Tuesday, October 31, 2017

Dawn of a New Settlement

I went bankrupt when I ordered my own copy of Kingdom Death 1.5. I hope I'll get some of the expenses covered by selling the miniatures from the box that I already have scavenged from all over the planet.

With some details from the upcoming content getting sneak peek reveals here and there, I feel confident in starting a new settlement sooner rather than later. I should be able to play at least the first two years before I need any information I do not currently have. Well, unless I really want to build the Bone Club after prologue.

Next settlement will have:

- Many random cards from various expansions, including terrain and settlement events and the like.

Full expansions in my possession are:

Sunstalker
Lion God
Lonely Tree
Flower Knight
Manhunter (though I use a Settlement Event to trigger him. I plan to do this for Slenderman too if I ever get my hands to it. I don't like to replace any prior content.)

- I didn't find challenge scenarios challenging enough, but I did like a degree of uniqueness they brought. To make them a little bit less of a freebie, I'll require an endeavor to trigger them.

- General consensus seems to be that Lion God is too hard for what it potentially gives. This house rule is not going to alleviate that much, but since it is Lion God after all, I think it's proper that it gives 1 + monster level White Lion resource.

- A special milestone of my own "The world has changed": when survivors reach Overwhelming Darkness for the first time, I shuffle a few expansion terrains and settlement events to their respective decks, with a roll involved:

Nominate a survivor
1-2: You realize there's more to world than what you can see. Nothing happens.
3-5: You feel every opportunity present itself to you. You can choose any Path you like.
6-8: Take 1 event brain damage. Every survivor may add +1 to their roll in Overwhelming Darkness.
9-10: On Arrival, gain +1 strength token.

Saturday, October 28, 2017

Phoenix WIP

Last time I made this oath that I'd have permission to start next Kingdom Death settlement once I got Phoenix ready except for the wings.

So here it is, my permission.

I will probably add something to base and make some adjustments to some blue feathers.

Phoenix has been on/off project throughout this whole year and one part of the reason why Painted 2017 page looks relatively empty.

What else could I say. Will probably take a little while before I actually begin the new settlement, with the advent of edition 1.5. Though I suppose it will take ages before I manage to actually scavenge the rulebook. Maybe Black Friday would have some upgrade packs for sale?

Friday, October 27, 2017

You Just Got Interdicted

Almost a week ago I played these two 75 point games of Warmachine.

After dabbling through summer with Skorne, now that snow has started falling it's only proper thing to switch for my winter based Cryx.

These were my two lists.

Infernal Machines
Goreshade the Bastard
- Harrower
- Reaper
- Slayer
- The Withershadow Combine
Necrotech
2x Pistol Wraith
Saxon Orrik
Warwitch Siren
Bile Thralls (min)
Mechanithralls (max) + Brute Thrall (2)
Necrosurgeon & Stitch Thralls
Soulhunters (max)



Lord Exhumator Scaverous
- Deathripper
- Nightmare
- Reaper
- The Withershadow Combine
Machine Wraith
Necrotech
Satyxis Raider Captain
Saxon Orrik
2x Soul Trapper
Warwitch Siren
Bane Warriors (min) + Bane Warrior Officer & Standard
Bile Thralls (min) + Skarlock Commander
Black Ogrun Boarding Party (max)



Opponent had the same list in both games, and it was:


[Theme] Exemplar Interdiction
Intercessor Kreoss
- Crusader
- Redeemer
- Revenger
Knights Exemplar Seneschal
Vassal of Menoth
Wrack
Choir of Menoth (min)
2x Exemplar Vengers (max)
Idrian Skirmishers (max) + Idrian Skirmisher Chieftain & Guide
Visgoth Juviah Rhoven & Honor Guard

Scenario was same in both games, and it was The Pit II.

First game I played with Goreshade. I didn't realize how difficult Kreoss3 was for Goreshade because of his easy way to get rid of Lamentation. But that's poor excuse for poor play, anyway.

Infernal Machines theme bonus for ambushing Mechanithralls was astounding once more. They tied up and pretty much wrecked Idrians.

I kind of wasted Soulhunters. I wanted to tie up Redeemer and block easy movement for other warjacks and perhaps even kill some Vengers. Well, at least I got Exemplar Seneschal. With my eighteen points of models. Well, of course I also wanted to double-up with the ambushing Mechanithralls, but Soulhunters just gave birth to flies. They didn't tie enemy long enough, so Crusader got easy charge against Harrower.

Redeemer takes a random deviation right on Admonia and rolls enough to kill her.

Deathwalker took a blast, too.

