So, Rise of Fenris campaign for Scythe started with four players.
We had Mechanical Nordic Kingdoms, Patriotic Saxony, Engineering Rusviet and Agricultural Togawa.
Early in the game Nordic robbed Saxonia's starting gold via an encounter that cost all popularity they had.
Togawa gained an encounter that gave some limited extra moves, thus mitigating one of their more serious weaknesses. Somehow they ended up moving around the map more than any other player, I think. They even had a colony right next to Nordic starting isle.
Despite losing much of their potential thanks to Nordic robbery, Saxonia gained plenty of early stars from accomplishing campaign objectives, combats and personal objectives. They had received some sort of card from encounters that acted like an extra action choice that cost power to use and gave... something.
Saxonia pretty much drained Togawa and Rusviet (and themselves) from power. Eventually Saxonia probably made futile attacks just to bring enemy power down to 0. This, however, gave Togawa a lead in victory stars.
Nordics were mostly left alone and were able to churn out coins from their Mechanical player mat. Neither Rusviet nor Saxonia had got their mints in working order when Togawa ended the game.
Final scores:
Agricultural Togawa 90pts +4 influence
Mechanical Nordic 83pts +3 influence
Engineering Rusviet 45pts +2 influence
Patriotic Saxonia 37pts + 3influence
The vote result ended in next scenario being played on the path of peace, whatever that means.
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