiator charges Gnarlhorn Satyr dead.
Slingers shoot one Gatorman down, and Hexeris charges another. For some odd reason I try to shoot another Gatorman with Sunder Spirits... and didn't even succeed.
Hexeris' downfall was completely unnecessary. Winter Argus could slam him, and then Kaya spammed Spirit Fangs on him until he was torn to shreds - as he had only one transfer available. Loss for Skorne.
No comments:
Post a Comment