Tuesday, July 30, 2013

Iron Arena at Ropecon 2013


26.-28. of July was time for Ropecon gaming convention.

I think this was the biggest year for Warmachine there - there were lots of tournaments (at least planned) and Iron Arena going on.

I played two games in Iron Arena and took part in the 50 point main tournament.

I'm writing up the Iron Arena games first now, as I'm still visiting people.

First game on Friday was against Lord Carver and some happy pigs.

It was a 50 point game, and I played with Iron Lich Asphyxious with following list:

Iron Lich Asphyxious
- Nightmare
- 2x Nightwretch
- 2x Helldiver

Maximum unit of Mechanithralls + 1x Brute Thrall
Necrosurgeon & Stitch Thralls
Minimum unit of Bile Thralls
Darragh Wrathe
Bloat Thrall
Skarlock Thrall
Gorman diWulfe
Ragman

Opponent played something like this:
(Not sure about exact army composition)

Lord Carver
- Gun Boar
- 2x Road Hog
- War Hog

2x minimum unit of Farrow Brigands
Minimum unit of Bone Grinders
Slaughterhousers
Rorsh & Brine

There was some scenario that I don't remember any more. Anyway, first picture is taken from the end of opponents turn number X. Either first or second.

Lord Carver had been casting Batten Down the Hatches more than what is healthy. Iron Lich used his feat right next turn, and he charged closest Road Hog, cast Parasite on it, took a few hits against Road Hog and cast Breath of Corruption on close Brigands. I would have liked the shot to miss for a better chance to hit multiple pigs, but what can you do when you just roll 11+.

Then Asphyxious teleported away, and Darragh Wrathe cast Death Ride, hoping to get more Mechanithralls within charge range. Well, the 1" didn't probably help much, but two thralls got the charge and beat the beast with a whopping p+s 17, thanks to Scything Touch. Road Hog was left with just a few damage boxes, which was slightly annoying. Now I needed to bring Nightmare to the fray, which probably meant an end to Nightmare.

And Lord Carver used his feat, so it really did mean an end to bad dreams. Cankerworm went to scraps too, so all melee warjacks were gone in one sweep.

Rorsh and Brine went to contest left zone, and fool as I was, I thought they'd be some easy bacon.

Next turn Asphyxious used the good method of charging in, casting Parasite and teleporting away. Then Ragman and a ton of Mechanithralls with Scything Touch came to finish War Hog.

And despite all Cryxian forces tried to do, they just couldn't get rid of Rorsh. The smelly little pig just defied all efforts to turn him into a sausage. Luckily Warwitch Siren managed to score a hit on Brine, Shadow Binding it to place. Things could have gone really ugly.

Cryx started to win attrition when Rorsh finally bit the dust and there were only a handful of brigands on the board plus Road Hog and Gun Boar.

There was, however, a short moment when everything could have fallen apart. Asphyxious ran to left zone, trying to dominate it.

Otherwise it worked well, but opponent almost pulled off an assassination.

Road Hog, combined ranged attacking Brigands and Lord Carver himself who cast Rift on Asphyxious, and a Fire damage roll later Asphyxious was standing with only two hit boxes. Eww, way too close!

But then Ragman's Death Field and Asphyxious did their thing, and Lord Carver was put down.

It was my first game against Lord Carver, and first game against minions overall. And a good game it was.


Game 2:

On Sunday I played a 35 point game with Cryx against Cryx.

My list was:

Venethrax
- Seether
- Malice
- Ripjaw

Maximum unit of Mechanithralls + Brute Thrall
Necrosurgeon & Stitch Thralls
Minimum unit of Bile Thralls
Skarlock Thrall
Machine Wraith
Ragman

And opponents list was a rather tough one:

Warwitch Deneghra
- Defiler

Maximum unit of Bane Thralls + Unit Attachment
Maximum unit of Bane Knights
Bane Lord Tartarus
Gorman diWulfe
Skarlock Thrall
2x Pistol Wraith

I think the scenario was Ammunition Run, and Cryx won the starting roll (damn, what an awesome pun of sorts! I can even spoil the report a little more: Cryx won)

Anyway.

Best thing I could try to do here was to screen my army with Venethrax's feat and hope no banes would get into contact with the helljacks.

It did work out to some extent, but Deneghra's feat denied bile thralls' purge attacks too, so situation on round 3 looked very grim - almost all my infantry gone, only helljacks remaining.

Venethrax had been upkeeping Lamentation, because a lucky hit from Malice had dragged Defiler to its death. If Deneghra wanted to cast any of those horrendous spells, she would be paying premium price for them.

When Gorman threw Black Oil on Malice, all of my hopes for a desperate assassination were gone.

I just tried to screen Venethrax with Seether and Malice and hope for a chance to jump.

But alas, it was not to be. Venethrax fell to a swarm of various Banes. But not until he had survived them for three turns.

I know it was rather stupid in the first place to pick Venethrax against Cryx, but that's what I like to do. Stupid things, heh.

I actually got a few convention dice, a bandana and a gift voucher for these small efforts at playing Iron Arena, which was an amazing bonus.


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