Monday, November 28, 2016

Last Smallworld of 2016, I suppose

Over a week ago I was visiting some friends in another town.

I brought Smallworld with me and we played a four player game.

All the extra races were used, including Royal Bonus and Spider's Web.


Scoreboard:

Diplomat Orcs/Historian Skags/Catapult Ice Witches: 81

Underworld Slingmen/Seafaring Pixies/Fireball Igors: 81

Dragonmaster Homunculi/Ransacking Leprechauns/Fortified Elves: 90

Alchemist Skeletons/Lava Humans: 92

Sunday, November 27, 2016

Journeyman no more

Last two games of my Journeyman League participation. League ended quite a while ago, and first game dates almost a whole month back.

Since both games were with and against the same list, I'll slap both games here though there was at least a week between the two.

My list had evolved into:

Morvahna the Dawnshadow
- Wold Guardian
- Gnarlhorn Satyr
- Winter Argus
- Gorax Rager

Shifting Stones
Maximum unit of Tharn Ravagers + Chieftain
Druids of Orboros + Overseer
Tharn Ravager Shaman
Maximus
Druid Wilder
Gallows Grove

Objective: Bunker

Both games were Recon scenarios.

Both games were against Convergence of Cyriss:

Forge Master Syntherion
- Prime Axiom
- Cipher
- Monitor
- Galvanizer
- Diffuser
- Corollary

Optifex Directive
Attunement Servitors
Elimination Servitors
2x Algorithmic Dispersion Optifex

Both games had some similarities in how they played out.

First game I rushed to the flag on right, trying to drown opponent in meat, trusting that opponent wouldn't have enough attacks to get rid of everything.

Ravagers were pretty much struggling to destroy even one light vector, but at least they were passing their Tough rolls well enough.

Morvahna had relatively easy time to score points, when opponent got only servitors from Axiom to contest the flag. At one critical point opponent forgot about it, though, and that probably was what tipped tough game in my favor.

In the end where was Cipher contesting the flag when Circle had four control points. Wold Guardian had only Body branch still functional. Most Ravagers were facing completely wrong way. Looked like Morvahna would have to wreck the heavy vector and get back to flag with Reposition. Morvahna was quite injured, so she didn't have that much life left for various boosts and/or re-rolls. But she succeeded.

Game 2:

Second game I took a huge risk by running Morvahna to flag on the right on turn two or something. She did have seven transfers, though.

I wonder how different the game would have played if I had not charged Syntherion with Morvahna when he came a little too close.

And heck, Syntherion is a tough one to assassinate. Morvahna was uninjured and had seven fury points. And last possible attack with only one hit box remaining on Morvahna finally killed the clockwork warcaster.

Friday, November 11, 2016

How much hut would a Hutchuck chuck if a (oh come on, I'm not going there...)

Well, it must be something like three weeks or so since these games were played.

It was a caster swap week in Journeyman League, and I took Morvahna2 in.

My list was:

Morvahna the Dawnshadow
- Gnarlhorn Satyr
- Winter Argus
- Gorax Rager

Maximum unit of Tharn Ravagers + Chieftain
Druids of Orboros + Overseer
Shifting Stones
Hutchuck, Ogrun Bounty Hunter
Blackclad Wayfarer

Objective: Bunker I think... not sure any more.

Scenario in both games was Extraction.

First game was against Cryx with:

Lich Lord Venethrax
- 2x Slayer
- Reaper
- Harrower
- Deathripper

Maximum unit of Mechanithralls
Necrosurgeon & Stitch Thralls
Skarlock
Necrotech
Soul Trapper

I opened the game by bringing Hutchuck to the table and lobbing knockdown grenade on a Slayer. Then Blackclad Wayfarer had easy time landing in Hunter's Mark. Ravagers charged in, but did overall very little.

I was wondering if I would be able to start some sort of scenario play, but I was not able to bring in enough meat to block Cryxian advances. Yet again - my initial battlegroup was not very optimal for wrecking even Arm 17 targets. Not that I actually got my battlegroup into action, but that's beyond the point... I was afraid. That's the point.

Well, I nibbled at the helljacks what I could, but attrition started to look like I had already lost.

But then opponent makes a blooper by activating with Venethrax, and bringing him to a certain position. Then Reaper advanced and got counter-slammed over Venethrax.

He had not activated all of his models yet, so promptly everything that could came to block Gnarlhorn's charge lane to Venethrax. If it hadn't been for a couple of Druids and their new and de-proved Wind Bolts, Gnarlhorn would most likely have been denied it's charge.

Considering Gnarlhorn's track record at failing in absurd situations, I wasn't expecting a caster kill. But that may have been a karma of Mk2, for this time around the Primaled satyr killed enemy warcaster. Yay.

Second game was against Convergence with:
(There's quite a bit of guesswork here, since I don't have Reconstruct on opponent's army list. )

Forge Master Syntherion
- Modulator
- Cipher
- Monitor
- Corollary
- Diffuser
- Galvanizer

Optifex Directive
2x Algorithmic Dispersion Optifex
2x Elimination Servitors
Attunement Servitors

I started pretty much the same as I did last game - Hutchuck enters field and knocks stuff down, which Ravagers then charge aided by Hunter's Mark.

This time it was even worse of a move than it was last time - after all, a couple of Ravagers aren't going to wreck heavies and Syntherion has this auto-repair thingy going on for him.

However, scenario game started to look a lot more promising. Opponent didn't have that many attacks to remove so many medium base models (and the smaller ones also, of course) so I started to snatch a control point here and there. But somehow a vector always managed to sneak close to contest things when they shouldn't have.

Came the time when all Ravagers were dead (twice) and I had completely lost the western front. I did have three scenario points I think.

At least I vaguely remember counting that if I somehow destroy enemy objective and the contesting Cipher on the same turn, I would win.

It wasn't lack of effort that kept the Cipher in game. My damage rolls all over the board were terrible, and I would have needed a little bit above average ones to actually stand any kind of a chance. But no. It took almost all of Morvahna's Fury to destroy Cipher, and then there was this Corollary that a Druid had missed with a Wind Bolt. There it was, still contesting.

Morvahna died to her own re-rolls in vain attempt to remove Corollary.