Next turn I try to play a little scenario. Bad dice rolls screw me over on Goreshade's activation. Though honestly speaking, I just wouldn't give up when I should have. I really, really wanted to kill nearby Venger with Goreshade to get a new Deathwalker as an extra insurance against assassinations. Turned out I Goreshade either missed all of his attacks or didn't do any damage at all. I think I left Goreshade with no focus at all, when originally I thought I'd have at least two and Deathwalker.

I do use Goreshade's feat, though to get make opponent's day at least a little more troublesome. But as there was this Venger around, I had to use quite a few Bane Warriors to attack him. In my mind I would have activated Reaper first, dragged Crusader somewhere and then navigating with Bane Warriors a little better than I did. But now I had to charge first with Warriors.

They did their job. But Mk2 associations still made me feel a little too secure behind Bane Warriors. They no longer had Stealth, so were easily shot off the board by Protectorate. If I remember right, it was just one Crevasse from Kreoss that killed Goreshade's only screen. Crevasse clipped Goreshade too, who took a nasty damage roll in. Did some Redeemer blast get through, too? Well I could be remembering incorrectly, after all here are two games spinning in my head when writing these.

Then a Venger charged and killed Goreshade with lance attack. I remember that with one focus point Goreshade would have survived. And Slayer had one Focus point on it that it hadn't used anywhere...

Sour taste. Bitter, almost. But some people like sour and bitter.

Next game!

Scaverous without a theme. With this era of theme lists I felt like purposefully handicapping myself especially when I just played miniatures I wanted to use for a change. I didn't have a super effective "tech" here that would have paid for the loss of theme bonuses. Annoying for sure. It starts to feel like you should have a small perk for daring to play Steamrollers without a theme force. Scale creep, here we (could) come.

Anyway.

And the effects were showing right away, when it seemed like I didn't have other choice than to sacrifice way too much to contest zones, or give a major head start on the scenario for Protectorate. I chose the latter option.

This lead to a situation that opponent would have won the game if he had rolled at least two inches of slam movement with Force Hammer. But he rolled only one.

This left me a chance for assassination, which I managed to screw up entirely because I used unnecessary complexity. I could have: used telekinesis to clear a drag path for Reaper and bring Bane Warrior so that Kreoss would suffer from Dark Shroud once dragged to Reaper. Even Nightmare might have had a charge attempt at Kreoss, though this was unsure.

But here's what I tried: clear a couple of models from the drag path with Telekinesis, and kill a couple with Feast of Worms that would lead to grand total of -4 ARM for Kreoss once dragged.

For an excruciating insult to injury, the last remaining model on the path (Visgoth Rhoven) was left alive with only one box remaining, with corrosion. Though might be I actually re-rolled that one into "no damage at all."

So opponent was able to score the last scenario points at his leisure.

So that's two losses, both mostly because of my own crude mismanagement of important moves. Well, I guess it's consolation of sorts that I did have my chance to win in both games - even in the last one that quickly looked like utter defeat.

Tuesday, October 24, 2017

Red Mist and the Fountain of Blood

Some days ago I got to try this game called Test of Honor, a feudal Japan era samurai miniature game.

There are some refreshing game mechanics in this game. What made an impression on me was this variant of "I-go-you-go", where there is a chance that current turn ends abruptly. This means you cannot count on getting to activate each of your models/model groups.

We started to play a scenario driven campaign.

Introductory scenario was this where both samurais and their small retinues happen to come to the same shrine at the same time, and cannot agree who gets to pray. After some crude remarks about the families and the choice of color of opponents uniform, a bloodbath ensued.

I didn't know a thing about this game, so I tried out a dual-wielding Samurai. Opponent had Naginata.

My samurai felt a deep connection to the torii-portal and for a long time was the sole actor of red forces. The bowmen seemed unable to do anything, and Loyal Spearmen group were too busy with their tea ceremonies that it wasn't until the last rounds of the fight when they noticed something was going on.

Anyway, my samurai was a whirlwind of death at the doorway to the shrine, but turns out a samurai cannot wipe an opposing force all alone.

My samurai didn't die, but had to swallow the bitter defeat. These things are nasty on your ego, so samurai swore an oath of vengeance against this blue impostor, who won only because seemed like my spearmen were as loyal as they were stupid.

Scenario 2 is my revenge on the blue outpost.

This game was kind of weird.

This time blue samurai comes at my forces pretty much solo, as my red samurai is speeding to the objective markers. Red samurai notices blue samurai running past him, and is torn between his vindictive tendencies - will he personally humiliate blue samurai, or bring distress to whole family of his?

Red samurai can't decide. He tries to fight blue samurai a little, but this is useless. Blue samurai accumulates a tremendous amount of wounds, but doesn't die. At last red samurai glances his wrist to take a look at a watch that hasn't been invented yet, and takes a run at the objective markers.

Blue samurai plays ping pong with my loyal spearmen and experienced bowmen - with he being the ball, himself.

