Saturday, September 26, 2020

Stats!

 Some time ago my game count for Warmachine 3rd edition for the Cryx faction numbered a nice, round one hundred.

So let's break that down in numbers. Basics: 49 victories and 51 losses, so pretty even win rate on the surface.

Factions

Against other Warmachine factions that's 33 wins and 24 losses, which makes Hordes my tougher match-up with 16 wins and 26 losses.

Especially Skorne seems to kick my butt more often than not with only 4 wins and 7 losses.

Trollbloods are #1 faction I've played against with 16 games. 

Second place is for Protectorate with 15 games, and Cryx for the third place with 14 games.

Game size

10 pts: 11 games, 8 wins 3 losses.
25 pts: 4 games, 3 wins 1 loss
50 pts: 20 games, 13 wins, 7 losses
75 pts:  65 games, 25 wins, 40 losses

I suppose the distribution is not that surprising, considering 75 points is the standard tournament size, and competition is at it's toughest there. Also, 75 points tends to mean practicing tournament lists, too.

Warcasters

Deneghra3 is my most often used warcaster with 20 games. Nine victories, eleven losses. 
Next is Scaverous with 19 games, 11 victories and 8 losses.
Goreshade1 has 13 games, Asphyxious3 has 12 games and Mortenebra1 has 11 games. 
Then there is a drop in the games with remaining warcasters. Aiakos2 has only seven games, Asphyxious2 and Venethrax have five, Deneghra2 has four and the rest are one or two games each.

Models

These numbers are the most useless ones when removed from their context, so they're my favorite!

Light warjacks offer no surprises. Deathrippers have been present in 39 games, which includes six games where I had two of them. Nightwretch comes in second with 27 games.

Stalkers have been used in 23 games, where 9 has seen two of them. Both Defilers and Ripjaws sit at 16 games, and to no-one's surprise least used bonejack is the Helldiver. But still it's been present in 11 games, and on two occasions I've used all three of them. And twice there have been two on board.

Heavy warjacks, on the other hand, give a shocking anomaly right from the start. Most used helljack is the Corruptor with 36 games. There was a time when I always had it with Deneghra3 for surprise channeling. I don't remember I ever actually used the channeling ability, though...

Reaper was included in 29 lists, and Slayer in 21 where it was a double choice in five games. Relatively interesting to note that all the three "prime" helljacks are also the most often picked for me.

Leviathan sports in with 21 games and is closely followed by Erebus with 20. 

Seether and Inflictor both have been used 19 times.

Nightmare 17, Malice and Harrower 15. 

Least used heavy warjack is the Desecrator with 14 games. Which isn't that bad, but I have this tendency to try and use all of my models at least once in a while. 

With colossal warjacks, by far the least used model is the Kraken with 16 games. That's my only colossal, though. Har har.

Units betray my most used theme, I suppose. In a whopping 37 games Mechanithralls were included, and on 36 times of those they were accompanied by Brute Thralls. Favorite Brute counts was 2, with 26 occasions.

Then we have 31 games with Bile Thralls. Skarlock Overseer was included only 13 times.

Necrosurgeon accompanied thralls in 27 games, and Soulhunters have made an appearance 23 times. 

Withershadow Combine has been in 28 lists, so it's the 3rd most used unit I have.

Although a relatively new investment for me, Black Ogrun Ironmongers have been in my lists 18 times. But they work in multiple themes and offer great support for warjacks, which I have a tendency to use far more than in your average Cryx list.

Scourge of the Broken Coast dominates next, with 17 uses of Satyxis Raiders (who were led by Sea Witch a total of sixteen times), and even Black Ogrun Boarding Party has been involved in action 14 times. 

Dark Host is very much underrepresented in my choice of themes mostly because I own only a single unit of Bane Warriors and that's it. Hard to make a functioning list with that only. But nonetheless, they've been around for 16 times, and have had the command attachment 13 times.

Least used unit is Cephalyx Overseers with only 9 games.

