Monday, September 3, 2018

Irregular Fleet Raiders

Here's two Warmachine games that were played a while ago.

As I have begun to get bored of Infernal Machines, I decided to try something new. My list was:


[Theme] Slaughter Fleet Raiders
Goreshade the Bastard [+27]
- Harrower [16]
- Nightwretch [7]
- Seether [13]
- 2x Slayer [10]
- 2x Stalker [8]
- Madelyn Corbeau, Ordic Courtesan [4]
Axiara Wraithblade [0(6)]
Black Ogrun Boarding Party (max) [11]
Black Ogrun Ironmongers [6]
Cephalyx Overlords [8]

Even if I don't have that many Slaughter Fleet units, I wondered if I could make something out of my collection. Goreshade the Bastard looked like he'd alleviate my lack of proper models - bringing Gang Fighter bonus wherever needed with his feat.

Black Ogrun Iron Mongers are still on the painting table. And that's where I forgot them. Axiara Wraithblade, on the other hand, has not even arrived yet. So there's some proxies on the table.

I think opponent had a list something like this:

[Theme] The Irregulars
Ashlynn d'Elyse [+29]
- Freebooter [9]
- Nomad [11]
- Vanguard [10]
- Sylys Wyshnalyrr, the Seeker [0(4)]
Dahlia Hallyr [17]
Eiryss, Mage Hunter of Ios [0(7)]
Lanyssa Ryssyl, Nyss Sorceress [4]
Major Harrison Gibbs [4]
Ragman [4]
Rorsh [15]
2x Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
Press Gangers (max) [12]

Game 1:

First game was over sooner than it had begun. The astonishing threat range of Rorsh caught me by surprise, so we decided to play another game.

Game 2:

Second game took quite a bite longer.

Otherwise my list seemed to somehow work - Curse, gang fighter and Dark Shroud stacks in a manner someone might find disgusting. Warjacks were able to do at least a little something even during Ashlynn's feat. But Goreshade doesn't have enough focus. Maybe the new Satyxis warcaster attachment would help there by upkeeping Lamentation. But still it would not be enough for this many warjacks.

When opponent engaged with his heavy warjacks, he had some really bad luck and did not wreck a thing.

Opponent can't get to Goreshade and I can't get to Ashlynn, and neither side was scoring scenario points in a reliable manner. Play became a version of Cat & Mouse, with after many turns Goreshade finally won.

However, such a victory feels hollow, when had it been an actual tournament game opponent would have won via deathclock. And if we would have counted turns, there would have been a good chance that by the end of seventh turn opponent would have had the lead.

But last game showed how this approach to list building might actually work.

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