Started a new campaign of Kingdom Death with three players, with potentially fourth one joining later. (If there is anything to join...)
Prologue was one of the toughest until now.
With ease the lion disembowels two survivors and kills another.
Every survivor has been dragged, mauled and frightened to their core, having more heavy injury levels than uninjured locations in total. Yet I did not witness first full party wipe during prologue. Three founding stones were used for their special ability. With two survivors essentially out of action, I don't think we would have one had we not thrown them.
We roll minimum population for our settlement, Burkstad.
Since one survivor gained Love Juice, we were able to get both principles - Graves and Protect the Young.
Settlement innovates Hovel and crafts some armor and Bone Blade.
And off we are for real Lion fight!
Hunt phase was wonderful - The newborn survivor had triggered Insight before we encountered marked territory. That's an extra innovation for Burkstad.
Then one survivor consumes some monster droppings and gains +1 speed and strength token from this questionable act.
Exhalation of Darkness caused head injuries not for one or two stragglers - but three. Three rolled 1 for their result.
Then starts the showd...isaster.
White Lion missed it's attack around three times. During whole showdown. With most of the misses happening during last few rounds. Now if the amount of 1's being rolled had been evenly distributed between Lion and survivors, perhaps things could have gone differently.
Three criticals, one of which came from last founding stone, had given the Lion -1 movement, accuracy and toughness.
First goes our blade wielder. Instant death from severe body injury.
Second, mortal fear strikes another.
Third has his or her head explode.
And the Lion had no cards left in it's deck. It's doing nothing but basic action now, and only one more wound to kill. The last remaining survivor with four bleed tokens takes a swing at the lion. It's a hit. Hit location: Shimmering Mane.
Then Lion attacks the last survivor, who ends up with seven bleed tokens.
What a crude joke. And going to become even worse.
Settlement event is Murder. It gives +1 strength for the murderer as well as precious gear we cannot now craft, but at a heavy price. The only survivor with hunt xp is now dead, and Murder was rolled for next lantern year. Murderer is nominated to stand as the Voice of Reason, and he breaks his jaw.
With nine endeavors, survivors build Organ Grinder and four Stone Noses. Remaining endeavors are spent on Auguries, which results in one Intimacy.
... which turns out to be Birth of a Savior.
We choose the blue one. And after session I realize that we have Murder on the timeline next year and with Bone Blade as our only weapon...
Some terrible luck here. But I merely suggested the name, Burkstad. I implored no-one to accept it. Oh well. At least we effectively managed to innovate because we got Ammonia from hunt phase. That's something.
Four stone noses are also something.
Burkstad
Population: 6
Principles:
Protect the Young
Graves
Innovations:
Language
Hovel
Ammonia
Locations:
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Gear:
4x Cloth
4x Stone Noses
Bone Blade
Rawhide Headband
Rawhide Vest
2x Rawhide Gloves
Skull Helm
Resources:
None
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