Solos have also a statistical anomaly in the form of Soul Trapper, who has been in over half of my games. Sure, they're a one point filler, but 22 times I've had two of them. I guess I really like my soul trappers.

Next in line is the Warwitch Siren, who has been present in exactly half of the games. Ten times I've used them both.

Necrotechs were in 48 lists, with three times two of them huddling around. When you combine these numbers with Iron Mongers, it's exactly 2/3 of my games where I've had warjack repairers. That's a trend, I'd say. Of course I don't know how much other people bring these options, but 66% seems... a lot.

Pistol Wraiths have been in 44 games, where 18 times they've been at full allowance. It's obvious where these numbers come from. Theme bonus from Black Industries and it's predecessor.

Machine Wraiths were in 23 games, and why not. They're cheap and useful models. I only have one of them, though.

Darragh Wrathe has ridden in 19 battles.

Blood Priestess, Satyxis Captain and Scrap Thralls have all been used in 13 games. Blood Priestess is one of the more recent purchases, and I expect to see the relative percentile go up when (if ever) I get to do a 200 game update on these numbers.

Axiara Wraithblade goes for the same, as she has only 12 games as of yet.

Bloat Thrall and Bane Lord Tartarus are also less often picked choices with 11 games both. Tartarus goes without saying, as I don't have the models for a proper Dark Host list.

Aiakos1 has 8 games, and I'd wager a guess most of them with Scaverous.

Skarlock has surprisingly few uses with only 7 uses. Theme lists and expanded support options have all but removed the former mainstay of Cryx. 

Misery Cage has been in 6 games, while Gerlak Slaughterborn in 5. But they're my newest models, so there's that.

And last... and least... who could have guessed that Iron Lich Overseer has been in 4 games? Though maybe this is somewhat surprising. I mean, it's not one or zero...

Wraith Engine has been on board 6 times, but I still haven't finished painting it, which explains this a little.

Mercenaries are few and far between because of the theme restrictions. Swamp Gobber River Raiders have the first place with 14 games. Before they were updated to cost only one point each, I had already used the package of three seven times.

Then we have Ragman, which surprises me a little. I don't remember him having been in my lists for a long, long time... and yet he has been picked 12 times.

Gorman makes sense with his 9 appearances.

Orin Midwinter has found his way into my lists 7 times, and Saxon Orrik 6. 

Madelyn Corbeau and Ogrun Bokur both sit at 5 games.

And last but not least comes Wrong Eye & Snapjaw. Somehow I've managed to fit them into my list only 3 times.



Sunday, September 20, 2020

Hats Meet Again

 Had a 50ss game of Malifaux on Vassal. Strategy was Plant the Explosives with Corner deployment.

My list was:

Seamus + Copycat Killer
Madame Sybelle
Mortimer
Bete Noire
Dead Dandy
Rotten Belle
Dead Doxy
Gravedigger

Pool: 3

Schemes: Breakthrough, Detonate Charges

Opponent had:

Jakob Lynch + Hungering Darkness
Kitty Dumont
Mr. Tannen
Mr. Graves
2x Illuminated
2x The Depleted
Tanuki

Pool: 2

Schemes: Claim Jump, Breakthrough

Turn 1

Not much to mention of the first turn. Gravedigger gave Focused +1 for all of Resurrectionists sans Copycat Killer. Mortimer and Seamus plant scheme markers "just in case" if I'd get to use them for Detonate Charges.

Turn 2

Bete Noire plants a strategy marker in the top right quarter, and Lynch does the same for top left quarter. Lynch also shoots Bete Noire, who buries herself. Dead Doxy charges Lynch, which has Kitty manipulating Mr. Graves with her hair, and then Mr. Graves charges Doxy. 

I decide to take the long road to opponent's deployment zone with Gravedigger. I figure I should be able to reach it in time with equal to 16" inches of movement per turn. 

