Sunday, April 19, 2015

Flight of the Griffons

Last Thursday I continued to play Riven Bonds league games with Circle Orboros. It was a 50 point game.

My list was:

Morvahna the Dawnshadow
- Pureblood Warpwolf
- Scarsfell Griffon
- Gorax
- Winter Argus

Maximum unit of Wolves of Orboros + Unit Attachment
Maximum unit of Tharn Ravagers + Shaman + Chieftain
Shifting Stones + Stone Keeper
Blackclad Wayfarer Hero (Electrical Augmentation, Crown of the Wild, Wilting Totem, Mark of the Omnipotent)
2x Gallows Grove
Tharn Ravager White Mane
War Wolf

Opponent had:

Grand Scrutator Severius
- Avatar
- Templar
- Blessing of Vengeance

Minimum unit of Choir of Menoth
Daughters of the Flame
Maximum unit of Exemplar Bastions
Minimum unit of Flameguard Cleansers
Gorman diWulfe
Paladin Hero
Covenant of Menoth
Vassal of Menoth
Hierophant

Scenario was Incoming. Both armies had Arcane Wonder objective. Circle started game. First picture is from the end of Protectorate turn 1, and Defender's Ward is on Daughters of the Flame. Vision is on Avatar of Menoth, and Eye of Menoth ogles around the battlefield like a dirty old man. Morvahna tries to hide from the Eye inside Fog of War, and Carnivore is on Tharn Ravagers to make fighting Daughters a real possibility.

Turn 2 I thought that getting a critical freeze on the Paladin and killing Gorman diWulfe would be good use of Winter Argus. So Shifting Stones teleported the wolf thing forward, and then it took double sprays at Gorman. Gorman died and the Paladin died the first time to a lucky damage roll (he had the Greater Purpose upgrade, or something.) Winter Argus didn't score critical hits to the Paladin, and surely enough it would have done nothing - that damnable Covenant had forbidden stationary effects.

War Wolf ran to engage Avatar of Menoth just to act as a general nuisance.

Morvahna cast Death Knell on Daughters of the Flame and Cleansers. Two Cleansers and a Daughter died.

Protectorate engaged Tharn Ravagers with Daughters of the Flame. They also got rid of the Gallows Grove on left. Blessing of Vengeance ran forfward for Severius to cast Ashes to Ashes. Ashes spread to four additional targets, one of which was a Shifting Stone. A damage roll of triple sixes broke Circle's teleportations for the rest of the game.

Bastions and Avatar kill the Winter Argus, while Flameguard Cleansers shoot a combined ranged attack over themselves, setting a 4" diameter patch of ground into fire. Go figure, they're Protectorate... I guess they like stuff like that.

Oh, Vassal of Menoth had cast Enliven on Blessing of Vengeance.

Turn 3 I'm a bit afraid to engage warjacks in melee with warbeasts, especially when the closest of them had repulsor shield and enliven. I tried to navigate through this by spraying Blessing first with Blackclad Wayfarer, but he didn't score a critical hit. He did, however, score exactly one damage point, which was enough to trigger enliven.

Pureblood Warpwolf also tries to spray Blessing, and does some damage.

Wolves of Orboros charge all over, mostly just to block enemy advances.

Morvahna had cast her first Purification to remove Defender's Ward, and had re-cast Carnivore on Ravagers. Though she had three Fury available, she didn't cast Fog of War back on. Blessing of Vengeance still had fully functional arc node, so I wanted to save a few Fury for damage transfers.

Ravagers butchered all of the Daughters of the Flame.

All in all situation didn't look that bad... but I had some serious doubts if I'd ever be able to chew through Avatar and Templar, plus what was left of Blessing of Vengeance.

Exemplar Bastions then remove a bunch of Wolves of Orboros from board. Templar smacks the standard bearer dead and beat backs forward to take an attack against shifting stone. The 1" advance isn't quite enough to take Templar to melee with the stone. Templar now blocked a direct charge from Avatar to Scarsfell Griffon. But still the Avatar charged and got to the second Gallows Grove. Thankfully Griffon was out of reach, though it did get set on fire from Flame Burst of Avatar's sword.