Time was running too short, and eventually scenario ended in a draw - both forces had one objective marker under their control, and one was being contested.

Scenario 3 was where red and blue families were trying to find some family members from the burning village ravaged by war and hatred.

I tried to see how almost a full-boat shooting would go. I had a group of loyal and experienced bowmen, plus a bow sergeant. This shooting range quickly depleted blue samurais from their activations when they were trying to check one of the objectives. But they just wouldn't die.

Hell-bent on having my vengeance, red samurai went to the middle pretty much alone. Eventually opponent had both of his samurais nearby.

Some luck was involved when red samurai killed blue devoted samurai. But was my leader sated? Heck he wasn't! Despite having four-or-something wounds, he continued to pursue blue naginata wielding samurai. This took many turn, but finally red mist began to fade from my leader samurai - he had taken blue guy down.

By this time all but one objective marker had been checked.

What followed was perhaps some sort of negative aspect of the rule set - game revolves so much around samurais that once opponent had none, he couldn't do much. I had much more activations than he did, so mostly I was able to make his troops to spend their activation on Avoid check. And killing stuff isn't all that easy in this game. Maybe some sort of surrendering mechanic might be nice if opponent loses all of his samurais and is outnumbered 2:1 or something.

Anyway. Three fights. One loss, one draw and one victory.

If we ever get to continue the campaign, my samurai had acquired the skills Red Mist and Fountain of Blood. It's possible, yes, that I picked the ones most fitting to my armor color.

I don't remember how long we played, but considering we got three games with me having no earlier experience and opponent having only a little, the time spent seemed very reasonable.

Thursday, October 19, 2017

All Aboard The Ambush Ship!

This game also dates about a week back.

This time game was 75 points Skorne versus Protectorate of Menoth, and I continued with the ambush madness.

My list was:

Dominar Rasheth
- Agonizer
- Basilisk Krea
- Tiberion
- Titan Gladiator
2x Bog Trog Trawler
Extoller Soulward
Hutchuck, Ogrun Bounty Hunter
Paingiver Bloodrunner Master Tormentor
Bog Trog Ambushers (max)
Paingiver Beast Handlers (min)
Venator Reivers (min) + Venator Reiver Officer & Standard

Opponent had:

The Faithful Masses (War Room version, which means it is missing one free solo)
The Harbinger of Menoth
- Devout
- Templar
- Hierophant
2x Allegiant of the Order of the Fist
Anastasia di Bray
Initiate Tristan Durant
- Templar
The Covenant of Menoth
Wrack
Choir of Menoth (min)
Horgenhold Forge Guard (max) + Attendant Priest
Idrian Skirmishers (max) + Idrian Skirmisher Chieftain & Guide

Scenario was Recon II, and Protectorate started game.

I lose Master Tormentor straight away when I moved her behind a house to take cover from any random shots Idrians might come to commit within 5". Otherwise a sound plan, but somehow I managed to place Master Tormentor just within charge range. Woopsie.

On turn 2 I did get both Trawlers and Hutchuck on board. My plan was to throw knockdown bomb and drag some Idrians away from Martyrdom range. I got their command attachment officer this way, but considering I just threw 12 points to kill two models. Ouch. At least second Breath of Corruption deviation protected Tiberion from charging dwarves almost perfectly. However, those two missed attack rolls did give Allegiant the chance to walk to contest my flag.

Opponent did surprisingly little damage on their turn 3. Hutchuck and one of the Trawlers died, but miraculously one Trawler survived with one hit box remaining.

But yeah, now opponent scored two points and I was still sitting at zero, thanks to Rasheth's Breath shenanigans.

On my turn 3 I get the Bog Trog Ambushers on board. Harbinger had come just a little too close to Tiberion - she was within charge range with Rush. Now, there were quite a couple of enemy models on the way that needed to be removed. I really wanted that charge, because trampling would give me only one or two swings at her. And that feels quite a risky business for assassinations.

Rasheth is one of the first models to activate, and he uses feat. He casts Carnivore on Tiberion plus Rush on it and if I remember correctly, also on Titan Gladiator. I don't remember where the last two fury points went - possibly a random Sunder Spirit against Idrians.

Basilisk Krea manages to kill one Forge Guard, and then Venators activate and use their minifeat. I decided to try and clear Forge Guards from board instead of taking shots against Harbinger who had three shield guards at her disposal. Opponent started rolling some mighty three points of damage from nearly every Martyrdom roll Harbinger had to take. But the two models remained that were causing trouble to me.

Bog Trogs charge but their output was inconsequential.

The few models I still had to activate tried to kill the Tiberion blocker. These were the Extoller and a Beast Handler, as I couldn't figure out a way to get Gladiator anywhere that wouldn't block Tiberion from trampling.