Rotten Belle and Seamus place the schemes required for Detonate Charges close to Hungering Darkness in the middle. Rotten Belle was also denying opponent from scoring Claim Jump... had the scheme been on Hungering Darkness. Opponent reveals how Mr. Tannen had crept within 2" of the centerpoint.

Both players score a scheme and a strategy point.


Turn 3

Seamus plants an explosive in the top right quarter and then takes a shot at Jakob Lynch, using Focused. Still it was a complex flip. Lynch had Concealment and Don't Bite the Hand, as well as Cover from Mr. Graves. Seamus had Redchapel Killer and focused, so it was a straight flip, which Seamus barely wins after cheating. Damage flip suffers from Cover and accuracy penalties, but none of it really mattered when Red Joker comes up. Lynch spends a soulstone to block a point of damage. Ouch.

Lynch then tries to remove Dead Doxy from board, but fails to do that. Doxy had a real chance of killing the enemy master, but botched the attempt. She only got two points in, bringing Lynch down to one hit point.

Madame Sybelle charges Tanuki and ties up the furry little guy as well as Hungering Darkness and Kitty Dumont. All three had explosive tokens. However, Mr. Tannen nullified that with delirium. Tanuki was then able to place a required strategy marker, and heal Jakob Lynch for three points.

Mortimer drops a strategy marker in lower left quarter. Bete Noire expels herself from a corpse made by Mortimer and charges Mr. Tannen, killing him.

Rotten Belle is engaged by an Illuminated. Both players score strategy.


Turn 4

Lynch has quite of a start when he disengages from melee and shoots Copycat Killer. With penalty flip to damage he does the same Seamus did a round earlier - Red Joker. And with last action point, he succumbs Dead Doxy to darkness. 

Madame Sybelle continues to tie up Kitty and Hungering Darkness. Kitty, however, just walks through her and kills Rotten Belle instead. Darkness flails at Sybelle ineffectually.

Tanuki takes a run towards my deployment zone.

Gravedigger and Dead Dandy manage to secure my Breakthrough, and Seamus plants an explosive to lower left quarter. Then he jumps 10" and shoots Kitty dead.

Mr. Graves drops a strategy marker about in the middle of board.

Resurrectionists reveal Breakthrough, and scores go 4-5 for ressers.

Turn 5

Tanuki walks to my deployment zone and drops a scheme. Lynch goes and picks up my strategy marker, which forces me to either gain strategy point or breakthrough end condition, but not both.

Hungering Darkness with last remaining enemy explosive token is unable to leave the melee in the middle, so Resurrectionists manage to win this match with points 5-6.






Thursday, September 17, 2020

Who's a good boy? Nix is!

Had a 50ss game of Malifaux some time ago. Strategy was Public Enemies.


 My list:

Hamelin & The Lost
Nix
Obedient Wretch
Rat King
2x Wokou Raiders
4x Malifaux Rat

Pool: 4

Schemes: Catch and Release, Runic Binding

Opponent had:

Jakob Lynch & Hungering Darkness
Kitty Dumont
Mr. Tannen
Mr. Graves
3x Illuminated

Pool: 6

Schemes: Claim Jump, something


Turn 1

With corner deployment not much happened on the first turn. One Illuminated did come and use it's shockwave ability to brighten up some Malifaux Rats, but they miraculously passed their willpower checks. 

Turn 2

Second turn was a hectic brawl in the middle. Both players were doing their best in trying to kill that one model for bounty tokens. But the Illuminated in the middle defied all attacks. Rat King was under heavy fire from the Illuminated, but managed to not die. Plenty of rats did die, but they're Insignificant for strategies and schemes.

Hungering Darkness made Nix charge Hamelin, and the loyal spectral dog did three points of damage to it's master. Well, maybe it just tried to bite the Plague off from his loved owner's soul. Didn't pay off, though.

Fortunately Rat King as a last activation was able to get within 1" of Kitty Dumont, scoring one point from Catch & Release.


Turn 3 

Third turn was devastating for Ten Thunders. First, a Wokou Raider kills an unactivated Illuminated that was pushed into melee by Kitty. That's all terrifying checks passed, first attack doing five damage with critical damage trigger and last attack either moderate or weak damage, killing the minion.