Blessing of Vengeance killed Stone Keeper, which broke unit coherency of Shifting Stones. Severius cast Ashes to Ashes somewhere, but if I remember right attack roll was double ones.

Cleaners probably shot somewhere, but their most important function was contesting the zone. Covenant also brought its ancient and fragile holy scriptures right next to flamethrowers.

Turn 4 Ravagers just advanced into better position. Their last turn's charge/run against Daughters had messed up their facings, and the Shifting Stone on left was out of coherency, so I couldn't teleport it out of the way. So... Ravagers just advanced. Shaman was the only one who got to make any attacks at all.

Since Pureblood had done good enough damage to Blessing last turn, it attempted the same again and targeted Templar with the spray. Thanks to poor judgement the template didn't touch Blessing of Vengeance, and did perhaps one damage point in to Templar.

Avatar of Menoth had activated the Gaze, so retreat with Griffon was not an option... nor could Gorax back up. But Gorax could use its animus on Griffon, who then went to make a futile gesture of defiance. Or at least that was how I thought it'd go. Instead, I swear, the dice set themselves on fire right there on my hand. I still have the burn marks on my palm. Griffon alone tore down the shield from Avatar, and took, what, half of its damage points.

There was only two Wolves of Orboros alive any more - the officer and the leader model. I still hadn't used Power Swell, so I guess I was expecting I'd use it somewhere post-feat. But... hey. Griffon had almost wrecked the Avatar... perhaps last remaining Wolves might finish the job? So, officer ensues Power Swell and charges Avatar... alone. The other Wolf tried to run to safety so that I'd still have a unit to feat more models into.

And I swear the Wolf of Orboros officer set itself on fire right there on the table! Ah well, Avatar didn't exactly die altogether, but after a damage roll of something like 5,5,6,4 it had only a few damage boxes left, with movement system broken down along with the shield. Sadly there still was boxes left in the sword system, and Avatar doesn't have breakable Cortex to begin with. But impressive job from a 5 point beast and a lone unit officer, anyway.

But then the Exemplar Bastions charge Griffon and the heroic officer dead. Avatar advances into melee with Gorax and beats it with just a couple of swings.

Blessing of Vengeance hits Pureblood with halberd, and positions the arc node. Templar advances and Severius then charges Templar to get into the scenario zone. Afterwards he tried to shoot two Immolations at objective, but barely failed to destroy it. He casts Defender's Ward on himself

So Protectorate jumps to two scenario points.

Turn 5 I guess I had the option of trying to win with scenario, but since Protectorate already got such a headstart, I decided to try an assassination instead.

First Shifting Stones teleported away from blocking movement. Pureblood Warpwolf warped for Ghostly, and advanced forward with its back arc to Covenant of Menoth. It used its animus on itself, and sprayed on Severius. Attack was a hit, and damage was done.

Phase two was to shoot Templar with Hunter's Mark from Blackclad Wayfarer, but he missed. Oh wait, I was playing epic Morvahna. The Hunter's Mark hit instead.

Ravagers got a charge order. Shaman assaulted Severius, and a few ganged up on Blessing of Vengeance. Three attempted to maul Covenant of Menoth, but three attacks aren't nearly enough to deface the book by drawing crude pictures on its pages. Blessing of Vengeance was finally wrecked, so Morvahna wouldn't have to be afraid of any free strikes.

Morvahna charges Templar, and gets within 2" reach of Severius by doing that. But without Hunter's Mark this wouldn't have been possible.

So Morvahna would have to break a frail, almost a hundred years old DEF 16 ARM 16 grandpa with her seven Fury.

I've complained of it before and I will continue to complain about it, but Life Trader is completely unnecessary and excessive rule on epic Morvahna. Anyway, the attack that hit and was boosted and was life traded caused 1,1,2,2 damage. Oh wait, I was playing epic Morvahna. It was 5,5,3,6 instead. And then Severius died.

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