Then Tiberion trampled and had to take two Weapon Master free strikes along the way. With a good roll there might be a spiritless, enraged Carnivorous Tiberion starting furiously at Harbinger. But the damage rolls didn't yield anything meaningful.

Tiberion had to buy attack and boost to hit. Awe + hitting behind a wall were negated by Rasheth's feat and Carnivore. After all the unlucky Martyrdom rolls Harbinger had four damage boxes remaining, which confused me. Also I always overestimate the Mk3 focus camping benefits especially on low armor warcasters. I thought I still needed to roll something a little below average to kill Harbinger, but after all calculations it turned out Tiberion was at dice +1 even after counting in the removal of damage points. So even triple 1's would have done it, or something abysmally low anyway even if I don't remember the involved hit boxes correctly.

Yay. Rasheth did it. Won against Harbinger.

(Though honestly I think I would have lost the game if Harbinger wouldn't have exposed herself.)






Sunday, October 15, 2017

All Aboard The Ambush Boat!

A game from about a week ago.

I played Skorne, toying with ambush madness:

Dominar Rasheth [+28]
- Agonizer [6]
- Aradus Sentinel [16]
- Basilisk Krea [7]
- Titan Sentry [15]
Bog Trog Trawler [3]
Bog Trog Trawler [3]
Hutchuck, Ogrun Bounty Hunter [6]
Paingiver Bloodrunner Master Tormentor [4]
Bog Trog Ambushers (max) [16]
Swamp Gobbers Bellows Crew [2]


Opponent had:

Grim Angus [+29]
- Rök [21]
- Winter Troll [8]
Kriel Warriors (min) [7]
- Kriel Warrior Caber Thrower (2) [4]
- Kriel Warrior Standard & Piper [3]
Northkin Fire Eaters [7]
Scattergunners (max) [14]
- Scattergunner Officer & Standard [4]
Sons of Bragg [11]

Scenario was Spread the Net, which was relatively funny, considering it's the same name as Grim Angus' feat.

Skorne started, and the first picture is from the deployment phase. I thought it would be funny to take a picture when most of my army list isn't even on the table yet.

Bog Trog Ambushers got a nice charge against Scattergunners. Master Tormentor was being used for channeling an Influence on a Scattergunner, plus a Breath of Corruption. It was a shame I didn't realize to bring one Trawler for the flag on my side. I mean, opponent would have most likely been busy with Ambushers in the first place.

If Ambushers had been brutal on Scattergunners, they paid back in full. Only three Bog Trog Ambushers survived that turn. Grim Angus took a scenario point, but so did Aradus Sentinel.

It's time for Rasheth's feat next. I bring the rest of my ambushing models, two Trawlers and Hutchuck, on board. One Trawler takes a flag on my side of the board, and Hutchuck and Trawler come to contest Angus' flag.

First Rasheth uses feat and casts Influence on a Northkin Fire Eater, plus gives Carnivore for Titan Sentry.

Swamp Gobbers go and try to block the advance of some remaining Kriel Warriors. Titan Sentry succeeds to kill Northkin Fire Eaters.

Hutchuck lobs a knockdown grenade on Winter Troll with Wild Shot and walks to take a hit against it. Troll had used its animus, so Hutchuck went stationary.

Trawler takes a shot at the knocked down Winter Troll, but doesn't kill it. Aradus Sentinel shoots it finally, though this meant it got easily within charge range of Rök. Anyway, Skorne scored two points. It was 1-2 for Skorne now.

Grim Angus uses his feat next. He gives Primal for Rök and tries to kill Hutchuck, but fails thanks to some poor rolls.

Rök just manages to kill Aradus Sentinel, which was a bummer since now scenario went 2-3 for Skorne.


Next Sentry fails to do pretty much anything to Rök even when it had Blood Mark on it. And I had hoped to score a point from there.

However, I got to 2-4 anyway. And opponent got to 3-4 next, but importantly neither Rök was able to harm Sentry in any meaningful way.

Trawler ran to contest Angus' flag, and I manage to clear both zones. Sentry takes a point from rectangular zone and Rasheth from the circular, getting Skorne to 3-6. It was getting a little late, so we decided to end the game here. Opponent wouldn't be able to contest rectangular zone, and even if Angus would secure flag for himself opponent needed to kill the other Trawler from my side of the board without being able to start scoring points there himself. It could have taken a couple of turns for Titan Sentry to chew through the few infantry models opponent still had, but it would have required atrocious rolls to destroy the titan.

Oh well. It was rather a gritty game. It was a relatively good scenario for ambushing units, since flags were within run distance of ambushing solos.



Tuesday, October 10, 2017

Just a quick note of a round of Love Letter that was played a few days ago.

It was a close game of two players with the wooden hearts never being more than one point apart.