Another already damaged Illuminated is killed by Hamelin with Bleeding Disease and Pustulent Tumors. 

Mr. Graves charges in to engage Nix, Hamelin and Rat King. Eventually Jakob killed the Rat King and got the bounties to score a strategy point. 

Mr. Graves died in the jaws of Nix and hands of Wokou Raider. 

Scores went 1-2 for Outcasts.


Turn 4 

On fourth turn last remaining Illuminated failed to kill Obedient Wretch who had come to middle of the board with scheming purposes. This particular Illuminated then ate a whole bunch of Outcast action points. Hamelin, Nix, Wokou Raider and all of the Stolen tried to score that kill. 

And, well, they kind of succeeded. Last Stolen to activated flipped a 13 on the duel, and opponent flipped Red Joker. He then cheated the Red Joker to fail, so that the Illuminated died to Stolen's minimum damage. And Stolen is Insignificant for strategies and schemes. Ech. 

Points went 1-4 for Outcasts, as they scored Runic Binding as well as second strategy point. 

We decide not to play the last round. Had Illuminated succeeded in killing the Wretch, Kitty could have scored Claim Jump and there would have still been a game to play. But it's a no when fate says so.





Saturday, September 12, 2020

Honeypot vs Redchapel

 


About a week ago I played a 40 soul stone Malifaux game on Vassal.

Strategy was Plant the Explosives.

My list was:

Seamus + Copycat Killer
Mortimer
Bete Noire
Dead Dandy
Rotten Belle
Dead Doxy
Gravedigger

Pool: 3

Schemes: Outflank, Search the Ruins


Opponent had:

Jakob Lynch + Hungering Darkness
Kitty Dumont
Mr. Tannen
Mr. Graves
2x Illuminated

Pool: 3

Schemes: Outflank, Dig Their Graves

Turn 1

On the first turn Ten Thunders bunches up in the middle. Seamus takes a shot at Hungering Darkness and injures it severely. Then Seamus is moved to left side of the board, while Bete Noire is skulking to Outflank position on the right. Gravedigger, Mortimer and Rotten Belle are holding the middle.

Turn 2

Seamus finished Hungering Darkness before it becomes a problem. Bete Noire slaps an explosive on the right, as well as being in position for Outflank. Dead Dandy does the same on the left. Copycat Killer runs deep into opponent's side. 

Rotten Belle charges to the middle, and survives attacks by Kitty Dumont and Mr. Graves. 

Dead Doxy, on the other hand, is turned into Depleted by Jakob Lynch. The Depleted comes to tie up Bete Noire.

Both players score strategy, and Resurrectionists score also Outflank.

Turn 3

An Illuminated charges Seamus and deals six points of damage, which was reduced by three with a soulstone. Copycat Killer then switches places again, and Seamus starts to place scheme and strategy markers around.

Kitty Dumont and Illuminated kill Rotten Belle, and Mr. Graves comes to have a conversation with Gravedigger. With his fists.

Lynch and summoned Depleted try to deal with Bete Noire, who survives.

Ten Thunders scores Dig Their Graves, and Resurrectionists score Search the Ruins and strategy.

Turn 4

Kitty Dumont and Mr. Graves kill the Gravedigger. Seamus continues to plant schemes and strategies around. Mortimer manages to dig up a zombie to help in fight against Illuminated. Another of them put a strategy marker. 

Depleted tries to do some damage in to Bete Noire, after which the summoned addict dies. Lynch puts a scheme marker next to the corpse and attacks Bete Noire, who buries herself and pops right back up from the Depleted corpse. She starts attacking Lynch, and even gets a proper suit to bury herself... again.

Both players score strategy, making the scoreboard 5-3.

Turn 5

Last turn Resurrectionists score strategy and both schemes. Opponent scores strategy and Outflank, making the point total 8-5 for Resurrectionists.