Last Saturday we played a 50 point game of Warmachine with three players.
Needless to say, this is a personal tragedy for my excel sheets, though playing a multiplayer game first time for a very long time was an interesting idea. But... statistically, who was my opponent? Which faction would I win if I won the game? To which factions and casters I would lose to, if I didn't win?
Eventually I decided that this game would go to the "weirdo games" block I have in my spreadsheets that I have reserved for things like Who's the Boss, 2v2 plays and things like that.
Anyway, I took Circle with me. Moreover, I took Morvahna the Autumnblade because I thought that Regrowth spell might be annoying indeed in a multiplayer game.
My list was:
Morvahna the Autumnblade
- Megalith
- Gnarlhorn Satyr
- Woldwatcher
- Winter Argus
Druids of Orboros + Overseer
Wolves of Orboros + Unit Attachment
Shifting Stones + Stone Keeper
Blackclad Wayfarer
Tharn Ravager White Mane
2x Gallows Grove
Idea in the list was to be well protected against spells and shooting and having enough models for a prolonged match.
Then there was Convergence lead by Iron Mother Directrix (why did I mistype that first as Dominatrix?)
It was a tier list somewhere up to tier 2 or so.
Iron Mother Directrix
- Prime Axiom
- Cipher
- Monitor
- Assimilator
- Mitigaotr
- Corollary
Optifex Directive
Accretion Servitors
And then we had Cygnar with epic Haley, whose feat is no less terrifying in a multiplayer game.
Major Haley
- Stormclad
- Lancer
Arcane Tempest Gun Mage Pistoleers + Officer
Maximum unit of Storm Lances
Maximum unit of Horgenhold Forge Guard
Journeyman Warcaster
Squire
Eiryss (the ordinary version)
Rhupert Carvolo, Piper of Ord
Gorman diWulfe
We played on 4ft x 6ft board with deployment areas vaguely 24" apart. Scenario was Mosh Pit with a 16" rectangle. Starting on 3rd turn, if a turn ended with no enemy models inside the zone, you win the game. Turn order was Convergence first, Cygnar second and Circle last.
I've taken pictures so that two faction will have completed their turns in between the pictures. First picture is taken from the end of turn 1, so Convergence starts turn next.
Turn 1 was had Arcane Shield cast on Storm Lances, Regrowth on Wolves of Orboros, Restoration on Woldwatcher and Harvest on Morvahna. Tactical Supremacy was probably on too, but I forget the target.
Turn 2 sees a little action. Convergence took small pot shots at Horgenhold Forge Guards who were passing their Tough (from Rhupert) godlikely. Eiryss was infiltrating Convergence, you can see her way up there in the picture.
Circle tries to pull Assimilator within charge range of Gnarlhorn Satyr, and they almost succeed. Or how to say it... they succeed too well? Three Druids that were shooting force bolts at the Assimilator all pulled the vector full 3", which engaged the vector. Last druids couldn't hit it any more because it was in melee. Gnarlhorn attempted to charge anyway, with Bounding. Still the charge failed for about a quarter of an inch. So now I had just pulled a heavy vector in middle of my army without being able to deal with it...
I had also spent all Fury from Morvahna, as I was sure I'd be able to kill at least one Storm Lance with sprays from Winter Argus, charge from White Mane and a charge from Wolf of Orboros. Turned out I couldn't. So Morvahna was entirely Furyless. I got so afraid that Woldwatcher ran next to Morvahna. At least she'd be safe from direct shooting now.
Turn 3 Convergence obviously smashes the foolish goat who tripped on a wood in a forest. Convergence also continued to harass the Horgenholds, who continued to roll Tough when damage rolls accidentally punched through their armor. Oh, and the Lancer went down to Prime Axiom's tow cables.
Cygnar killed Wolves of Orboros with Storm Lances and stuff. Eiryss tried to shoot Iron Mother, but missed. This time.
Morvahna decided to use feat, and filled Wolves of Orboros back to full strength with Regrowth. That went okayish. What didn't go okayish at all was the sad attempt at dismantling Assimilator. Everything I threw against it (including Megalith) just failed.
Turn 4 Convergence thankfully deals with Gorman diWulfe, but those damn dwarves still refuse to die.
Haley uses her feat that messes up absolutely everything. Miraculously Megalith survives a round of beating from Stormclad and Assimilator, but without being able to advance to engage Stormclad, Megalith would need to survive two rounds. Hah. Not going to happen. This time Eiryss doesn't miss, and Iron Mother would be focus-starved next turn.
So next round is pretty fast and straightforward. Megalith succeeds to beat Assimilator down, and to make it more appealing for Convergence to drag the Stormclad away, Megalith also uses its animus. Morvahna brings back wolves to engage gun mages, but for Circle that was pretty much everything.
Turn 5 starts with Convergence under Haley's feat and Iron Mother Directrix disrupted by Eiryss. Notable thing here was probably when Iron Mother went and beat Eiryss down personally in melee even without boosts. She wasn't in Haley's control area.
Stormclad finishes Megalith, and Gun Mages kill Wolves of Orboros in droves. As Circle had only Woldwatcher as a warbeast, Morvahna went into vengeful frenzy mode. I put all my efforts into killing Haley. Morvahna dropped upkeeping Harvest and brought back the maximum of six Wolves or Orboros, and they all charged Eiryss. Full 6 member Combined Melee Attack missed. Sad panda.
Turn 6 Convergence pretty much secures the middle zone. It's a bit hilarious that it's turn 6 already and I can still see some Forge Guards alive. What's not hilarious at all is that in the last picture I can see Morvahna nowhere alive. She died to two electro leaps. I think she had something like 7 hit boxes left from various bits and bobs.
Well, since it's a three player game, I did got to play with the Wolves of Orboros anyway. And they really wanted to at least deal some damage to Haley. And I think they did something like four points. Or maybe more. But doesn't really matter, as Convergence cleared the middle area from enemy models on turn 7.
It was kind of refreshing to see how three player game changes things. Of course you can't talk much about balance, but spells like Harvest and feats that affect enemy models instead of your own models have way bigger impact in the game in terms to power. It's a shame Convergence has so few truly living models, as it would have been nice to fill Morvahna with Harvested Fury from opponents fighting each other.
But the game took a long time to play. A very long time.
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